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Everything posted by Imperator[TFD]
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Jets - Custom Panels (GPS, Camera feeds, ...)
Imperator[TFD] replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
You use it the same way you use a UAV.- 200 replies
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General Discussion (dev branch)
Imperator[TFD] replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
This issue applies to all UAVs. -
Dynamic Vehicle Loadouts feedback
Imperator[TFD] replied to granQ's topic in ARMA 3 - DEVELOPMENT BRANCH
Given the missiles on the Fenghuang are not even really textured it's hard to say what kind of missile they're meant to be. It doesn't make sense to mount SACLOS missiles on a UCAV with a laser designator. -
General Discussion (dev branch)
Imperator[TFD] replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Yes I've been noticing this as well. -
Static object that can be placed in the Editor.
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That Mk-49 Spartan on the back of a flatbed Hemmt, tied into a Datalinked sharing/receiving radar based unit would just be.....
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Jets - Custom Panels (GPS, Camera feeds, ...)
Imperator[TFD] replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
Good sir I see we are engaged in a debate of game-play vs realism.- 200 replies
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Haha, just wait mate. Tanks now target low flying aircraft with their main cannons. I've been shot down twice now on Dev Branch while trying to strafe armoured columns with the Wipeout.
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You sure can mate! Well at least in the To-199. When I tried it in the Buzzard I failed but that was only 1 attempt.
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Jets - Custom Panels (GPS, Camera feeds, ...)
Imperator[TFD] replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
Please keep in mind that a distance of 3m a running player who isn't focusing 100% attention on their mine detector is going to run over the mines before they even have a chance to see it on the detector. At 15m a player running has a small amount of time to be switching their focus between the game-space (eg your first person and ADS modes) and their mine detector UI. It's about giving players a small chance to actually see the mines on the detector while running. Unless of course you're advocating that everyone should be walking? The only other solution would be to implement an audible tone when a mine is present on the detector. BI: not sure if this is intended but the mine detector UI is usable whilst in a vehicle. As per my point above this can be balanced as the detection radius is only 15m which is not enough for a vehicle doing any speed other than barely rolling.- 200 replies
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Dynamic Vehicle Loadouts feedback
Imperator[TFD] replied to granQ's topic in ARMA 3 - DEVELOPMENT BRANCH
All Arma 3 vehicles have both flares and chaff. -
Dynamic Vehicle Loadouts feedback
Imperator[TFD] replied to granQ's topic in ARMA 3 - DEVELOPMENT BRANCH
The Falchion-22 is the Aim-9 Sidewinder The ASRAAM is ....well...the ASRAAM The Zephyr is the Aim-120 AMRAAM -
Dynamic Vehicle Loadouts feedback
Imperator[TFD] replied to granQ's topic in ARMA 3 - DEVELOPMENT BRANCH
ASRAAM is IR. The Zephyr is radar. I found issues trying to use the Zephyr on jets that didn't have radar but did find I could still push-to-lock. -
Jets - Sensor overhaul (Radars, IRs, Lazors, PGMs)
Imperator[TFD] replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
Motorbikes and bicycles were not targetable in Arma 2.- 955 replies
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- electronic warfare
- radar
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I am LOVING these hit point updates. I've been doing a lot of dog fighting testing and in one session I had to belly land my aircraft because the landing gear was damaged. Fantastic work BI!! Things like Zu-23 and other bullet-based anti-aircraft are now going to be a genuine threat as even a single hit can render your flight control systems damaged which means either pushing on with the mission in a damaged aircraft or having to return to base.
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ARMA 3: Conflict '85 - A CUP expansion
Imperator[TFD] replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Been playing a bit of Wargame RD lately and it's got me super pumped for something like this in Arma. Keep up the fantastic work guys. -
Airbridge and Dustoff achievement question
Imperator[TFD] replied to Varathius's topic in ARMA 3 - GENERAL
Just host a local LAN game. Not difficult at all. -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Imperator[TFD] replied to Placebo's topic in ARMA 3 - GENERAL
Insert other media- 6858 replies
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Airbridge and Dustoff achievement question
Imperator[TFD] replied to Varathius's topic in ARMA 3 - GENERAL
Host it yourself. By Official they mean Official Support missions; not official BI servers. This is how I got the air bridge achievement. Still working on the medevac one; nice to know that it counts across multiple sessions. -
Jets - Custom Panels (GPS, Camera feeds, ...)
Imperator[TFD] replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
It depends mate. If the settings are done so that the red triangles do not appear (based on difficulty settings) then despite knowing that a mine is 15m away you still have to visually find it. This is a significant improvement over magically detecting every single mine instantly and having red triangles appear on them for all to see OR having absolutely 0 idea where a mine is other than hearing your character say "there's a mine over there". I loved your mine sweeper script R3vo by the way.- 200 replies
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Jets - Custom Panels (GPS, Camera feeds, ...)
Imperator[TFD] replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
Dude I am so happy you stumbled across this. I have been wishing and hoping that BI would actually make the Mine detector a little bit more entertaining to have than the current stable branch usage. Here's a screenshot showing the UI for the mine detector:- 200 replies
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Airbridge and Dustoff achievement question
Imperator[TFD] replied to Varathius's topic in ARMA 3 - GENERAL
From my rusty memory it had to be done in one mission. This makes the medevac one harder as its a rarer mission type than the other. Ive been meaning to get around to making a Support mission for Tanoa if anyone is interested. -
Jets - Sensor overhaul (Radars, IRs, Lazors, PGMs)
Imperator[TFD] replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
The laser system is the same as Arma 2. The only difference is that Arma 3 now requires the pilot to put the aircrafton the correct angle of attack while in Arma 2 you could just release from anywhere as long as it was within range.- 955 replies
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- electronic warfare
- radar
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Jet DLC & Compatible Sticks
Imperator[TFD] replied to 1stLt. Black's topic in ARMA 3 - DEVELOPMENT BRANCH
HOTAS, pedals and AFM make for a fantastic time in helis; with the sole exception of the tiny, millisecond input delay :(