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Showing results for tags 'orlando'.
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Convert weird coordinates to normal ones
sandbird posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am trying to do absolute coordinates for objects in the database, because things tend to move on server restart. I have this: [336.253,"[6028.168945,1444.422974,0.370625]"] and i want to convert it to this: [336.253,[6028.168945,1444.422974,0.370625]] The problem is that i cant call compile that string, cause it will remove the extra decimal numbers from the coordinates, which of course i dont want :/ Any ideas please ? -Thanks -
Job Title: Technical Support Specialist Position Description: The Bohemia Interactive Simulations Orlando, FL, office is looking for a professional and enthusiastic Technical Support Specialist to join our Customer Support group to work with customers in the US and our other global markets. Experience with VBS or ArmA is highly desired for this position. You will need good communications skills as interacting with military and civilian customers will be a large part of day to day life. You will need to have a competent knowledge of computing in general as well as the ability to identify and diagnose both software and hardware faults. You will co-operate with the VBS core team to understand the development roadmap and be able to inform customers about implementation of key technologies. Key Areas of Responsibility: Provide technical issue resolution to customers via on-site, email, phone and other electronic medium. Install, configure, and troubleshoot simulation software Test new software prior to release to customers Identify and correct or advise, on issues with software and hardware configurations. Administer and moderate company support forums. Manage customer licensing Prepare and coordinate special contractual builds Ensure orders are prepared, packed and dispatched as per company procedures. Assist in the preparation and setup for demos and special events Write knowledgebase articles and other documentation Take on special technical projects as required Objectives: Maintain high levels of customer satisfaction Provide responses to all customer enquiries within the given SLA timescale Provide a positive experience for any customer interaction with the company. Follow defined customer support procedures and policies. Assist customers with various projects. Skills: Excellent communication (oral and written), interpersonal, organizational, and presentation skills. Able to work independently and efficiently to meet deadlines. Able to promptly answer support related email, phone calls and other electronic communications. Self-motivated, detail-oriented and organized. Experience with hardware and software issues. Education & Experience: Required: Intermediate knowledge of the VBS or ArmA products, including scripting, terrain creation or model creation. Recommended: A Degree in Computing or a technology related subject Experience in Defense Simulation, preferably VBS or Arma Aptitude for basic C++/C# programming and scripting languages. Understanding of basic networking topologies and PC hardware Appreciation of game modification methods Please forward your resume to jobs@bisimulations.com, with a subject containing the word “Supportâ€.
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The Eridanus Insurrection - Arma 3 Total Modication
SpaceNavy posted a topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - TOTAL MODIFICATION
THE ERIDANUS INSURRECTION --- Arma 3 Total Modification Factions BLUFOR- UNSCDF -Orbital Drop Shock Troops -UNSC Army -UNSC Marines INDFOR- Colonial Military Administration -Eridanus Militia OPFOR- United Rebel Front -Eridanus Insurrectionists -Freedom and Liberation Party Weapons MA5-B/C (Assault Rifle) MA37 BR55HB-SR (Battle Rifle) M392 (DMR) SRS99D-S2 (Sniper Rifle) M90 CAWS (Shotgun) M7-Caseless/SOCOM (SMG) M6C/SOCOM (Pistol) M41 SSM (Rocket Launcher) HMG-38 Static Weapons AIE-486 HMG M247 MMG MG360 AGL M71 Mortar Equipment M9 Fragmentation Grenade C12 Shaped Explosives M168 Demolition Charge MAKO Drone UCAV Vehicles AIR: D77-TC Pelican UH-144 Falcon GA-TL1 Longsword AV-14 Hornet F99 Wombat B65 Shortsword ARMOR: M808 MBT M145 Rhino M77a Jaguar M9 Wolverine CAR: M12 Warthog M274 Mongoose M1087 EMTV STATIC: UNSC Charon-class frigate UNSC Mako-class corvette (Rebel controlled) Terrains There are currently no plans for terrains, considering I have no clue how to make them. If I did, it would most likely be a Terbius Island styled island with Insurrectionist and CMA camps. As well as a New Mombassa city map, that would interesting and fun to play on. Further notes: Most of the weapons and vehicles will be shared amongst all factions considering the lack of variety amongst the universe. Screenshots: ODST Uniform: http://i.imgur.com/7zEXmNr.jpg Br55: http://i.imgur.com/lNDOdD6.png Happy modding. SpaceNavy, ArmA'ing since '09 -
BISim is expanding our video production team to match plans to increase both the tempo and quantity of the media we're producing for the VBS series. We're looking for people to fill video production roles on-site in our Orlando office, who will be tasked with creating a range of training, marketing, and technical videos in VBS3 as well as other associated products. You'll be working with both in-house and remote employees to fulfill these tasks, including long-time BISim and BIS video designer Dslyecxi. Candidates will need to be familiar with the Arma SQF scripting language, have experience at in-game cutscene creation, and be experienced with post-production and editing in the Adobe platforms. After Effects experience is a bonus. Candidates should supply a portfolio of work that includes examples of videos they've created in the Arma series in the past. We may ask for sample scripts and missions used in the creation of such videos. Please apply online at our careers page or through Monster. We look forward to working with you in Orlando!