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Showing results for tags 'wanted'.
Found 6 results
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server Building Custom Server, Need Level Developers
Diveyez posted a topic in ARGO - SERVERS & ADMINISTRATION
My gaming group, which is undisclosed until the project is complete. Would like to create servers of multiple mission types to expand the argo world. I need help getting the init menus for loadouts, fire mode bugs, and respawn bugs sorted. This project will be rewarding by lots of 32 man co-op play. Lets bring the ARMA feel to ARGO's simplicity so the free world, can remain free to game! My name is Richard, you can contact me at diveyez@r2nhosting.com or use the discord below. Currently, I have one airport recon team defense mission I am designing tonight. I would like help, here is my discord. https://discord.gg/td2jEKW- 4 replies
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- custom
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Texture artist wanted for a few ship models I have completed, but haven't been able to texture. All the ships have walk-able interiors, and are mostly UV mapped. intermediate to advanced texture-work knowledge is required, and also some previous experience working with others is preferred. list includes several small ships, a couple destroyers, and a cargo vessel. Leave a comment, or PM me for more details. will not pay, but will give credit where due. (as any good community member will do) Cheers!
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New UK based unit (Coop [zeus] and pvp) with players wanted- any nationality welcome
Richard F posted a topic in ARMA 3 - MULTIPLAYER
A new cooperative [ZEUS] and PVP unit, If you enjoy team based action across a dynamic environment then this is the unit for you. [NON UK MEMBERS ARE STILL WELCOME AS LONG AS YOU CAN SPEAK ENGLISH]. Join here --> https://units.arma3.com/unit/ukaf We will be playing every saturday night unless of issues we will move it if so.-
- arma3
- multiplayer
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It was 2017, and the objects in the Zeus never returned. I'm with my friends loved to spend time in this game mode, placing a many of objects in real time, after starting the battle. Bohemia, maybe finally released the update and return the objects (props) in Zeus Mode?
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The Eridanus Insurrection - Arma 3 Total Modication
SpaceNavy posted a topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - TOTAL MODIFICATION
THE ERIDANUS INSURRECTION --- Arma 3 Total Modification Factions BLUFOR- UNSCDF -Orbital Drop Shock Troops -UNSC Army -UNSC Marines INDFOR- Colonial Military Administration -Eridanus Militia OPFOR- United Rebel Front -Eridanus Insurrectionists -Freedom and Liberation Party Weapons MA5-B/C (Assault Rifle) MA37 BR55HB-SR (Battle Rifle) M392 (DMR) SRS99D-S2 (Sniper Rifle) M90 CAWS (Shotgun) M7-Caseless/SOCOM (SMG) M6C/SOCOM (Pistol) M41 SSM (Rocket Launcher) HMG-38 Static Weapons AIE-486 HMG M247 MMG MG360 AGL M71 Mortar Equipment M9 Fragmentation Grenade C12 Shaped Explosives M168 Demolition Charge MAKO Drone UCAV Vehicles AIR: D77-TC Pelican UH-144 Falcon GA-TL1 Longsword AV-14 Hornet F99 Wombat B65 Shortsword ARMOR: M808 MBT M145 Rhino M77a Jaguar M9 Wolverine CAR: M12 Warthog M274 Mongoose M1087 EMTV STATIC: UNSC Charon-class frigate UNSC Mako-class corvette (Rebel controlled) Terrains There are currently no plans for terrains, considering I have no clue how to make them. If I did, it would most likely be a Terbius Island styled island with Insurrectionist and CMA camps. As well as a New Mombassa city map, that would interesting and fun to play on. Further notes: Most of the weapons and vehicles will be shared amongst all factions considering the lack of variety amongst the universe. Screenshots: ODST Uniform: http://i.imgur.com/7zEXmNr.jpg Br55: http://i.imgur.com/lNDOdD6.png Happy modding. SpaceNavy, ArmA'ing since '09 -
BISim is expanding our video production team to match plans to increase both the tempo and quantity of the media we're producing for the VBS series. We're looking for people to fill video production roles on-site in our Orlando office, who will be tasked with creating a range of training, marketing, and technical videos in VBS3 as well as other associated products. You'll be working with both in-house and remote employees to fulfill these tasks, including long-time BISim and BIS video designer Dslyecxi. Candidates will need to be familiar with the Arma SQF scripting language, have experience at in-game cutscene creation, and be experienced with post-production and editing in the Adobe platforms. After Effects experience is a bonus. Candidates should supply a portfolio of work that includes examples of videos they've created in the Arma series in the past. We may ask for sample scripts and missions used in the creation of such videos. Please apply online at our careers page or through Monster. We look forward to working with you in Orlando!