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Everything posted by CyDoNgr
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JimTheGreek is preparing a mod for our community. www.arma3.gr It's basically a reskin mod with RHS and Vanilla Units. Done: 1. Greek Army: Greek Infantry Z'MAK Greek Airforce Greek Pilots Greek Raiders Greek OYK (Navy Seals) Greek Marines Greek Desert Lizard 2. German Army BW 3. Cypriot Defense Forces 4. VDV KSOR WIP (Backpacks and configs remain): Estonia, UAE, Singapore, Poland (normal+grom), USA (70s, devgru), Russia (omon, grom, ussr), Iraqi republican guard (if anyone can help with Darth Vader helmets would be awesome!), Denmark, Half-Life HECU marines, Eastern germany 70's Western germany 70's Us (korean + vietnaam war), Netherlands, India, Pakistan, Egypt, Turkey, Syrian Army
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Well here is a bit of something to pew pew with the other work Armata T-14 By Petross http://i.imgur.com/VMOqFXH.png (636 kB) http://i.imgur.com/sKz0U9H.png (553 kB)
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I have placed on the map a building from the props section. Is there any way to re-spawn it at it's position and destroy the wreck if its destroyed, like with vehicles? Thx!
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thx gamo ti manula su bro!
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I am sorry mate. I wish I could. This won't come in SP version... You need actual people to negotiate and role-play
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In this game there are 3 sides: -BluFor Special Forces They are tasked by saving the pilots tha the Rebels Hold. -Opfor Russian Army They are tasked with exchanging the ammo truck with the pilots. But they also want to keep their truck. -Indipendant They are tasked with exchanging the Pilot Hostages for the Truck that Opfor hold. But they also want to keep the hostages. -Civilians The pilots, they are US Army Pilots . They need to be rescued by Blufor. How you will complete your objectives and how you are going to negotiate it's up to you! Notes -The ideal number of palyers are as many as you can. Blufor needs to be 1 for every 9 players the other sides have. -You can apply your own house rules, (our community for example does not allow for other sides to enter their delivery areas). Mods -RHS: Armed Forces Of The Russian Federation http://www.armaholic.com/page.php?id=27150 -RHS: United States Armed Forces http://www.armaholic.com/page.php?id=27152 -RHS: GREF http://www.armaholic.com/page.php?id=30998 These mods here are in workshop too _____________________________________ -CBA_A3 http://www.armaholic.com/page.php?id=18767 -ACE3 http://www.armaholic.com/page.php?id=28557 -ASR AI http://www.armaholic.com/page.php?id=24080 -ALiVE http://www.armaholic.com/page.php?id=23684 -Spyer Addons http://www.armaholic.com/page.php?id=30013 -Task Force Radio http://www.armaholic.com/page.php?id=23615 Sendspace Reddit Steam Workshop +++++++ -Credits- +++++++ CyDoN Saberbit - for help with some scripts ShackTack Community for the conept ________________________________________________ If anyone wants to help, I am open to suggestions, cooperation and new ideas.
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Change spawned AI loadout by class
CyDoNgr replied to Solidsnacks's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I know this is an old post but is there any chance of sharing a mission of this with us? Thank you! -
[WIP] The Isles Of Scilly - Geo-specific UK Terrain
CyDoNgr replied to smiley nick's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
do you plan of having houses with interior? -
DAC V3.1 (Dynamic-AI-Creator) released
CyDoNgr replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
could somebody pls help me on how to use dac_config_weapons.sqf I looked everywhere but can't find anything... thx in advance -
these guys do a good job! Try their mod
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Tophe's Arma Dedicated Server Tool (TADST)
CyDoNgr replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
is there any linux solution? :) -
I have this line in the init of the case: this setPos [getPos this select 0, getPos this select 1, 15]; take=0; act1 = this addaction ["Take Case","carry.sqf","",1,false,true,""] and this is my script: So i can pickup a case etc. My problem is that when I get in car or something the item is dropped. Do you have any idea how could this be changed? THX!
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Can't carry briefcase in car.
CyDoNgr replied to CyDoNgr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thx I will check it out today! -
They are Independent in ArmA: Armed Assault
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Enemy occupation system (eos)
CyDoNgr replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
EOS is fine, but it needs more options. The bastion has the problem that the enemy comes from a 360 angle. I changed it by changing the value from 360 i tuned it down to 90 but still this applies to ALL Bastions that are called. Would there any chance of being able to decide the direction of the enemy attack? Thank you for your time. -
any chance to dress up the spawned units as the mission maker sees it fit, base on classname? every ai spawner misses this feature. thx
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- dcg
- cooperative
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so this doesnt have any female bodies?
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hello! love your work! Would there be any chance you change the interface of adding cargo? Both vehicles and boxes? Clicking 30 times is kinda bad. Thank you for your time!
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This looks awesome chances for a more generic skin apart from just RACS? LEO and M60 look stunning
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these guys look a bit lazy. they sit around in every photo. somebody has to call the unit's LT :D nice work
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The model is almost ready. Porting it into the game! By Petross http://i.imgur.com/GTgAeEp.png (379 kB)
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smallarms NIArms Release Thread
CyDoNgr replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
chances the G3A3 gets a Bipod as attachment? Having it as my service rifle I always had the Bipod on. thx in advnace -
Modelling is very easy for us we can produce huge super-high quality number of models in no time. We are looking for someone to do the configs.