miasdad
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Everything posted by miasdad
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Sullen Skies, Ambient Animals, Animals Module-Extended
miasdad replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Outstanding EO!- 278 replies
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- 1
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- sullen skies
- ambient birds
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Yep & nope😉
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Not necessarily *blacklist*but called a safe zone(Ravage has a module for it). Look here https://ravage.fandom.com/wiki/Creating_a_safe_zone
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@haleksThanks!
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Boar?Where can I find a boar?
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This is great.Finally an AIO Red Air Force in one mod.Saves from having to load so many individual mods.
- 172 replies
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GF Auto Loot Script - Mod
miasdad replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
George,you should package all your scripts into an AIO pbo.A one-stop script mart.Just a suggestion. -
Is it possible to use these on the in-game map?
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mod release Vandeanson’s Apocalypse
miasdad replied to Vandeanson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You were right..loaded a mission with just your mod,BP weapons plus ravage and all sites spawned.Tanks a bunch.I'll make do till the update.- 322 replies
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- vandeanson
- spawner
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mod release Vandeanson’s Apocalypse
miasdad replied to Vandeanson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Firstly,only gear mods loaded is Breaking Point weapons,EO's gear,SN Backpacks and TRYK uniforms.Secondly the only error is this.."File VDA\VD_Script_Pack\Functions\VABC_PosChk.sqf, line 8".;"\@VanDeanson\addons\vda.pbo - unknown".Guess I'll go back and unload everything 'cept Ravage and your mod,use vanilla assets only and see if any change.- 322 replies
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- vandeanson
- spawner
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mod release Vandeanson’s Apocalypse
miasdad replied to Vandeanson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the update but...things are much worse on my end now. No spawns whatsoever.Turned on marker debug and still nothing(no markers).I hopped all over Altis looking for sites but came up empty.I even exported my VDA settings to a file in the mission folder,loading it from there & still nothing.I have tested this mission the last 2 hours before I came back here.Any troubleshooting tips you can throw my way would be greatly appreciated since I've become extremely attached to this mod like a flea on a dog.The only thing I had against the previous version was the disappearing corpses,everything else I could live with.Just my 2 cents.- 322 replies
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- vandeanson
- spawner
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spawner [Release] Vandeanson's Apocalypse - the Mod:
miasdad replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Good deal,thanks Vandeanson. I wanted to add tho that on certain terrains the site spawns fall out of bounds(outside boundary of map).Not on Altis..just GM's Weferlingen,Chernarus Redux as well as Cup Teams Chernarus..the only 4 maps I've used it on so far. -
Goodness,what a relief.I thought the problem was my monitor going out.Thanks!
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camouflage [RELEASE] DynamicCamo Script
miasdad replied to The Real Bunc's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Gotta hand it to you Bunc,this is great.Just used it in a cpl missions which enabled me to sneak into a camp,plant two bounding mines,steal some ammo then sneak-out-undetected then another had a UGV roll right by me along with a foot patrol who were hunting me.Got the feeling they knew I was near but didn't know where.Congrats! -
spawner [Release] Vandeanson's Apocalypse - the Mod:
miasdad replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Firstly,thanks for this mod Vandeanson,been a pleasant game changer.I have one problem tho,seems the AI patrols corpse are deleted too quickly,leaving me lil chance of scavenging for loot.Any way I can fix this? -
Trees classnames and Replacement script
miasdad replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just came across this little gem and can't understand how it slipped me by.You're a lifesaver Geerge☺️.Now just need to find some dead tree models to use..like what you'd find on Proving Grounds- 21 replies
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- 2
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- trees
- replacement
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Just a small suggestion.How difficult would it be to add fish to the menu?This is Jboy's fish school script https://steamcommunity.com/sharedfiles/filedetails/?id=1693131361
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[WIP] Dusty Roads (Wild West Modification)
miasdad replied to sync0s's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yippee ki-yay!!Giddyup -
I recall a query I posted here on this subject awhile back about dead trees and vegetation.Is that what this feature does?
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About time somebody gave the CUP team some love.Congrats
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ArmedForces:UK Vehicles
miasdad replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The Scimitar!!Missed it since my PR:BF2 days!! -
GF Auto Loot Vehicles Script - Mod
miasdad replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks,George -
GF Auto Loot Vehicles Script - Mod
miasdad replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey GR,does this script depend on third party vehicle spawns,editor placed or does it spawn vehicles itself? -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
miasdad replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not really,it's among the first steps I take when troubleshooting mod problems;but yea tried it.Narrowed the problem down to mostly military/cpl civi vehicles.I use Vcom AI in my missions and they're scripted to steal parked vehicles which they drive off in.The very ones I'm unable to start.That's what really confounded me.- 5767 replies
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- single player
- realism
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Didn't know about your mod,EO.Where is it?