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Everything posted by LykosMactire
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LM_CSAT Pacific overhaul
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Que to an unexpected event development of this mod is kinda frozen. As the computer that housed this mod is no longer functioning and i am unaware if the Hard drive is salvageable yet. If not then the entire mod will have to be remade -
Community Upgrade Project - CUP Terrains
LykosMactire replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The flickering is a ArmA III issue itself, although more common on modded maps. Nearly got me banned from KOTH on malden once because in certain cases it can make players disappear and reappear. Its something with the processing and/or destroyed buildings -
Not sure if this goes here or not, but RC build: Windsock ( windsock_01_f) does not work, the pole is there but the sock apparently got blown away or something
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Replacing vanilla items
LykosMactire replied to Beans135's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It cannot be done as that would require modifying the game itself. and the configworks that go into the game. In simplest terms, you have to have the mod active if you wanna use it, you cannot replace something vanilla without a mod -
"All (or most) previous ArmA Factions represented in the 2035 timeframe" NOTICE: This does not go with any Official ArmA III storyline by BIS (ie. Chernarus) Due to an issue that we will not go into detail about, NB project is making 2035 based mods, this thread will contain all of them WIP wise A list of mods in progress below -NB USMC 2035 (BLUFOR) -NB RSC 2035 (BLUFOR) -NB TNA 2035 (OPFOR) -NB UN 2035 -NB CDF 2035 -NB BAF 2035 -NB ACR 2035 -German Military 2035 Factions in this series BLUFOR OPFOR INFOR Q: Will these have Reskins A: Yes, but not 100% reskin, it will be a mix of content Q: Will the Regular USMC mod continue Development A: yes Q: Why 2035 A: Its fun to make a future in the armaverse that nobody can predict. Current Pictures USMC CDF Mod Backgrounds (per faction, coming soon in development) USMC RSC TNA CHAF BAF ACR GER United Nations Chkdz-Chedaki NAPA
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[WIP] CineCam | Cinematic Third-Person Camera Replacement
LykosMactire replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
any chance for stance adjustment based leans? like the sniper crouch (prone + Control-W) raising a bit above character more Disregard previous. However bug report: cannot Remote control units in zeus when using this mod- 33 replies
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[WIP] CineCam | Cinematic Third-Person Camera Replacement
LykosMactire replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Love the feeling of this. But here's some things i noticed in my short tests, some may fall under known catagories already -Cant change firemode in third person (Atleast when i tested it only did semi auto, even when i changed it in first person to full) -Zooming in with holding right click (not aiming down sights) forces you back into first person- 33 replies
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[WIP] CineCam | Cinematic Third-Person Camera Replacement
LykosMactire replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Cant wait- 33 replies
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Changealbe magazine models for ArmA 3 weapons
LykosMactire replied to the_one_and_only_Venator's topic in ARMA 3 - DEVELOPMENT BRANCH
I dont know much about it myself but i have heard whispers among multiple modding communities im in that Proxymagazines could work for guns too. May want to ask around the reddit perhaps if nobody knows for sure here -
Project: "Battle of Fallujah" Map
LykosMactire replied to Rebel Man's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
iirc it was the other map and it was due to someone trying to re-release the buildings as theirs somewhere else. -
Project: "Battle of Fallujah" Map
LykosMactire replied to Rebel Man's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just a heads up its against forum rules to ask about updates. Some people may see the thread active and get the wrong idea just to see its someone asking. -
LM Mods OPCAN2.0: OPTRE Reskin pack
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The final update to OPCAN has been released. THere are incomplete assets but none game breaking. But i will not be continuing development of OPCAN any further -
-Made with permissions of Article 2 Studios, All models other than BI made get credit to them, Will require OPERATION: TREBUCHET for models and weapons- (Steam workshop (Always Up-To-Date) OPCAN 2.0 is the Revival of OPCAN after all original files were lost. While not fully completed, over time new assets will be added like factions and equipment. Changelog V1.4.5 End -Final build. Release of current dev build (Unfinished assets included). No more updates coming V1.4 -Halo infinite scheme added -WIP colonial guard scheme -Redone all RL camo schemes -MRS-10L-S1 (MAR-10 Reskin) -I think there was more but i forget V-Revival 1.2.1 -Quick hotfix for headwear -Changed facewear textures to match new camo V-Revival 1.2 -Added NVG slot helmet attachments -Redid halo Reach camo patterns -Removed medical helmets based on base OPTRE schemes (since they added their own) -Added more attachments to security vest -Added CIV "TURBOGEN Rake V-5" (Apex Prowler reskin) -Added Halo 2 Anniversary and Halo 3 Themed CBU uniforms V-Revival 1.1 -Added M52A "Security" Configuration -Added M52A "Medical" Configuration -Added M52A "Assault" Configuration -Added M92 "Bolt" GMWS (a Jets SAM reskin) -Added Insurrectionist variants of static AA -Added CH252 "Medical" Variants -Added "Slim" variants of most uniforms V-Revival 1.0 -Rebuild of the entire mod to work with current build OPTRE -Removal of halo 3 marines (More info on later) -No factions as of now -Multiple armor and uniform reskins for the CBU series -Multiple ODST armor reskins -For once i added a friggen key -Reskins of Jets DLC Praetorian-1C (or whatever its called), the M48 Buzzsaw Current Screens
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Welcome to Glasgow
LykosMactire replied to thebuckfastwine's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
My only complaint is the apartment complexes at the corners, they will clip with the ones next to them and make it very... interesting for AI to spawn or path other than that this is amazing -
RHS terrains. RHSKATYA, RHSPKL, RHSVIDDA
LykosMactire replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Man you are quickly becoming one of the "Greats" of map making. I wonder what other kinds of terrains we can see in the future from you -
Taking a break from other mods i came to the Conclusion the AAF could really use a new coat of paint. Inspired by TEC_CSAT. the LM_AAF overhaul will include new weapons, Gear, and vehicles for the AAF to give them a fresh feel. This mod will NOT require other mods to use Plans/ Features. (* means not done yet) Gear: ArmA 2 PASGT/LWH port with goggles varaint ArmA 2 Coyote pack port* Uniforms in 3 AAF themed Lizard Variants Weapons: CR-4A3 Series rifles (M4A3 port from ArmA 2 OA) with CC-4A3 variant retextured Mk200 LMG * retextured Mk20 and Mk20C rifles * Vehicles: Spartan AH1 (AH-64D port from ArmA 2) APC-113 chelóna (M113 port from ArmA 2)* Reskins of current AAF vehicles* Units: (gear is in for most part just not all of it) Altisian Armed Forces Army (AAF-A)* Altisian Armed Forces Air Force (AAF-AF) Altisian Armed Forces Airborne (AAF-AB)* Altisian Armed Forges Guard corps (AAF-G)* yet to be named Altisian Armed Forces SF group * Republic of Altis and Stratis Army (RoAS-A) (Based on the canon ending to ArmA 3's main campaign, BLUFOR)* Republic of Altis and Stratis United Nations contingent (RoAS-UN)* Generic pictures AAF Airborne Post-East Wind AAF (RoAS-A and RoAS-UN) Credits: Camo @ Facepunch camouflage thread V2, i cant remember the original author of the pattern i modified but credit is to them BI @ ArmA 2 Samples PolyG @ assistance with the project (Will be helping with vehicles)
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ARMA 3 Addon Request Thread
LykosMactire replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wrong thread (requests), but what you are looking for is the OPTRE (OPERATION:TREBUCHET) mod https://steamcommunity.com/sharedfiles/filedetails/?id=769440155 -
Chernarus 2035 (Chernarus + Utes + More)
LykosMactire replied to crazy mike's topic in ARMA 3 - ADDONS & MODS: COMPLETE
you wouldnt see what we mean from your view distance. At longer View distances the trees and grass in the distance blend in too much due to the haze. It makes it very annoying for people who play on larger view distances, makes it look smokey -
Chernarus 2035 (Chernarus + Utes + More)
LykosMactire replied to crazy mike's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I love the map. My only issue is the amount of haze. Its a very hazy map. That and also i kinda wish there was a version without all the wreckage for non-apocalyptic scenarios -
[WIP] Halo Covenant
LykosMactire replied to drakedaeron's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is an old thread. This mod has become OPTRE_FC, an official part of the OPTRE dev team. Might want to message this to the OPTRE team or hop on their discord or something or find the FC release thread -
LM Mods OPCAN2.0: OPTRE Reskin pack
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
updated on OP -
Project - Vertical Lift 2035
LykosMactire replied to martinezfg11's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
My only suggestion is do the CTRG skin aswell -
LM Mods OPCAN2.0: OPTRE Reskin pack
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update posted on OP -
Naval Boarding Actions - Breachable ships
LykosMactire replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Disregard, Got my questioned answered by zephyr herself -
From China Virtual Military Engineers: VME PLA mod for ArmA3
LykosMactire replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
From my perspective in that picture i actually think the turret itself is slightly too small