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Everything posted by simkas

  1. simkas

    Cold War Rearmed III

    You can use profileNamespace to do the same thing though, it lets you store any variable on a user's profile, that variable can be an array of equipment that is stored somewhere and accessed in other missions. You can even use it for than what weaponPool could be used for since it's not restricted to only being usable in campaigns.
  2. simkas

    RHS Escalation (AFRF and USAF)

    Are you using JSRS? This is an issue with JSRS for RHS AFRF, it's using old classes and breaks the RPK, it needs to be updated.
  3. simkas

    3CB Factions

    The Mystere is a great addition, we have already made some use in our group and have already made some skins for them (I believe they have already been passed over to someone in your team), only issue with it is that the aiming reticule appears to be slightly off-center, the cannon shots seem to come out slightly to the left and below of where the reticule is pointing. You can still just aim by looking at the tracers, but it would be much more useful if the reticule was more accurate. Maybe the pilot animation ends up putting the camera view a bit off-center? Attached is an image of where the shots go compared to the reticule when firing the cannon.
  4. All of toadie's stuff is available completely openly on the github, those are amazing as examples https://github.com/toadie2k/NIArms
  5. simkas

    Flying Legends (WIP)

    So does that mean that not having that mode enabled will just make the planes behave like before without any of the special scripted behaviour?
  6. simkas

    Flying Legends (WIP)

    Could you clarify a bit about the "pro pilot" toggle? Is it related to the temperature/throttle stuff, does not having it enabled just disable those features and have the planes act like they did before? Or what does it do?
  7. simkas

    RHS Escalation (AFRF and USAF)

    Wait so it's actually a LAV-150? Well now I'm even more interested. I assume it's for GREG then? Can you spoil which kind of turret is it going to have?
  8. simkas

    RHS Escalation (AFRF and USAF)

    Yeah, it can be fixed. All it needs is the glasses proxy to be present in the View-Pilot lod. It's a very simple fix.
  9. simkas

    RHS Escalation (AFRF and USAF)

    I would definitely guess that it is VTN causing it. That mod is generally very unfriendly with other mods, I think its devs don't really want people to use that mod along with other mods.
  10. I would try to fix it myself but the PBOs are all encrypted.
  11. I feel like there's kind of a responsibility there to at least fix the major bugs still remaining in the map before abandoning it.
  12. Real life issues that prevent work on this map but apparently don't prevent work from other maps? Cause those other maps have been getting updates pretty consistently.
  13. He doesn't owe anything, but if a modder promises that something will be fixed soon, it's then kinda rude of them to just forget about it and ignore all questions about it after that.
  14. I think they do work, some maps do use them in limited amounts. I think most maps just don't use them.
  15. There was no ZPU in any arma games before. I think the only ZPU available for Arma is in the Unsung mod.
  16. simkas

    RHS Escalation (AFRF and USAF)

    That's already implemented in dev.
  17. simkas

    RHS Escalation (AFRF and USAF)

    Reducing the damage by half is a pretty significant change, if you want them to be slightly more resilient you should probably be lowering the damage just by a quarter or fifth.
  18. Still nothing on that bug fix? It was said to be fixed "asap" back in August and there's still zero news on that fix. That bug is really annoying, it's creating some really annoying issues in our group and prevents us from using lingor more than we'd like.
  19. The overall changes to the map are just awesome, there's so much more going on and all the areas seem like they're going to work much better for gameplay. Only thing I wanted to see that's missing is the temple, is that still WIP?
  20. Any news on that update with the building fix? It sounded like it was almost ready back in August, did something happen?
  21. Why not? It would make sense if it was something like a framework that included all the functionality and maybe examples for some vanilla weapons and then people could create their own bayonets for whatever mod weapons they want.
  22. Any chance of future versions of PKL seeing the return of the temple ruins from older versions? Those were a really cool location on the map and it was sad to see it dissapear.
  23. Have you thought at all about releasing your bayonet system as a separate mod? It has by far the best bayonet mechanics for Arma 3 and it'd be really great to be able to use them for things other than WW2 too.
  24. simkas

    Arma Zeus Cache

    To add to this, if you remote control a unit and then exit that, that unit will be completely frozen while the interface is loading. Which can be especially jarring when you remote control a plane and then let go of it as it's still flying. I assume this mod will help with that too.
  25. If it's not a secret, what mod is it being made for? Or is it for something not Arma related?