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DLC - Chernarus goes to the Snow

How do you like the Idea ?  

150 members have voted

  1. 1. How do you like the Idea ?

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snowy russia sounds good, or now that animal has shown us this amazing map, I believe that the map should border takistan and tie into the takistan story, with the cherno/taki border and navigrad along with an expanded UN faction, major NATO expansions (add in the dutch and germans). Also, since this would take place after harvest red (spoiler for those who haven't finished red harvest yet

Make It so that Russia is now ALLIED with the Western forces under a UN mandate to stop terrorism along the cherno/taki border drawing from the ending that Harvest red was a shattering success, and the Russians were forced to pull from the country by the UNSC

.

Also, make strife between taki insurgents (c'mon just make an outright islamic extremist faction unstead of this "Militia" BS, we are all mostly mature people here) and the ChDkz. In chernorussian towns, the orthodox church might be the target, in takistani towns, the mosque would be the target, both would have massive genocides etc. etc. Also, the Chernorussian half of the town would be winter, the takistani side would be desert

just my ideas :)

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I would love to see a winter environment implemented but not Chernarus or Utes... Not unless "winterize" was implemented as a module you could add to a map.

I've mentioned this in another thread but does anyone remember the game "Midwinter"? Something like the map from that would be amazing. I don't think we need to worry about actually melting snow, can you imagine the lag that would be caused by blowing something up?

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The thirsk winter map is a great example of a winter environment with crunchy snow underfoot, frozen ponds, no clutter so high fps etc. Something like this but with a proper complement of winter units, winter animals and winter fx would be very nice.

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Great idea. I was also thinking about having such DLC.

Note that we had (from BIS) all seasons / climates:

-Summer: whole OFP,

-Spring: North Sahrani

-Autumn: Arma2

-"banana" lands: South Sahrani, SW part of Nogova

-desert, Middle East: Arma2 OA

except Winter and jungle

(oh, sorry we had snow on the 2 peaks in Nogova :) )

Note that it doesn't need to be winter Chernarus (but it would be probably the simplest way for BIS). This winter-DLC could also contains required addons like stones, trees, building in case when you don't have Arma2.

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If they gonna do winter pack, hope its not chernarus, but something more winterish, Russia, mountains,ski resorts, cliftsides, full wheater modules, sounds, new models for lots of soldiers, it would end up like OA did though, but would bee cool looking into snow wal through thermal and seing enemy soldiers and they dont know ur there :D

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The good thing about making chernarus into snow is that it means less job for BIS = higher probability for it to happen. I, as a mission maker, would love to have chernarus as winter in adition, then I could have next mission "3 months later".

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+1 from me too to the topic!

Chernarus as winter map would be frickn great!!

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I wonder how the performance tradeoff with the lack of grass but more complex bare tree models would work out.

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nah im not sold on the idea really, dont get me wrong im all for more content, but i think it wouldnt take long for the novelty to wear off and the terrain to become very familiar again.

i'd be down with extending chernarus into some unexplored terrain, maybe deeper inland into some snowy mountainous region.

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I would love to have snowy Chernarus.

The good thing about making chernarus into snow is that it means less job for BIS.

And consequently less time to wait for it.

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I'm for a winter version, and also up for what dude mentioned, extend the terrain more.

I found a vid, maybe some have seen it before but the guy that posted this vid is from there,

he took pictures of the place while there was snow on the ground, looks pretty cool:

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]I found a vid, maybe some have seen it before but the guy that posted this vid is from there,

he took pictures of the place while there was snow on the ground, looks pretty cool:

mind = blown :cool:

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Yup, would love a properly realised snow DLC.

All manner of cool stuff you can do with the winter theme, blizzards, white-outs in rotor wash, and so on.

Let's explore that a little. No matter where it ends up, if at all, what's the cool crazy things you can come up with?

1. Blizzards.

2. White-outs in rotor wash.

I'm adding:

3. Frost breath.

4. Marching on skies.

5. Much slower normal walk and running only on roads (can folks handle this?). Faster on skies, but you can't roll. Positives AND negatives, within reasonable amounts.

6. Shivers if you don't stay active. Trust me on that one ;) Brrrrrr...

7. Snowmobiles.

8. Reduced traction, way increased slipping penalties for normal wheeled vehicles, especially off road.

9. Additional equipment to use on wheeled vehicles, such as "wheel chains" (?) to increase grip but lowers speed.

10. Some kind of magickery using the grass layer system so that you're always (except on roads) in 30cm snow (you don't see your own boots), unless you're on skies.

11. Bare woods, and except near ponds, no real grass.

12. Frost on windscreen on cars. Simply having engine on quickly defrosts. Leaves you with a heat signature though, so... :)

Yeah, this kind of crazy ideas :p I don't think I would be too happy just seeing snow textures and call it a day. Keep in mind other games that added snow did more than adding textures.

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Nice ideas. To expand on one of them; it could be possible to have certain areas defined on the map that are deep snow-drifts which cover you completely if you lay down in them. Going prone in snow drifts would obscure aiming. Conversely, you wouldn't be visible to the naked eye.

Good for ambushes and somesuch.

Edited by Das Attorney

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Hi, i think that would be a good idea, but i'll like it to the ArmA2 and not for the OA that's a thing that i don't use because it's low performance even when adds many good new features.

Snow themed islands may require of entirely new objects (from buildings to objects) not just units and vehicles; it should include snow formations of various sizes kinda like walkable gravel piles, trenches made out of snow... to place 'em over a bigger walkable snow pile with the size of a field or so and also tweaks in the vehicles handling or way of act over certain surfaces, like frozen tarmac or things like that.

Maybe also add a dirt texture that gains in strenght (from more transparent to more transparent) as the vehicle goes running and that losses in transparency faster if it goes by the field instead by a good tarmac road.

There should also be puddles of diferent sizes on the streets of the villages and citys aswell on roads and paths. I think that this too much work for BIS. Let's c ya

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Im loving the snow idea, but i would rather a new map. maybe a proper mountainous region, with dark green pine forests and rich holy greenery. Maybe dotted with a few BI office like buildings lol, or small mountain communitys.

Where you cant walk up rediculous slopes only go prone (like OFP) and force you to take mountain passes and paths, making ambushing a real threat.

Then there could be natural threats like cliff edges, and crevasses etc, and maybe avalanches, (which would only need to be a white dust effect to reduce lag) that kill you

Proper footprints and tracks, making tracking missions possible (apart from the wreakage of the area the vehicals usally leave behind haha!)

Oh dreams hey . . . . . .

So BI il make another deal, similar to the BAF one. If you make a mountain snowland, il go over there and give you one of my Grans cakes yeah??

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Hi, i think that would be a good idea, but i'll like it to the ArmA2 and not for the OA that's a thing that i don't use because it's low performance even when adds many good new features.

No, not true, i get better performance with OA, then with ARMA2 alone on Chernarus.

@Topic: I'd rather have a new fraction of Chernarus, because that part we have now is only a small part around Chernogorsk. Adding snow + winter things wouldn't be that hard, just search for Thirsk on Armaholic :D

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+1.

I would like to see a proper winter Island, units and vehicles too.

kind regards

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UX is better measurment than creator's effort. In most cases I don't care how much time author spend for creating his stuff.

But first read this topic to get idea what new features winter DLC could have.

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There is a lot more to a good snow island than repainted textures.

Yeah I have much improved OA/Takistan compared to A2/Chernarus, OA/Chernarus is about same, more or less, but then I do have some SSAO going.

Winter Chernarus I think would improve this with hardly no leaves (branches might need a reduction though) and pretty much no grass whatsoever. I don't expect SSAO penalty on snow to be as bad as for grass. This leaves some overhead available for effects specific to winter and engine improvements that deals specifically with winter conditions.

For the typical addon island, I'd just settle with the repaint look. Winter Thirsk is awesome, but I always felt something was missing. Then again, I'm pretty picky, so... :p But for something official it would have to be a lot more.

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