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Found 11 results

  1. Example how you add location, into spectator locations tab. This is location in map Altis, under water. ["AddLocation", ["loc1", "Location Name", "Location decription", "\A3\Ui_f\data\GUI\Rsc\RscDisplayArsenal\gps_ca.paa", [[15010,6850,-115], [0,0,1], [-0.5,-0.5,-0.3], [0,false]]]] call BIS_fnc_EGSpectator; Adding location using alive player eye position and direction (not spectator view) ["AddLocation", ["loc2", "Location Name", "Location decription", "\A3\Ui_f\data\GUI\Rsc\RscDisplayArsenal\gps_ca.paa", [eyePos player, [0,0,1], eyeDirection player, [90,false]]]] call BIS_fnc_EGSpectator; Using last override parameter, you can rotate simple way view direction, it will always look straight horizontally. ... , [90,true]]]] call BIS_fnc_EGSpectator; When not enabling override and setting two previous array to zero, player view not change when teleport to the location. ... , [0,0,0], [0,0,0], [90,false]]]] call BIS_fnc_EGSpectator; If you call ["GetLocations"] call BIS_fnc_EGSpectator; you get list of all locations what have been added. - But notice that, it have one extra parameter at the end. I have not found any useful for that. You may include that parameter in your scripting but it doesn't do anything. [["loc3","Location Name","Location decription","\A3\Ui_f\data\GUI\Rsc\RscDisplayArsenal\gps_ca.paa",[[15010,6850,-115],[0,0,1],[-0.5,-0.5,-0.3],[0,false]],[0,false]]]
  2. hello guys, i got a problem with spectator camera. i just need to have the simple spectator camera after death (and ONLY when dead). seems to work only with certain respawn modes, and i need the "Custom respawn - select respawn location" system, with that sadly it does not work (in fact it open the spectator camera, but not let it move, so you are forced to just look the ground where you died, tragic) ! ...anyway... i menaged to make it work using : ["Initialize", [player, [], true]] call BIS_fnc_EGSpectator; (onPlayerKilled.sqf) ["Terminate"] call BIS_fnc_EGSpectator; (onPlayerRespaen.sqf) ...but...i still have a big problem....the evil "spectate" and "back to map" buttons. i tried, but i cannot disable spectate in mission attributes>multiplayer or even the scripted camera will not work. ...and if someone clicks on them, they lose spectator camera until they respawn. i really need an hand on this....cannot figure what to do for a soo simple thing like get spectar camera working for the dead! thanks for any help !
  3. BIS_DeathBlur ppEffectAdjust [0.0]; BIS_DeathBlur ppEffectCommit 0.0; I read the above commands disable blurriness in spectator, but it didn't work when they were placed in init.sqf. Where are these placed and how are they called?
  4. I've searched Google and checked through the BI Wiki for any functions or commands to prevent Spectators from communicating with living players, but haven't found anything other than "Don't use the default Arma 3 spectator system." My 'Addon-Free Arma Radio' script adds an MPKilled eventHandler to the player(s), which mutes all of their VOIP channels upon being killed and an MPRespawn eventHandler which re-enables the channels upon respawn. While unable to talk in the Arma 3 respawn role selection screen, the player is able to talk while Spectating a player. Even in Direct Channel. I'm assuming this is a bug, but before I post the issue on the feedback tracker I figured I'd ask around in case I missed something. I'm trying to make my radio script compatible/support the default Arma 3 spectator respawn template, hence why I'm trying to find a solution, instead of using a separate spectator script as a replacement.
  5. A. Metoxi

    Spectator

    Hey so I have been playing Argo for a while now and I was wondering if there is already a free floating spectator and how can I add slots for that to the Server.
  6. hi guys, i really need the spectator for my mission, but sadly it does not work (its blocked looking the ground, no way to move it). seems that with "respawn on custom position" there's no way to make it work. to be accurate, it works when i join the mission and i never died, but after the first death, no way to move it, it get s stuck looking hte ground! please help ! thanks ! EDIT: all this on dedicated server. with editor MP it works. EDIT: seems that "select respawn position" option makes a huge difference. with it (and i need it) spectator camera does NOT works (get stuck looking ground), and sadly with it disabled camera works fine, but also player respawn even without a respawn point !! madness... and i obviously want player stay dead as spectator camera.... any help is really appreciated! thanks !
  7. Greetings. I have problem with spectator view in new ArmA 3 version (1.60). Before this patch every player witch died in MP became spectator. After this patch every player which die have camera looking to the ground and have no option to became spectator. Is there any option how to enable spectator in the missions?
  8. Hello all, first post! :D :D I need help with the "End Game" spectator that was added in a few patches ago, I got it to work on some missions I made about two months ago but now it just doesn't work at all when it should. As you can see here in this screenshot it is set work but when a player dies they basically see this endlessly I am running the game vanilla no mods so it cant be that. I did many google searches and forum searches but I literally came up with NOTHING on this issue and made a post myself to /r/Armadev but got no answers so far. This is especially weird because it worked fine before by just checking that 1 "Spectator" box...what gives? It should also be noted that I tried turning it on manually in description.ext but that didn't work either. Can someone help me with this problem please? It would be much appreciated.
  9. I would like to use the new spectator to switch a killed player to. I was able to get the spectator o activate upon death but I don't know how to get the spectator to close after the player respawns. Respawn settings in description.ext respawn = base; respawnDelay = 60; responDialog = 0; respawnOnStart = 1; respawnTemplates[] = {"MenuPosition"}; initPlayerLocal.sqf player addEventHandler ["killed", { spec = [] execVM "spectator.sqf"; }]; spectator.sqf "VirtualSpectator_F" createUnit [position player, group player, "spectator=this"]; selectPlayer spectator; spectator switchCamera "EXTERNAL"; [] spawn { waitUntil {inputAction "inGamePause" > 0}; }; deleteVehicle spectator; selectPlayer player; player switchCamera "INTERNAL";
  10. While I love the new Spectator Mode in almost every respect, there is one thing that is keeping me from using it (instead of our current custom scripted solution): moving around as a spectator becomes incredibly slow after a minute or so. Even holding LShift + Q, I seem to elevate at a geriatric rate. I get the same results with moving forward and backwards. Obviously I'm in 3rd Person View when trying this. Is there a setting somewhere that I'm unaware of or is this a bug? Additionally, the F1 text box states that I can use LMB to select a unit (and thus display details) and then use LMB again to unfocus (and presumably not display unit details). However, the unit details box never goes away. Thanks
  11. Recently I started a Multiplayer server with the intent of having a friend join me (he bought and downloaded the game explicitly to play with me). But every single time he joins, he connects is stuck spectating and then it shows he disconnected, we tried removing all addons, we tried having him host and it was the same thing only from my end, we tried different maps, different settings, different circumstances (i would save the game/not save, be in lobby, be in game) nothing seams to work, some assistence would be appreciated.
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