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ramstin

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Everything posted by ramstin

  1. ramstin

    RHS Escalation (AFRF and USAF)

    0.5? in official website shows 0.4.3 http://www.rhsmods.org/mod/3
  2. hi belbo, im having the same problem with some players, did you resolve the issue?
  3. ramstin

    Difficulty Overhaul

    well...when i tested it, that was the behaviour. arma3profile custom values in server: 3rd person view enabled. when i entered as admin and changed mission, if i select custom difficulty in the new (not grayed out because i was admin) select menu, the 3rd person view was disabled, that's why i said the config of the client connected was used. the only way i found to fix that, was by adding the difficulty mod in server and edit the values of default Cfg custom config to enable de 3rd person view despite of the difficulty selected.
  4. ramstin

    Difficulty Overhaul

    and if you select Custom, the client Custom config will be used, NOT the server Custom config... lol the only way i found to make the server work as I expected was by using jastreb mod AND arma3profile custom setting, changing all the settings inside the mod with all the same values, so despite of the difficulty selected by server or client, the values will be always the same, no matter what shows in the lower left corner when you press (esc).
  5. ramstin

    Difficulty Overhaul

    up! up! up!!!
  6. ramstin

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    thanks mart14l, which version of leights opfor is needed?
  7. yes!! cba v1.1.23 updated and server starts fine with this mod list: "@cba_a3;@agm;@alive;@task_force_radio;@rhs_usf3;@rhs_afrf3;@allinarmaterrainpack;@leights_opfor" and this signatures list: AiA_TP_2015_01_01;a3​;dfyre_lite;rhsusaf.​0.3.7;dfyre;rhsafrf.​0.3.7;cba_rc7b;six_r​hs_usf3;[TF]Nkey8;AL​iVE;six_alive;LOP;si​x_ace3;​ thanks a lot!
  8. nope... renaming cba_rc7a.bikey to cba.bikey and/or aia_tp_2015_01_01.bikey to aiatp.bikey didn't work :( the only way i can make it work is by not updating cba or disabling the keys check..
  9. hello everyone, i have a problem when i update cba_a3 (v1.1.22) in my dedicated server, it won't start unless i deactivate the keys check "verifySignatures = 0;" if i go back to previous cba (v1.1.21) then the server starts fine, even with "verifySignatures = 2;" this is my current mod list: "@cba_a3;@agm;@alive;@task_force_radio;@rhs_usf3;@rhs_afrf3;@allinarmaterrainpack;@leights_opfor" if i remove the @allinarmaterrainpack key the servers starts fine, so this is obviusly a problem related with the keys check, but why i had no problem with the previous cba? thanks for any help, Martin
  10. where is the updated changelog? i cant find it anywhere.. thanks
  11. awesome work! will you release a vanilla version without all the mods dependences or without AiA?
  12. i think i fix it. first i run: apt-get install libnm-glib4 and a new error appeared, something like "wrong ELF class" then i run: apt-get install libusb-1.0:i386 libglib2.0-0:i386 libdbus-glib-1-2:i386 and the library libn-glib4 was removed. and then apt-get install libnm-glib4:i386 now the server starts.
  13. i cant believe it!!!! working fine for MONTHS! and now i get this!!!!! 18:03:01 ManagerConfig() 18:03:07 Dedicated host created. 18:03:10 BattlEye Server: Initialized (v1.198) 18:03:10 Host identity created. [s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. dlopen failed trying to load: steamclient.so with error: libnm-glib.so.4: cannot open shared object file: No such file or directory [s_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. Arma 3 Console version 1.38 : port 2312 :(:(:(:(:(:(!!!!!!!!!
  14. ramstin

    Insurgency

    i dont understand what you mean by "adjust positons of them within the mission.sqm) within the "isDead" range of it", my startPos is the default: #define startPos (getPosATL fieldHospital) and my CENTREPOS is: #define CENTERPOS [14000,14000,0]. where do i have to set the players so they can be moved and the HQ gets deployed when the mission starts?
  15. ramstin

    Insurgency

    hello everyone, im following this thread for a long time and read all your help with the scripts and modifications, i could successfully modify the units and set a static base in chernarus with my custom vehicle setup, but that was some time ago. now i am trying to adapt the basic ace_insurgency1.50 in takistan to clanfghan and what i do is copy all the markers and units from one map to another, then copy the files of the mission itself, then modifiy the centerpos with the new coords of the map and i set playable for every unit except the gravedigger and the other one on top. But when i start the map i dont get teleported near the HQ and any vehicle spawns or even the medic tent or stuffbox moves. if i go to the HQ and click mobilize and then deploy it manually i get the base working as it would normally do, so i dont know what i am doing wrong, any advice would be very appreciated. ramstin
  16. can anyone please answer me if getting the message "Patch 1.62 available at arma2.com" when i enter multiplayer is normal? because i think it should NOT say that at all.
  17. when I enter multiplayer a message appears "Patch 1.62 available at arma2.com", i click ok and i join my dedicated server with 1.63 with no problem, but that message shows everytime i launch arma.
  18. hi, i would suggest narrow it down the problem as much as u can, for example, try another mission like a domination or insurgency and see if the same error appears, also read the .rpt file and search for crash errors or anything that maybe help you find the problem. http://community.bistudio.com/wiki/Crash_Files i use the -profile command so i have my rpt inside the game folder.
  19. ramstin

    Block an unwanted mod

    i use this parameters in the init.sqf of every mission we play and lea gets disabled. enable_lea_addon = false; lea_addon_unlocked = false;
  20. thats it, i cant find anything useful or any mod info at all in the net.log like it says in http://community.bistudio.com/wiki/Arma2:_Startup_Parameters at -netlog parameter. "Tip: If you are running a public server, it is probably a good idea to enable logging using the parameter: -netlog This will record to a net.log file in the ArmA program directory, IP Address, Player name, mod's they are loading, net traffic and the Player ID which is very useful for dealing with troublemakers." its outdated info??
  21. hi, my problem is how to set different basic.cfg settings for server and clients, because i dont know how to do it, i just set the -cfg in the dedicated launcher and i think that is both used in server and clients. for example, in http://community.bistudio.com/wiki/arma2.cfg and in http://community.bistudio.com/wiki/basic.cfg says: "This article deals with the basic.cfg, the name means nothing, and can be called anything. The real name is determined by the -cfg command line option when launching the dedicated server or the game executable - in other words it also works for clients" and "class sockets{maxPacketSize = 1400;}; This can be set for both client-to-server AND server-to-client(s) independently!". i dont know how to set that values independently. thanks for any answers. martin
  22. hi, i have searched in a lot of places and i think that the info related to battleye installation is not complete or it have many problems for the correct implementation. for example, in the wiki says: BattlEye working directory The BattlEye working directory is a folder in one of three places: A folder named BattlEye within the ArmA II application data folder A folder named BattlEye in the path given by the -profiles startup parameter In a folder given by the -bepath startup parameter ! NOTE: Even with custom locations you will still need the BattlEye .dll's or .so's ALSO in the default location ("<arma2>\BattlEye" for A2 or "<arma2>\Expansion\BattlEye" for OA/CO) for BattlEye to start. but if i have a -profile setting in the launch parameters... The -profiles location The path given as the -profiles=... startup parameter used when launching the ArmA II dedi. If, for example, you would launch the ArmA II OA dedicated server using: arma2oaserver.exe -profiles=D:\Games\ArmA2 then the BattlEye working directory would be: D:\Games\ArmA2\BattlEye NOTE Even if using custom locations you will still need the .dll's or .so's ALSO in the default location ("<arma2>\BattlEye" for A2 or "<arma2>\Expansion\BattlEye" for OA/CO) for BattlEye to start!!! so... if i have a -profile setting, i will have a lot of folders where the right dll's should be manually copied if i have problems with the "auto installer method". and what happens if my arma 2 and arrowhead is installed in 2 diferrent folders? i will have to copy the dlls in this folders?? C:\Users\username\AppData\Local\ArmA 2 C:\Users\username\AppData\Local\ArmA 2 Operation Arrowhead D:\Games\ArmA2\BattlEye D:\Games\ArmA2 Operation Arrowhead\Expansion\BattlEye and after doing that, what happens if the dll is correcty updated in one folder and not in the others??? i have to check it everyday to see if some changed version??? I dont think this is a good way of install this hacking protection, or i am missing something? it would be nice if someone could please give me some hints about a correct installation. Martin
  23. so the info in the wiki is wrong, because it says it must be in several folders, not only in expansion\battleye. the problem i have is that the clients connecting to my dedicated server with battleye get fps drops and if i disable it they can play with no problem, so i was checking for the correct way to install it and i found that is not well explained. they also get kicked by "client not responding" sometimes.
  24. ok thanks for your answer, that solved my problem :S
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