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Found 7 results

  1. Greeting, dear Community! Today I would like to make an introduction to the project, I am participating as server-side programmer. Stalker Life Mod. What is this? The project goal is to produce a total conversion for Arma 3, bringing the Stalker fiction universe to Armaverse. Project is NOT about recreation of a famous video game title. The very first idea is exploration of a dangerous and beautiful industrial environment. Then - survival, a challenging task, since you will need to care about your body's temperature, hunger, dehydration, deseases, equipment, charge in your devices' batteries. And the last major foundation is adventure, every step on the zone of estrangement brings a chance to face a deadly creature, find yourself in an anomaly, or get a valuable artefact in your hands, which would make you wealthy, if you reach the trader... So again: Survival Exploration Adventures The SEA of emotions. Everything will count. Forgot to charge your PDA? hope you at least taken the paper map Forgot the spare filter for your gas mask? sleep well No NVG? flashlight is seen from a great distance You will be welcome to the atmosphere of horror and despair So in "two words": Stalker Life Mod is a hardcore online RPG gamemode with horror elements. Main features The vast 50 x 50 km terrain based on real geodata The real buildings that were present in the area ALL buildings are enterable. Yes, ALL, every floor, every room. Buildings are based on real photos or construction plans we were able to find. A massive dungeon system under the main industrial objects Multi-server setup, if we grow to multiple servers, they will be sharing the same database backend and SOME objects will be synchronized across all servers. Say when you create a cache in a secret place somewhere on the map - it will be synced to ALL servers, and someone may find it and loot. PDA. One of the key game elements, if you manage to get your PDA - it will be a great companion in your travels. PDA would allow to store notes, map markers, but if you lose it - you lose all data in it. And if someone finds it - he will get access to your markers and notes. Dynamic quest system (inspired by Skyrim's Radiant) Where we now? Finished: 550+ models of buildings and props Session manager (for multiple server setup, prohibits a single player to login to more than one server at the same time) Equipment database storage In-game bug-report system Multiple internal tools to automate routine tasks and improve the development/deployment process Radioactivity system Headless client support In work right now: Finishing models we yet have to create more than 400 of them Cross-server object synchronization framework Roadmap Finish models Texture models (right now they are greyboxes) Implement various immersion systems Dynamic trade system Weapon customization (something beyond swapping scope, bipods and sidemount) Team 2 developers 6 3D-artists 1 screenwriter The team can be reached at https://vk.com/stalkerlifea3 SHOWCASES! (VIDEO) Anomalies Props Artefacts Buildings (long and boring) Earliest terrain build (over one year old) I would be glad to receive a reasonable critic and answer your question. Thanks for your attention!
  2. We are building a mod/server based on a Stalker universe, and looking for people willing to participate in this project. We have a custom made map, which is WIP, and a global vision on what we want to have in our mod. If you are interested and want to know the details contact me via Sharp58225@gmail.com
  3. We are currently working on a server/mod with our own map based on ArmanIIl's "Chernobyl Zone", with several additions. They include expanding the playable zone up to authentic "Stalker" map, with locations created to fit both original game style and to be compatible with Arma mechanics. The server is also going to see a major change in roleplay system rules, relying on autonomous events chain, more advanced faction war, reworked gear, reworked anomalies, and the list will grow as we progress through development. Although we are developing the server/mod for russian community mainly, we are also interested in multinational community, in roleplay purposes particulary. Because of this we need to know if people are interested in our work, as we are planning to have a NATO faction on our server, and would like it to be populated with english-speaking players. The server itself will be hosted most probably on an European hosting, so you dont need to worry for ping. Also, if you have some ideas that you would like to implement, like custom factions, custom locations, you are free to share your thoughts. If you are willing to participate you can contact me via email - Sharp58225@gmail.com. If we reach a certain level of participants, i will announce the server lauch when the time comes, for all who submitted. Server E.T.A. is 2-3 months.
  4. ArmSTALKER Online – In development. This is a modification for ARMA III which turns it into S.T.A.L.K.E.R and feels like MMO-project, not just singleplayer. Now project is in development. ================»> Main features: • Full freedom in the opened world of Chernobyl Exclusion Zone. • Up to 7 different clans: the bandits, the free stalkers, the Duty, the Freedom, the Monolith and the Military.; • A lot of monsters, anomalies and artifacts; • Huge amount of real-life weapons and its customization; • EcomiÑ system, auctions and trading. • Realistic world with migrating mutants, traveling stalkers, fighting Clans and Emissions. • And much more: an opportunity to become a legend of The Zone, interesting quests, crafting, different features of artifacts, unique weapons, full realism, PVP and PVE zones and etc. OTHER SCREENSHOTS: MONSTERS: VIDEOS: ArmSTALKER Online - Death Zone TRAILER. ArmSTALKER Online - Opening Scene (soon EN version). ArmSTALKER Online - Main Menu. ArmSTALKER Online - Teaser changes on Arma 3 (First modification based on ArmA2). ArmSTALKER Online - Presentation controller. ArmSTALKER Online - More mutants (with bug sound :( ). ArmSTALKER Online - Tested mutant ArmSTALKER Online - Animation Bloodsucker ArmSTALKER Online - Laboratories We need modelers, programmers, animators and mapmakers. Follow us: FACEBOOK Twitter Vkontakte Mutants models do not already have a lot of bumps and polygons. We are working on it. Our planned map:
  5. Hey guys, today I want to show you our work on the Tunnel of Broken Society, its a Metro / Stalker theme map made with the Virtual Reality. Its a showcase showing the work made by BRATE. He putted in countless hours into the map and we are very happy to be able to share it with you all. Currently there are quite a lot of things in it already such as - Highway-Tunnels - Subway-Tunnels + a Train-Station - Sewer Ducts - Air Shafts - Maintenance Rooms - Office Rooms - Shelters - Rescue-Tunnels - Ambulance Rooms - Secret Hiding Spots (Small Caves) - Survivor Campsites - Rescue Checkpoints - Secret WeaponDeliverie Trucks - Watchtowers (Built of Scrap) - Big Train-Sidings - Secret Spots - Some Easter Eggs --- Recently added areas --- *Added new Easter Egg *Added new Light System *Added new Subway Areas *Added new Subway-Area *Added Canal-Connection *Highway-Tunnel-Compartment added *Added new Campsites *Added new Watchtowers THERE ARE MORE TO COME! We have more informations and will update frequently there on the steam workshop and the download is there as well. APEX DLC NEEDED STEAM DOWNLOAD: http://steamcommunity.com/sharedfiles/filedetails/?id=839265989 We hope you like it. Enjoy the map.
  6. Hey guys, me and 5 friends have been playing missions in arma for years, using Zeus missions as a sort of DnD campaign. The 5 of them play through missions I make and I use Zeus to make missions on the fly, control NPCs and all that good behind the scenes stuff. Our most recent campaign takes place in the S.T.A.L.K.E.R. universe, and we just concluded the first "episode" succesfully the other day. I'm currently working on #2, but my lack of the editor is starting to show, so I have a few questions and any suggestions are also welcome! So for this next mission I'm looking to try a few things: -I want the group to be suppressed by a sniper and I want them to use some sort of moving cover to flank him, but short of vehicles I wouldn't know what to use. Any suggestions? -I've been placing triggers with sounds effects as jumpscares, but I would prefer being able to place them with the Zeus sound module. Is there any way to load sounds into that module so I can place and move them on the fly? -The S.T.A.L.K.E.R. universe contains these things called "anomalies", and in those games they look like some sort of force field that hurts you when you get too close, anyone got any ideas how to replicate those in ArmA? There are objects in the game that look like them, but I can't figure out a way to make them move around, or maybe have any effects happen around them. I've been thinking about spawning an invisible unit with particle effects enabled on it, but I cannot figure out for the life of me how that works. I'm also looking to make some puzzles in the game that actually require some thinking, anyone have examples or ideas on how to do those? Those are basically all the questions I have for now, would really appreciate some help! Also, if there's any S.T.A.L.K.E.R. fans in here, let me know what you would want to see in a missions based on the games. Appreciate it!
  7. Hey there. I have a question about the Blowout script that comes with the Namalsk map. What I want to do is to create a script that a certain Player can activate the Blowout sequence, most likely with the scroll menu. But, the problem is that I have no experience with scripting in Arma. It would be damn awesome if somebody could help me out with this one.
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