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About ramstin

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  1. ramstin

    RHS Escalation (AFRF and USAF)

    0.5? in official website shows 0.4.3 http://www.rhsmods.org/mod/3
  2. hi belbo, im having the same problem with some players, did you resolve the issue?
  3. ramstin

    Difficulty Overhaul

    well...when i tested it, that was the behaviour. arma3profile custom values in server: 3rd person view enabled. when i entered as admin and changed mission, if i select custom difficulty in the new (not grayed out because i was admin) select menu, the 3rd person view was disabled, that's why i said the config of the client connected was used. the only way i found to fix that, was by adding the difficulty mod in server and edit the values of default Cfg custom config to enable de 3rd person view despite of the difficulty selected.
  4. ramstin

    Difficulty Overhaul

    and if you select Custom, the client Custom config will be used, NOT the server Custom config... lol the only way i found to make the server work as I expected was by using jastreb mod AND arma3profile custom setting, changing all the settings inside the mod with all the same values, so despite of the difficulty selected by server or client, the values will be always the same, no matter what shows in the lower left corner when you press (esc).
  5. ramstin

    Difficulty Overhaul

    up! up! up!!!
  6. ramstin


    thanks mart14l, which version of leights opfor is needed?
  7. yes!! cba v1.1.23 updated and server starts fine with this mod list: "@cba_a3;@agm;@alive;@task_force_radio;@rhs_usf3;@rhs_afrf3;@allinarmaterrainpack;@leights_opfor" and this signatures list: AiA_TP_2015_01_01;a3​;dfyre_lite;rhsusaf.​0.3.7;dfyre;rhsafrf.​0.3.7;cba_rc7b;six_r​hs_usf3;[TF]Nkey8;AL​iVE;six_alive;LOP;si​x_ace3;​ thanks a lot!
  8. nope... renaming cba_rc7a.bikey to cba.bikey and/or aia_tp_2015_01_01.bikey to aiatp.bikey didn't work :( the only way i can make it work is by not updating cba or disabling the keys check..
  9. hello everyone, i have a problem when i update cba_a3 (v1.1.22) in my dedicated server, it won't start unless i deactivate the keys check "verifySignatures = 0;" if i go back to previous cba (v1.1.21) then the server starts fine, even with "verifySignatures = 2;" this is my current mod list: "@cba_a3;@agm;@alive;@task_force_radio;@rhs_usf3;@rhs_afrf3;@allinarmaterrainpack;@leights_opfor" if i remove the @allinarmaterrainpack key the servers starts fine, so this is obviusly a problem related with the keys check, but why i had no problem with the previous cba? thanks for any help, Martin
  10. where is the updated changelog? i cant find it anywhere.. thanks
  11. awesome work! will you release a vanilla version without all the mods dependences or without AiA?
  12. i think i fix it. first i run: apt-get install libnm-glib4 and a new error appeared, something like "wrong ELF class" then i run: apt-get install libusb-1.0:i386 libglib2.0-0:i386 libdbus-glib-1-2:i386 and the library libn-glib4 was removed. and then apt-get install libnm-glib4:i386 now the server starts.
  13. i cant believe it!!!! working fine for MONTHS! and now i get this!!!!! 18:03:01 ManagerConfig() 18:03:07 Dedicated host created. 18:03:10 BattlEye Server: Initialized (v1.198) 18:03:10 Host identity created. [s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. dlopen failed trying to load: steamclient.so with error: libnm-glib.so.4: cannot open shared object file: No such file or directory [s_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. Arma 3 Console version 1.38 : port 2312 :(:(:(:(:(:(!!!!!!!!!
  14. ramstin


    i dont understand what you mean by "adjust positons of them within the mission.sqm) within the "isDead" range of it", my startPos is the default: #define startPos (getPosATL fieldHospital) and my CENTREPOS is: #define CENTERPOS [14000,14000,0]. where do i have to set the players so they can be moved and the HQ gets deployed when the mission starts?
  15. ramstin


    hello everyone, im following this thread for a long time and read all your help with the scripts and modifications, i could successfully modify the units and set a static base in chernarus with my custom vehicle setup, but that was some time ago. now i am trying to adapt the basic ace_insurgency1.50 in takistan to clanfghan and what i do is copy all the markers and units from one map to another, then copy the files of the mission itself, then modifiy the centerpos with the new coords of the map and i set playable for every unit except the gravedigger and the other one on top. But when i start the map i dont get teleported near the HQ and any vehicle spawns or even the medic tent or stuffbox moves. if i go to the HQ and click mobilize and then deploy it manually i get the base working as it would normally do, so i dont know what i am doing wrong, any advice would be very appreciated. ramstin