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Roanoke

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Everything posted by Roanoke

  1. Roanoke

    B&T APC9

    INFO The mod includes a B&T APC9 with a K- style suppressor and B.E. Meyers MAWL that mounts on the top rail. It will be updated with custom magazines and foregrip support. This mod is not allowed to be used in a monetized facet, nor reuploaded without my persmission. REQUIREMENTS None Check it out on my workshop, here.
  2. Not much to say other than we are almost finished with a mod that should have been in ArmA a long time ago. Splinter Cell fans, rejoice! Here (https://gyazo.com/b9e99ec3624271039c35053b9e49faed) is a WIP photo. There are slight changes being made to the integral suppressor shape being made. Should be done within a week. It will be available on the Steam Workshop. Some new WIP photos: https://imgur.com/tDiDvcw
  3. In the mean time, here is the workshop post https://steamcommunity.com/sharedfiles/filedetails/?id=2134718192
  4. Hello! While there are some mods for Splinter Cell fans on the workshop already, no one has recreated Sam's pistol in its Conviction/Blacklist form. Thus, I embarked on a project with friend and ArmA modder Kiory and a very kind Artstation member, Abraxocleaner. Enough talking, lets get into some details. (all links go to imgur) Here is our first model that we started with for the project. Click the link here. We realized the integrated suppressor needed to be elongated a bit so as not to look too much like a compensator. Beyond that, the front iron sight was a bit high and some textures were slightly edited. Finally, we decided to round the suppressor off a bit more as well as raise the start point of the downward angle that is at the tip of the suppressor. This was our next design with those slight changes and we decided to roll with it. There were some artistic liberties taken, such as the front slide serrations (such as on the Mk2 version of the IRL FiveSeven) and the grip tape. I decided these would blend nicely with a modern take on a classic video game firearm. Finally, we added in a Viridian laser/light combo which you can see here. For now, I am going to push this mod to the Steam Workshop and continue to update it over the next couple weeks to get it where I want, config wise. But alas, we finally have Sam's Pistol in game. Here is an in engine render of the final product. More pictures will be on the Steam Workshop post, click here to view that post. NOTE: I have all rights to the 3D files of this mod.
  5. https://gyazo.com/e22a667150e771ee807d0082d16f9e07 This is a picture of how the gun looks rendered in ArmA's engine. So far so good. Will be finished in a couple days now!
  6. Haha, there will be a custom laser light though! https://gyazo.com/5f6434d001cb7fbddfebe135135f2451 Based on the viridian laser.
  7. Roanoke

    Arma 3 Headless Client

    Will it still work if I log into steam on the box, launch HC, then log out on the box so I can play?
  8. Roanoke

    Arma 3 Headless Client

    I am using -client on my .bat file, still need to be logged in on steam on my box.
  9. Roanoke

    Arma 3 Headless Client

    On another note, how do I check if HC is offloading AI?
  10. Roanoke

    Arma 3 Headless Client

    Fixed, needed to be logged in to steam on server.
  11. Roanoke

    Arma 3 Headless Client

    So my HC connects to the server, but wont slot in. Can't manually slot it either. Where did I go wrong?
  12. Roanoke

    Project Infinite v1.0

    Amazing quality! A MK12 SPR and MK23 pistol would make awesome additions, you could do them justice.
  13. For these action menus, are you planning on using your own configuration or are you integrating with ACE?
  14. Many in my unit are having issues with TFAR where they can hear (seemingly random) people in the channel, even though everyone has TFAR connected and are talking in game just fine to the others. Talked to another unit and they have the same issue.
  15. Roanoke

    Zero Dark Zero

    Break it all up again? Your current system is pretty modular. Anyone tinkering with the files for personal use should know what they're doing in that department. Only one I am looking forward to is EOD. Need that right now. Is the current state of EOD also broke or is it just HALO?
  16. ~60 people. Large scale missions, thinking about splitting them up between our different units (we are a Task Force) but would prefer to stick together. I'll check the link out.
  17. Thanks for the support on this. We ran a 50 man op yesterday and our server FPS never dropped below 35 with the Zeus mission we were running. About to push v2 out to everyone.
  18. Roanoke

    USS Iowa

    Has the mod maker dropped support for the ship? Tried using it in my unit but could only be placed down via zeus, then only person who placed it could see it, and also couldnt be deleted. Hope someone would revive this.
  19. Really funny you said that. Recently got EricJ to make a mod for me, the same Trojan popped up when I went to download but it turned out windows defender just didn't like the .pdf inside of it. Turned off defender real quick to download and it worked.
  20. Just had a mini-op with 23 guys, zeus mission. Performance difference is...crazy. Absolutely crazy. Server FPS never dropped below 45, with many many enemies placed down (even fighting indie groups). Will let ya'll know how the ~60 man test goes.
  21. My unit, Task Force Warhorse, will be testing this. Will post results.
  22. What is the memory leak attributed to? Still getting around 3.5gb of usage per server
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