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FoxFort

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Everything posted by FoxFort

  1. If I understood your situation correctly. You had other mods enabled at the same time when you were having that bug in GM. So you decided not to first disable other mods and then test GM mod/DLC, but instead you came here and wrote a strong critic how it's GM devs mistake for something you made on your own end? That is totally uncool from you.
  2. Good work on new RC, the AKs models look vastly better. Plus other new gear and weapons as well. Could you please reduce visual recoil of G3 versions in 7,62x51? The iron sights jumps too much into the screen, feels like it's gonna pop players eye out. In that split second of recoil the rifle goes too fast back and forward, it gives "lag" like effect instead of smooth visual recoil.
  3. FoxFort

    [SP][CCOP] K12 Extraction Point

    Steam link is dead as I've removed it from Workshop. But ModDB link was and is still active. In any case i've updated my mission. Slight changes.
  4. K12 Extraction point by Foxfort Situation: Local conflict has taken a dramatic turn, you have 10 minutes to reach the point K12 and escape with helicopter there, before both sides manage to close the airspace. xxxxxxxxxxxxxxxxxxxxxxxxxxx Features: - Hunk Theme song from Resident evil 2 remake OST. - 10 minutes timer to escape the island before "game over". - War between NATO and CSAT has started and both are in your way. - Very Intense and very challenging. xxxxxxxxxxxxxxxxxxxxxxxxxxx Credits: This mission was inspired by 4th Survivor mode from Resident Evil 2 game. xxxxxxxxxxxxxxxxxxxxxxxxxxx Download: STEAM ModDB Required mods: FoxFort Camo Pack Required DLCs: APEX Laws of War xxxxxxxxxxxxxxxxxxxxxxxxxxx Note: On Steam there is only COOP - two man escape version. But inlcuded in ModDB mirror, you can find also for SinglePlayer, one man escape. xxxxxxxxxxxxxxxxxxxxxxxxxxx Installation: Copy both folders into root of your ArmA 3 folder: Example: C:\Program Files(86)\Steam\steamapps\common\Arma 3 xxxxxxxxxxxxxxxxxxxxxxxxxxx Changelog: v1.0 - Initial release
  5. FoxFort

    Arma 3 Creator DLC: Western Sahara

    Hey guys. I don't know if this was mentioned before, CAP ION Headphones uses same model as CAP ION reversed. Meaning, both are in reversed positions.
  6. Altis Special Police Unit v1.50 by FoxFort Description: At the end of civil war in Altis, the Jerusalem Cease Fire of 2030 mandated the creation of an armed defence force to secure the sovereign territory of The Republic of Altis and Stratis, with that act Altis Armed Forces was born. But it was limited to have less then 1000 soldiers. In recent years, the on-going counter-insurgency operations in North-Western Altis resulted with worn down AAF military strength and with WW3 on the doorstep, the need to deal with insurgency and to increase overall security was a top priority. With active embargo on increasing the military strength. Altis government decided to form a Special Police Unit. The newly formed SPU consists only from current serving Altis police officers, who volunteered to server in area of counter-insurgency operation with hope of bringing order to chaos. New needed equipment for SPU was imported into country and the new 100+ strong SPU was formed. Wearing distinctive blue uniforms, SPU saw their first action in defence of Oreokastro. Features: Police Unit to boost defence of Altis from evil West and East 🙂 ------------------------------ Changelog: v1.50 - Added: Fieldpack in Green color, also replaces Fieldpack AT on Woodland AT class. - Added: Bonniehat in MC camouflage. - Added: PASGT helmet in Green-Olive camouflage (From Laws of War DLC). - Changed: All infantry classes now have randomized headgear, except Crew class. - Changed: Now Olive version of rangefinder is used instead of Sand version. - Tweaked: Color of MTV (GA Carrier Lite) Olive-Green camouflage. - Fixed: Default version of the mod, had wrong weapons magazines in cargo. - Fixed: Missing SPU Zafir and Rahim black versions in Arsenal. ------------------------------ Notes: - The SPU addon is "standalone", which means you don't need to download any other addon in order to use SPU. Now there are alternative weapons files included that require official Arma 3 DLC ownership. Use them if you wish, but you can use only ONE set of alternative weapons at the time. - Originally, new Hmmwvs have been imported from ArmA 2 into ArmA 3 by "Aplion", then further tweaked by me (FoxFort) for usage in SPU addon. - The new MI-35M is not finished, I should improve it eventually.. ------------------------------ Known issues: - The new MI-35M is not finished, expect improvement. - Jeeps and Mi-35M mostly have a proper metal hit effect, but dirt splash when hit is still present on some parts (WIP). ------------------------------ License / Disclaimer: Just by downloading and/or using my mod/addon you automatically accept and apply: - You are allowed to use my "Altis Special Police Unit" in your private or public missions and servers. - You are allowed to use my "Altis Special Police Unit" as part of your mod/addon as long as you make that your addon/mod requires to have my mods/addons installed and running at the same time as a seperated entities. - You are not allowed to alter or to extract my assests from any of my mods/addons and to release it to public as your own work. - You are not allowed to use all or parts of my mods/addons in order to intengrate it into your mod/addon, without making "Altis Special Police Unit" mod/addon as a requirement to be installed and run as a seperated entities. - You are not allowed to use all or parts of my mods/addons in order to make any kind of damage to my name. - You are not allowed to port my work into other games/mods without asking me. --(Basically, just do not steal my stuff and pretend that you made them.)-- ------------------------------ Required Arma 3 DLCs for Alternative Weapons: For "Alternative Weapons APEX AK12": You need to own APEX DLC: https://store.steampowered.com/app/395180/Arma_3_Apex/ ------------------------------- For optional "Alternative Weapons APEX SPAR": You need to own APEX DLC: https://store.steampowered.com/app/395180/Arma_3_Apex/ ------------------------------- For Optional "Alternative Gear - Contact DLC": You need to own Contact DLC: https://store.steampowered.com/app/1021790/Arma_3_Contact/ ------------------------------ DOWNLOAD LINKS: Armaholic ModDB Steam Workshop ------------------------------ Credits & Thanks: BIS, Aplion and Mickyleitor. ------------------------------- Video preview of the mod: ------------------------------- Screenshots:
  7. FoxFort

    Altis Special Police Unit

    It's been more than year since last update? huh, time flies. Here is a small update with a just a few changes. I still haven't made alternative version that would use assets from Contact DLC, today when I wanted to make it. I've realised, that I i need to sit down and "design" units with new gear and how to combine them. OOF! So that part is on hold, as it will take me some time until I figure out best design in my view.
  8. Hey everyone ! I'm stuck I just can't seem to figure out why my soldiers's head and face gear randomization is not working. I have been following manual here, but I'm missing something, could someone please assist ? https://community.bistudio.com/wiki/Arma_3_Characters_And_Gear_Encoding_Guide#FIA_headgear_and_facewear_randomization No errors are reported, nothing happens to units in eden. Example of code: class spu_Soldier_base: I_Soldier_F { class EventHandlers: EventHandlers { init="if (local (_this select 0)) then {[(_this select 0), [], []] call BIS_fnc_unitHeadgear;};"; }; headgearList[] = { "SPU_PatrolCap_blue", 0.33, "spu_helmet_blk", 0.33, "H_Watchcap_blk", 0.33 }; allowedFacewear[] = { "G_Balaclava_blk", 0,33, "G_Bandanna_blk", 0.33, "G_Shades_Black", 0,33 }; }; class spu_soldier_SL: spu_Soldier_base { author="FoxFort"; scope=2; faction="spu_battalion"; editorSubcategory="spu_men"; displayName="Squad Leader"; nakedUniform="U_BasicBody"; uniformClass="spu_uniform_01"; icon="iconManLeader"; role="Grenadier"; hiddenSelectionsTextures[]= { "\spu_data\Data\spu_uniform_01_co.paa" }; hiddenSelections[]= { "Camo", "insignia" }; weapons[]= { "arifle_TRG21_GL_MRCO_F", "hgun_Rook40_F", "Throw", "Put", "Laserdesignator" }; respawnWeapons[]= { "arifle_TRG21_GL_MRCO_F", "hgun_Rook40_F", "Throw", "Put", "Laserdesignator" }; Items[]= { "FirstAidKit", "FirstAidKit" }; RespawnItems[]= { "FirstAidKit", "FirstAidKit" }; magazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "Laserbatteries", "SmokeShell" }; respawnMagazines[]= { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "Laserbatteries", "SmokeShell" }; cost=300000; threat[]={1,0.69999999,0.30000001}; linkedItems[]= { "SPU_PatrolCap_blue", "spu_spcs_black", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS" }; respawnLinkedItems[]= { "SPU_PatrolCap_blue", "spu_spcs_black", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS" }; };
  9. Ah yeah, I've corrected that typo. Any idea on how to make randomization work?
  10. Hi gang, Thank you for the latest contact dlc samples, could we please also have template for LDF uniform and plate carrier? I've been eager to retexture LDF main uniform since expansion was announced. There is a similar CSAT/AAF officer uniform, but I am not the fan of it since it has rolled-up sleeves. The current LDF soldier uniform reminds me of old police and military uniform that was used in my country. So I am, really, really into it. Please allow for retexture of LDF main uniform.
  11. FoxFort

    A3 Contact Samples

    Hello ?
  12. FoxFort

    A3 Contact Samples

    Any news regarding this ?
  13. Hey Is there a way to safely disable hit animations/feedback from happening when soldier is hit with bullets? So when bullet hits soldier nothing is animated/twitching/that weird flexing movement. Last few days I started play R6:RS from 2003 and models there don't have hit animation feedback and oddly, it's more satisfying than A3 vanilla weird flexing.
  14. FoxFort

    Disable hit animations

    Perhaps, but @rayhard could answer this
  15. Intro video, nitpicking, "Some still remember what it means to have fidelity and honor". I think I understand why you replaced those two words, still it would be good to have it as original "Honneur et Fidelite".
  16. FoxFort

    A3 Contact Samples

    For me, I would not necessary need samples, just a provide of ingame texture and ability to link to those modes from Contact.
  17. I presume he meant on disable steam overlay, then you are running a3 "without" steam.
  18. FoxFort Camo Pack v1.52 by FoxFort Description: This addon contains the following camouflages with "FFCP" in prefix: A-Tacs, ACU, AOR2, Berezka, Blue, Black, CCE, CCE Urban, CADPAT, Dauget, Dauget Combo, Digital, EMR, Flora, Flecktarn, Green, Jigsaw, Izlom, Kamysh, Khaki, M81, MDU10, MDU02, MDU93, Marpat W, Marpat Desert, OCP, Surpat, RS Woodland, Desert Digital, Tiger, TTSKO, Type 07, VSR, Urban Tiger, USD (US 3-color), Nomad, Square Urban, Square Desert, Square Woodland, DPM, MTP, M90 Splinter, Partizan S and Partizan A, WZ93, DBDU, Alpenflage,GranitB,TigerVRS, Olive. That is around 400 of new items. Available via Virtual Arsenal and Virtual Ammobox System. xxxxxxxxxxxxxxxxxxxxxxxxxxx Usage: In Editor, on all sides, you can find examples of "FoxFort Camo Pack" soldiers. xxxxxxxxxxxxxxxxxxxxxxxxxxx Note: - All uniforms are unlocked, which means it can be worn by BLUFOR, OPFOR and INDEP side. - You can use these uniforms/vests online in MP but other players also needs to have this addon installed or you'll appear in underwear for them. xxxxxxxxxxxxxxxxxxxxxxxxxxx Download links: - ModDB - Armaholic - Steam Workshop xxxxxxxxxxxxxxxxxxxxxxxxxxx Changelog: v1.52 - Added: MDU93 Blue and Blue Tiger camouflages for AAF Uniform. - Added: Retexture of Epoch DLC, LDF uniform model: MDU93, MDU93 Blue, MDU02 and Blue Tiger. - Added: MDU93 Tactical Vest. - Improved: MDU93 texture has been altered to bit better look: AAF Uniform, AAF helmet, AAF Vests, Tactical Vest and Bonniehat. - Improved: Swedish M90 camouflage is now a bit darker. ------------------------------ License / Disclaimer: Just by downloading and/or using my mod/addon you automatically accept and apply: - You are allowed to use my "FoxFort Camo Pack" in your private or public missions and servers. - You are allowed to use my "FoxFort Camo Pack" as part of your mod/addon as long as you make that your addon/mod requires to have my mods/addons installed and running at the same time as a seperated entities. - You are not allowed to alter or to extract my assests from any of my mods/addons and to release it to public as your own work. - You are not allowed to use all or parts of my mods/addons in order to intengrate it into your mod/addon, without making "FoxFort Camo Pack" mod/addon as a requirement to be installed and run as a seperated entities. - You are not allowed to use all or parts of my mods/addons in order to make any kind of damage to my name. - You are not allowed to port my work into other games/mods without asking me. --(Basically, just do not steal my stuff and pretend that you made them.)-- ------------------------------ Screenshots:
  19. FoxFort

    FoxFort Camo Pack

    Hey everyone, I have made a new mission for my FoxFort Camo Pack, it was inspired by Resident Evil 2 Remake, Hunk escape. Instead of Zombies you have NATO and CSAT ahead of you, plus you have 10 minutes timer before Game Over. Oh and I've included RE2R Hunk Theme song to play in the background while you are on the run. Currently Steam is bugged and mods are not working correctly. So until Steam fixes their thing, you can use FFCP v1.51 and K12 Extraction Point mission from Moddb. K12 Extraction Point - ModDB FoxFort Camo Pack - ModDB Let Me know about bugs and suggestions.
  20. Bump, could someone please run and post the latest version please?
  21. That vest is dope. I don't use it because it doesn't fit properly to uniforms. 😕
  22. FoxFort

    FoxFort Camo Pack

    I've made a small update:
  23. Overall the campaign is a nice addition, I like that asset from APEX DLC are also in. The story and spooky night settings with aliens have been done tastefully, overall it was a nice experience. I was pleasantly surprised how Russians have been included into story settings. That's was interesting plot twist for me. What i didn't like was repetitive nature of walking around, one mission was cool but having two in a row. Also I found it annoying the "talking" with alliens, I was not engaged when doing that thing several times. I was missing more combat missions and meaning behind going for constant point of interests. It was not rewarding experience, not doing "side missions" does not affect progress of main story. No point in doing side missions when there was no reward. I would say that was the biggest let down. Basically it was "combat patrol" from East Wind Campaign. Is it a great addition? Of course it is. But them having no impact on main thing is really disappointing. Armed Assault had side missions which affected how main mission will be difficult. I miss this type of campaign.
  24. @DnA Hi, how soon we can expect to be allowed to mod Contact/Enoch assets? EBO to PBO switch.
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