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22 ExcellentAbout claws01
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Sienimahonen started following claws01
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1) look like using player setVariable ["BIS_WL_funds", player_db_point, TRUE]; to load player point from DB create when a player join using using owner id to set the previous player point, keep creating DEADLOCK ( all player point start increasing by 1 and never stop ) 2)why do u guy set the start point to 50 when BIS_WL_recentStart will always return flase after the server start player setVariable ["BIS_WL_funds", if (BIS_WL_startCP > 50) then {50} else {0}, TRUE];
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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
claws01 replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
-malloc=system work fine for me -
Tapatalk can't read any post , been a month
claws01 replied to claws01's topic in BOHEMIA INTERACTIVE: Web-Pages
Thank you so much -
Tapatalk can't read any post , been a month
claws01 replied to claws01's topic in BOHEMIA INTERACTIVE: Web-Pages
Only bi forums -
claws01 started following Tapatalk can't read any post , been a month
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Tapatalk can't read any post , been a month
claws01 posted a topic in BOHEMIA INTERACTIVE: Web-Pages
Tapatalk, i can't read any post please help, it's been a month now error pic https://imgur.com/a/7S1TA Thanks -
Bis function and eventhandler keep breaking Randomly
claws01 replied to claws01's topic in ARMA 3 - TROUBLESHOOTING
update: 1.80.144071 PERFORMANCE binaries, v03, fixed the issue , finally :) -
Bis function and eventhandler keep breaking Randomly
claws01 replied to claws01's topic in ARMA 3 - TROUBLESHOOTING
thanks i forgot about the 3den revive module . i am going run some test and let you know ---------------------------------------------------------------------------------------------------------------------------------------- update changed made crashed again with new data inside server logs Get matrix of physx actor is not valid! Object: , , Overflow Overflow Overflow Overflow Overflow Overflow Overflow Overflow Overflow Overflow Overflow Overflow Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: , , Get matrix of physx actor is not valid! Object: a17cd78100# 1855976: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a17cd78100# 1855976: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a17cd78100# 1855976: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf560b80# 1855978: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf560b80# 1855978: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf560b80# 1855978: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf560b80# 1855978: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf560b80# 1855978: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf562b00# 1855979: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf562b00# 1855979: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf562b00# 1855979: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf562b00# 1855979: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1cf562b00# 1855979: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaf580# 1855981: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaf580# 1855981: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaf580# 1855981: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaf580# 1855981: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaf580# 1855981: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaeb00# 1855982: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaeb00# 1855982: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaeb00# 1855982: dummyweapon.p3d, WeaponHolderSimulated, Local Get matrix of physx actor is not valid! Object: a1d4aaeb00# 1855982: dummyweapon.p3d, WeaponHolderSimulated, Local -
Bis function and eventhandler keep breaking Randomly
claws01 replied to claws01's topic in ARMA 3 - TROUBLESHOOTING
crash client error 12:24:10 Error in expression < player == "DEAD") && BIS_applyPP4 && (!BIS_fnc_feedback_allowDeathScreen) && BI> 12:24:10 Error position: <BIS_fnc_feedback_allowDeathScreen) && BI> 12:24:10 Error Undefined variable in expression: bis_fnc_feedback_allowdeathscreen -
Bis function and eventhandler keep breaking Randomly
claws01 replied to claws01's topic in ARMA 3 - TROUBLESHOOTING
still crashing -
Bis function and eventhandler keep breaking Randomly
claws01 replied to claws01's topic in ARMA 3 - TROUBLESHOOTING
The server run without mod , only player can join with mod . also i think i find the issue , running more test stable for now , thanks -
Bis function and eventhandler keep breaking Randomly
claws01 posted a topic in ARMA 3 - TROUBLESHOOTING
1 - Mission been running for month never had any trouble 2- but since last two day , been having some crazy bug ( where the client get this " 10:04:59 Error in expression <} do { _unitsEvaluated = []; if (count bis_revive3d_unitsToProcess == 0) then {> 10:04:59 Error position: <bis_revive3d_unitsToProcess == 0) then {> 10:04:59 Error Undefined variable in expression: bis_revive3d_unitstoprocess 10:04:59 File a3\functions_f_mp_mark\revive\fn_reviveInit.sqf [BIS_fnc_reviveInit], line 617 Then any player inside the server will see this error with more data (if only scripterror set to 1). as soon this happen all script and eventhandler stop working " 10:04:59 Error in expression <} do { _unitsEvaluated = []; if (count bis_revive3d_unitsToProcess == 0) then {> 10:04:59 Error position: <bis_revive3d_unitsToProcess == 0) then {> 10:04:59 Error Undefined variable in expression: bis_revive3d_unitstoprocess 10:04:59 File a3\functions_f_mp_mark\revive\fn_reviveInit.sqf [BIS_fnc_reviveInit], line 617 3. if a player try to join the server , the client game will crash giving this error Error in expression <!isnull player && BIS_fnc_feedback_allowPP> 10:12:40 Error position: <BIS_fnc_feedback_allowPP> 10:12:40 Error Undefined variable in expression: bis_fnc_feedback_allowpp 10:12:40 Attempt to override final function - bis_fnc_uniqueclasses 10:12:40 Attempt to override final function - bis_fnc_removecuratoricon 10:12:40 Attempt to override final function - bis_fnc_locweaponinfo 10:12:40 Attempt to override final function - bis_fnc_exp_camp_playtimelinevideo 10:12:40 Error in expression <!isnull player && BIS_fnc_feedback_allowPP> 10:12:40 Error position: <BIS_fnc_feedback_allowPP> 4. step i took : -Verify game integrity ( server and client) - check the mission file for any integrity (no error) - debug each step to find if any irregularity during the mission nothing - server rtp don't show any error related to that bug 5. revive setting inside description //--- Respawn respawn = 3; // 0 = NONE. 1 = BIRD. 2 = INSTANT. 3 = BASE. 4 = GROUP. 5 = SIDE. respawnDelay = 15; RespawnDialog = 1; // default = 1. show respawn timer and scoreboard when killed. respawnTemplates[] = {"MenuInventory", "MenuPosition"}; // "Seagull", "f_spectator", "f_JIP", "MenuInventory", "MenuPosition", "Tickets", "EndMission", "Counter", "Wave" respawnButton = 1; respawnOnStart = -1; //--- Revive ReviveMode = 1; //0: disabled, 1: enabled, 2: controlled by player attributes ReviveUnconsciousStateMode = 0; //0: basic, 1: advanced, 2: realistic ReviveRequiredTrait = 0; //0: none, 1: medic trait is required ReviveRequiredItems = 0; //0: none, 1: medkit, 2: medkit or first aid kit ReviveRequiredItemsFakConsumed = 0; //0: first aid kit is not consumed upon revive, 1: first aid kit is consumed ReviveDelay = 6; //time needed to revive someone (in secs) ReviveMedicSpeedMultiplier = 2; //speed multiplier for revive performed by medic ReviveForceRespawnDelay = 3; //time needed to perform force respawn (in secs) ReviveBleedOutDelay = 600; //unconscious state duration (in secs 6- bug happen rarely and affect all client connected also happen after restart time./. logs attached https://1drv.ms/u/s!Ali3CqUW9fqqgcMfOkj-nJwgOOS3GQ -
- 346 replies
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amazing , so many option. cant wait to start
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Thanks quicksilver, you the best
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claws01 started following ARMA 3 - MISSION EDITING & SCRIPTING
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scripting Ammo Refill Scripting Issue
claws01 replied to TheSkyStarKnight's topic in ARMA 3 - QUESTIONS & ANSWERS
//should be ok now //you should pass the payer by variable or value to the second script { { if (money < 500) exitWith {hint "Sorry, your team does not have enough money for that!"}; } else { {execVM "ammorefill1.sqf"; execVM "ammorefill2.sqf"; execVM "ammorefill.sqf"; execVM "ammorefill4.sqf"; execVM "ammorefill5.sqf"; execVM "ammorefill6.sqf"; execVM "ammorefill7.sqf"; execVM "ammorefill8.sqf"}; sleep 1; {hint "Eligable for a restock! Restock Bought."}; sleep 3; {hint format ["A Team Member has spent $500 dollars on an ammo refill, and your team now has $%1 dollars left!", TL_killCount]}; }; }; //////////////////////////////////////////// { if (player1 hasWeapon "SMG_02_F") then {allPlayers addMagazines ["30Rnd_9x21_Mag_SMG_02", 5]; _cost = 2}; }; { if (player1 hasWeapon "arifle_AKS_F") then {allPlayers addMagazines ["30Rnd_545x39_Mag_F", 5]; _cost = 2}; }; { if (player1 hasWeapon "rhs_weap_m4") then {allPlayers addMagazines ["30Rnd_556x45_Stanag", 5]; _cost = 2}; }; { if (player1 hasWeapon "SMA_ACRMOE") then {allPlayers addMagazines ["30Rnd_556x45_Stanag", 5]; _cost = 2}; }; { if (player1 hasWeapon "rhs_weap_sr25_d") then {allPlayers addMagazines ["20Rnd_762x51_Mag", 5]; _cost = 2}; }; { if (player1 hasWeapon "rhs_weap_M590_8RD") then {allPlayers addMagazines ["rhsusf_8Rnd_00Buck", 5]; _cost = 2}; }; { if (player1 hasWeapon "LMG_Zafir_F") then {allPlayers addMagazines ["150Rnd_762x54_Box", 5]; _cost = 2}; }; { if (player1 hasWeapon "rhs_weap_m24sws_ghillie") then {allPlayers addMagazines ["30Rnd_9x21_Mag_SMG_02", 10]; _cost = 2}; };