sixt 26 Posted May 14, 2015 Okay, it was something with the medical module that made the ai immortal, after removing it, it feels more normal. Is there a way to get the ai heal it self and others like in the AGM mod?? Share this post Link to post Share on other sites
esteldunedain 10 Posted May 14, 2015 Is there a way to get the ai heal it self and others like in the AGM mod?? Not yet Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted May 14, 2015 ^ Glad to hear it'll be a feature though, ACE already feels outstanding, just for now the AI seem to pretend not to notice their wounds :D Share this post Link to post Share on other sites
miketim 20 Posted May 14, 2015 Any Possibility to remove the line between the blank space where it used to show ammo in mag, and the magazines? For instance it used to show "x | x" Now its " | x" <--- (Ie: A blank in the first space, but still has a line in between) And since there is no amount in the first number, the line between them shouldn't be needed. Share this post Link to post Share on other sites
DaViSFiT 21 Posted May 14, 2015 The titan compact with at ammo do extrem low damage. even on a truck only 2 tires got damages, 0 damage to a tank? any ideas? Share this post Link to post Share on other sites
SuN9491 9 Posted May 14, 2015 (edited) Not yet Can you please take a look at what I asked in #260 ? Thank you very much. Edited May 14, 2015 by SuN9491 Share this post Link to post Share on other sites
LeeManatee 4 Posted May 14, 2015 can we please get a decent compass with readable mills aswell? and is there a way to increase the size of ctrl+shift+k angle thing? sorry way yoo asleeep to remember how it's called like, but we would greatly appreciate if this tool will be enlarged aswell as getting readable mills compass. loving mortatrs rangetables so far! Share this post Link to post Share on other sites
tinter 186 Posted May 14, 2015 How do you repair vehicles? In AGM you'd use the action menu, but nothing pops up when standing outside, and the menu doesn't expand when in the vehicle. Share this post Link to post Share on other sites
KainVictus 10 Posted May 15, 2015 (edited) answered offline Edited May 15, 2015 by KainVictus removal Share this post Link to post Share on other sites
esteldunedain 10 Posted May 15, 2015 How do you repair vehicles? In AGM you'd use the action menu, but nothing pops up when standing outside, and the menu doesn't expand when in the vehicle. Vehicle repairing isn't included yet, although it is mostly ready. It will probably be on the next release. ---------- Post added at 01:04 ---------- Previous post was at 01:00 ---------- I know I can set someone captive with the new module, but how do I untie him with a trigger? anybody knows?Thanks. I never tested this, but from looking at the code you should be able to write something like this: [player, MyHandcuffedUnit] call ACE_Captives_fnc_doRemoveHandcuffs Share this post Link to post Share on other sites
n_icomach 312 Posted May 15, 2015 (edited) Has anyone else had the issue of AI not dying in multiplayer? Just ran a few tests and in singleplayer everything is normal, but in multiplayer AI can take up to 120mm Arty and still walk around. Their health will stop around .8 damage and refuse to take any damage unless something short of a GBU lands on their face. Edited May 15, 2015 by N_Icomach Share this post Link to post Share on other sites
bigpoppablunts 53 Posted May 15, 2015 Has anyone else had the issue of AI not dying in multiplayer? Just ran a few tests and in singleplayer everything is normal, but in multiplayer AI can take up to 120mm Arty and still walk around. Their health will stop around .8 damage and refuse to take any damage unless something short of a GBU lands on their face. We discussed this a few pages back. The problem is the setting "prevent instant death". Disable this feature. Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted May 15, 2015 On the topic of AI. Once the ability for AI to heal others and themselves has been implemented, will they be able to save you from an unconscious state too? Share this post Link to post Share on other sites
devilspawn 24 Posted May 15, 2015 (edited) Has anyone else had the issue of AI not dying in multiplayer? Just ran a few tests and in singleplayer everything is normal, but in multiplayer AI can take up to 120mm Arty and still walk around. Their health will stop around .8 damage and refuse to take any damage unless something short of a GBU lands on their face. Yes we noticed this on our server the other night We discussed this a few pages back. The problem is the setting "prevent instant death". Disable this feature. thought "prevent instant death" was built for players only not AI? Edited May 15, 2015 by deVilspaWn Share this post Link to post Share on other sites
tinter 186 Posted May 15, 2015 Where can I find the ACE functions? I looked in the function viewer but they don't show up. Share this post Link to post Share on other sites
MrSanchez 243 Posted May 15, 2015 Yes we noticed this on our server the other nightthought "prevent instant death" was built for players only not AI? Maybe try the revive options, that seems something alike Poor Man's Revive (basically preventing insta-death), no guarantees though. and I also thought prevent instant death would be a player function and not AI..lol Kind regards, Sanchez Share this post Link to post Share on other sites
bigpoppablunts 53 Posted May 15, 2015 thought "prevent instant death" was built for players only not AI? Should be yes, but turning it off fixed our issue. Share this post Link to post Share on other sites
Guest Posted May 15, 2015 Release frontpaged on the Armaholic homepage. Advanced Combat Environment 3 (ACE 3) v3.0.0Community Base addons A3 Share this post Link to post Share on other sites
DaViSFiT 21 Posted May 15, 2015 We discussed this a few pages back. The problem is the setting "prevent instant death". Disable this feature. AGM already had this bug and fixed it. Now it happened again. :butbut: The fixed timings for healing a player are a bit strange. Giving blood takes the same time as giving a bandage? The titan compact new top down attack still have nearly zero damage on my side, no one have this problem? I have no idea :-/ Share this post Link to post Share on other sites
loopdk 92 Posted May 15, 2015 This list is not working... http://pastebin.com/raw.php?i=hTW78WD4 We really need a WORKING classname list :/ Share this post Link to post Share on other sites
glowbal 13 Posted May 15, 2015 This list is not working...http://pastebin.com/raw.php?i=hTW78WD4 We really need a WORKING classname list :/ That list is working. Those are all valid classnames. Share this post Link to post Share on other sites
LeeManatee 4 Posted May 15, 2015 is there any documentation on how to setup serverside configs? i just created @ace_server and added ace folder to userconfigs, yet it does not work. for some reason it stays enabled all Share this post Link to post Share on other sites
glowbal 13 Posted May 15, 2015 is there any documentation on how to setup serverside configs?i just created @ace_server and added ace folder to userconfigs, yet it does not work. for some reason it stays enabled all We have a page on our wiki for that: http://ace3mod.com/wiki/framework/settings.html#3.-how-do-i-use-them? Share this post Link to post Share on other sites
torstenb 1 Posted May 15, 2015 First, thanks and gratulations for the release. :) Looking forward on what will be included in the future. And then, sorry for asking again but I am a little bit confused. Is the medical system working for AI? Or the revive system? If so how do I have to set it up? I placed the modules and shot my AI-Teammate in the right leg for testing. Ok, he said he is hurt but I couldn't heal him. As I shot a 2nd or third time on him he felt down - stood up - couldn't help him. The leg wasn't showing up in the ACE-Medic Menu. Just arms, head and torso. After a 3rd shot (all in the same leg) he felt down and then I was able to choose the legs in the menu but the information was: everything is ok, so I checked his pulse: zero, dead, no medical treatment like CPR possible... Is it a bug, not implemented or my fault in setting up the modules wrong? Thanks for help Share this post Link to post Share on other sites
Fennistil 10 Posted May 15, 2015 Will the weight and the size of the PAK and the Surgical Kit be adjusted? Right now they are very light and take minimal space in the inventory away. PAK is 0.2lb and Kit 0.5lb. Right now it feels a bit pointless to make those items consumables, since you can take so much of both right now. I would like to see a more balanced weight/size for those items. Share this post Link to post Share on other sites