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Imperator[TFD]

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Everything posted by Imperator[TFD]

  1. You use it the same way you use a UAV.
  2. Imperator[TFD]

    General Discussion (dev branch)

    This issue applies to all UAVs.
  3. Imperator[TFD]

    Dynamic Vehicle Loadouts feedback

    Given the missiles on the Fenghuang are not even really textured it's hard to say what kind of missile they're meant to be. It doesn't make sense to mount SACLOS missiles on a UCAV with a laser designator.
  4. Imperator[TFD]

    General Discussion (dev branch)

    Yes I've been noticing this as well.
  5. Imperator[TFD]

    BIS Aircraft Carrier

    Static object that can be placed in the Editor.
  6. Imperator[TFD]

    BIS Aircraft Carrier

    That Mk-49 Spartan on the back of a flatbed Hemmt, tied into a Datalinked sharing/receiving radar based unit would just be.....
  7. Good sir I see we are engaged in a debate of game-play vs realism.
  8. Imperator[TFD]

    Jets - Hitpoints

    Haha, just wait mate. Tanks now target low flying aircraft with their main cannons. I've been shot down twice now on Dev Branch while trying to strafe armoured columns with the Wipeout.
  9. Imperator[TFD]

    Jets - Hitpoints

    You sure can mate! Well at least in the To-199. When I tried it in the Buzzard I failed but that was only 1 attempt.
  10. Please keep in mind that a distance of 3m a running player who isn't focusing 100% attention on their mine detector is going to run over the mines before they even have a chance to see it on the detector. At 15m a player running has a small amount of time to be switching their focus between the game-space (eg your first person and ADS modes) and their mine detector UI. It's about giving players a small chance to actually see the mines on the detector while running. Unless of course you're advocating that everyone should be walking? The only other solution would be to implement an audible tone when a mine is present on the detector. BI: not sure if this is intended but the mine detector UI is usable whilst in a vehicle. As per my point above this can be balanced as the detection radius is only 15m which is not enough for a vehicle doing any speed other than barely rolling.
  11. Imperator[TFD]

    Dynamic Vehicle Loadouts feedback

    All Arma 3 vehicles have both flares and chaff.
  12. Imperator[TFD]

    Dynamic Vehicle Loadouts feedback

    The Falchion-22 is the Aim-9 Sidewinder The ASRAAM is ....well...the ASRAAM The Zephyr is the Aim-120 AMRAAM
  13. Imperator[TFD]

    Dynamic Vehicle Loadouts feedback

    ASRAAM is IR. The Zephyr is radar. I found issues trying to use the Zephyr on jets that didn't have radar but did find I could still push-to-lock.
  14. Imperator[TFD]

    Jets - Hitpoints

    I am LOVING these hit point updates. I've been doing a lot of dog fighting testing and in one session I had to belly land my aircraft because the landing gear was damaged. Fantastic work BI!! Things like Zu-23 and other bullet-based anti-aircraft are now going to be a genuine threat as even a single hit can render your flight control systems damaged which means either pushing on with the mission in a damaged aircraft or having to return to base.
  15. Been playing a bit of Wargame RD lately and it's got me super pumped for something like this in Arma. Keep up the fantastic work guys.
  16. Imperator[TFD]

    Airbridge and Dustoff achievement question

    Just host a local LAN game. Not difficult at all.
  17. Imperator[TFD]

    Airbridge and Dustoff achievement question

    Host it yourself. By Official they mean Official Support missions; not official BI servers. This is how I got the air bridge achievement. Still working on the medevac one; nice to know that it counts across multiple sessions.
  18. It depends mate. If the settings are done so that the red triangles do not appear (based on difficulty settings) then despite knowing that a mine is 15m away you still have to visually find it. This is a significant improvement over magically detecting every single mine instantly and having red triangles appear on them for all to see OR having absolutely 0 idea where a mine is other than hearing your character say "there's a mine over there". I loved your mine sweeper script R3vo by the way.
  19. Dude I am so happy you stumbled across this. I have been wishing and hoping that BI would actually make the Mine detector a little bit more entertaining to have than the current stable branch usage. Here's a screenshot showing the UI for the mine detector:
  20. Imperator[TFD]

    Airbridge and Dustoff achievement question

    From my rusty memory it had to be done in one mission. This makes the medevac one harder as its a rarer mission type than the other. Ive been meaning to get around to making a Support mission for Tanoa if anyone is interested.
  21. The laser system is the same as Arma 2. The only difference is that Arma 3 now requires the pilot to put the aircrafton the correct angle of attack while in Arma 2 you could just release from anywhere as long as it was within range.
  22. Imperator[TFD]

    Jet DLC & Compatible Sticks

    HOTAS, pedals and AFM make for a fantastic time in helis; with the sole exception of the tiny, millisecond input delay :(
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