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Everything posted by POLPOX
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I believe the error is keyconfig related not the MOD. Try to edit keyconfig about camera movement. Also... it's not the same with the error you quoted.
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Weapon Resting & Deployment Feedback
POLPOX replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Nicely done BI! This is the best thing I've ever seen in the game. Jokes aside, I still can't say which is better. The legacy deploying system is feels nice and has sexy butt but makes me frustrated sometimes. Also, I found a major glitch and may break the game related to the deploying system. Ticket here: https://feedback.bistudio.com/T133095 -
Since I'm too lazy to update this topic... since I'm lost, there're few major updates. And I just launched the new update called “Lifetime Saving”! Go check the changelog and have fun!
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How to Target Caller of Function
POLPOX replied to ASmallDinosaur's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You need to add handle as prefix just like: 0 = [this] execVM "fn_damage.sqf" ; null = [this] execVM "fn_damage.sqf" ; _nil = [this] execVM "fn_damage.sqf" ; I'm using _nil personally BTW. -
How to Target Caller of Function
POLPOX replied to ASmallDinosaur's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Two things: _lnit setUnitLoadout _loadout; _Init? Fix this and everything works well, I think. And, using this script is pointless for me. Why not just write this setUnitLoadout rifleman to the initialization field? -
I never knew they simulate weapons properly for at least once.
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Open hangar door from USS Liberty? (script)
POLPOX replied to Purzel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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How do you plan your scripts/systems?
POLPOX replied to Harzach's topic in ARMA 3 - MISSION EDITING & SCRIPTING
In my cases, almost every things start from “What can I do with this script command?” For example, my favorite work Animations Viewer in Artwork Supporter is made from a script command: configClasses. When I playing with the command, I thought “Oh, so now searching through configs is now possible? Then, can I improve or even remake the Zeus' Animations Viewer that is hard to use?” and BOOM! It's done. So that's why I don't have missions to make, haha. -
Vehicle disable, but not destroy
POLPOX replied to jazzer12369's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this addEventHandler ["HandleDamage",{(_this#7 in ["hitlfwheel","hitlbwheel","hitlmwheel","hitlf2wheel","hitrfwheel","hitrbwheel","hitrmwheel","hitrf2wheel"])}] The code is showing how to deal with on the Marshall. Change the array to use on other vehicles. There are two ways to implement. this addEventHandler ["HandleDamage",{(_this#7 in [/*HitPoints to break*/])}] this addEventHandler ["HandleDamage",{!(_this#7 in [/*HitPoints to protect*/])}] -
Well... why not place the object via Eden Editor? Why placing object on-the-fly? You are making me confused. What exactly you want to do? Is there a truck? A loudspeaker? Are they named or not? Placed via Eden Editor or not? I have no idea, so I give up for now.
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Wow wow wow, literally nothing makes sense. To do this, make a trigger, set the condition this: casa distance corneta < 3000 And on the On Activation: corneta say3d "bipA" This should do this. Hey, your quoting might breaks everything. Follow the rules. Use " , ' or "" in the both sides you want to quote, without any spaces.
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how remove nvgoggles all units
POLPOX replied to venilsonribeiro's topic in ARMA 3 - MISSION EDITING & SCRIPTING
{_x unlinkItem hmd _x} forEach allUnits -
You can color them with just the same way to change color or camonet of vehicles.
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You can always make it happen with script commands. fighter setPylonLoadOut [1/*Note: pylon ID, starts on 1*/,"PylonRack_4Rnd_LG_scalpel",true/*Note: true means forced apply*/]
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Still no idea what do you want to do. I thought you are going to modify vanilla mission... Yes, official missions include the Escape from Tanoa are built-in. If you install the PBO Manager correctly, you got a menu “PBO Manager” > “Pack into “something.pbo” ” in context(right-click) menu on a folder. This will generate a pbo that you can use.
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Don't you have any PBO Extractor? I recommend using PBO Manager to open what's inside. Welcome aboard to the limitless adventure of in-game data!
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Arma 3>Expansion>Addons>missions_f_exp.pbo>MPScenarios>MP_EscapeFromTanoa.Tanoa
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[Help] Change Mass/Weight of Item
POLPOX replied to Lineman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can't make an item lighter without using an addon, however, you can make more stamina of a unit using setUnitTrait "loadCoef". -
Oops, ignore that. However, why are you using inputAction along with displayAddEventHandler? I have no idea, doesn't make sense. EDIT: Damn my brain, it does make sense, just I'll take another solution to do it. My God, ignore this too.
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Cough cough, another solution passing here. I'd recommend using inputAction. Of course, it's up to you that which you want to use.
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[[liberty,"Land_Destroyer_01_hull_04_F"] call BIS_fnc_Destroyer01GetShipPart,1,true] call BIS_fnc_Destroyer01AnimateHangarDoors 1 to open, 0 to close, true to instant, false to animate smoothly. EDIT: Place a Boat Rack inside the side cargo bay and you don't need to do something to use it. Make your boat closer to the bay and you can activate the action.
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(finddisplay 46) createdisplay "RscDisplayMissionEnd"; _display = finddisplay 58; (_display displayctrl 1060) ctrlsetfade 1; (_display displayctrl 1060) ctrlCommit 0; At least, you can open up the death screen with these commands. This is interesting to do, I am still working on it but later. I have to sleep now...
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I am trying to create my own in-game Dynamic Loadout script, and I have some problems. Are they possible? Get Memory Point of a pylon either using index or pylon name. Get magazine of a pylon from pylon name. Get index from pylon name. Get pylon name from index. The feature is something... complicated and hard to use. Thank you in advice. EDIT: Use weapons properly after use animateBay.
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@Armanda551 You are violating the guidelines real quick. Please do it further in your own thread. AND YOU ALREADY FOUND YOUR ANSWER. STOP SPAMMING.
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Drawicon3d not working good
POLPOX replied to Armanda551's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://forums.bohemia.net/guidelines/ I replied to the same question recently. EDIT: WTF? ARE YOU QUESTIONING THE SAME QUESTION?????????????????