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The Eridanus Insurrection - Arma 3 Total Modication
SpaceNavy posted a topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - TOTAL MODIFICATION
THE ERIDANUS INSURRECTION --- Arma 3 Total Modification Factions BLUFOR- UNSCDF -Orbital Drop Shock Troops -UNSC Army -UNSC Marines INDFOR- Colonial Military Administration -Eridanus Militia OPFOR- United Rebel Front -Eridanus Insurrectionists -Freedom and Liberation Party Weapons MA5-B/C (Assault Rifle) MA37 BR55HB-SR (Battle Rifle) M392 (DMR) SRS99D-S2 (Sniper Rifle) M90 CAWS (Shotgun) M7-Caseless/SOCOM (SMG) M6C/SOCOM (Pistol) M41 SSM (Rocket Launcher) HMG-38 Static Weapons AIE-486 HMG M247 MMG MG360 AGL M71 Mortar Equipment M9 Fragmentation Grenade C12 Shaped Explosives M168 Demolition Charge MAKO Drone UCAV Vehicles AIR: D77-TC Pelican UH-144 Falcon GA-TL1 Longsword AV-14 Hornet F99 Wombat B65 Shortsword ARMOR: M808 MBT M145 Rhino M77a Jaguar M9 Wolverine CAR: M12 Warthog M274 Mongoose M1087 EMTV STATIC: UNSC Charon-class frigate UNSC Mako-class corvette (Rebel controlled) Terrains There are currently no plans for terrains, considering I have no clue how to make them. If I did, it would most likely be a Terbius Island styled island with Insurrectionist and CMA camps. As well as a New Mombassa city map, that would interesting and fun to play on. Further notes: Most of the weapons and vehicles will be shared amongst all factions considering the lack of variety amongst the universe. Screenshots: ODST Uniform: http://i.imgur.com/7zEXmNr.jpg Br55: http://i.imgur.com/lNDOdD6.png Happy modding. SpaceNavy, ArmA'ing since '09 -
BISim is expanding our video production team to match plans to increase both the tempo and quantity of the media we're producing for the VBS series. We're looking for people to fill video production roles on-site in our Orlando office, who will be tasked with creating a range of training, marketing, and technical videos in VBS3 as well as other associated products. You'll be working with both in-house and remote employees to fulfill these tasks, including long-time BISim and BIS video designer Dslyecxi. Candidates will need to be familiar with the Arma SQF scripting language, have experience at in-game cutscene creation, and be experienced with post-production and editing in the Adobe platforms. After Effects experience is a bonus. Candidates should supply a portfolio of work that includes examples of videos they've created in the Arma series in the past. We may ask for sample scripts and missions used in the creation of such videos. Please apply online at our careers page or through Monster. We look forward to working with you in Orlando!