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Everything posted by dscha
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Yeah, the detection became much better. Yet, the reason was, also back then, primarily to cleanup the scroll-menu. Which could easily be implemented in here too.
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Well done. It just needs Support for Building Doors, like my OBE had (discontinued). https://steamcommunity.com/sharedfiles/filedetails/?id=929435958
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M.S.K.E. 4 Islands Map Version 2017
dscha replied to hotzenplotz's topic in ARMA 3 - ADDONS & MODS: COMPLETE
uhm? -
Yeah, it's like _Unit setDamage 0.75; was used, instead of just healing the broken HitPoint(s) to 0.75;
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Does it mean, that this is fixed? https://i.gyazo.com/b1ba068b9bca3aafcff47b679d6d050e.mp4 *FeedbackTracker Link i found (incl. better Video-Example): https://feedback.bistudio.com/T120060
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blub: Torrent-Server is up, running and seeding. Providing a proper Download-rate for everyone. HTTP Mirror updated to V0.1.1-Files HTTP-Mirror Link: Mirror Link (ClickMe) Greetz
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Question: What does OBE do? Answer: Interaction with Vehicles, Doors (Open/Close),Glass (Destroy) by simply pressing a button, instead of using the overloaded and clunky Scrollmenu. Latest Version: 0.2 DEV Version Repository (Stringtables and Vehicle Configs): Gitlab - Repository Workshop Link http://steamcommunity.com/sharedfiles/filedetails/?id=929435958 =========== USAGE =========== Select the desired point on a Vehicle, if it's highlighted (and the slot is free) -> Press your button* and get in it. It can't be easier. Look at the Door, press the Button*, voilà, the door opens/closes it. Look at a Window/Glass, have your Primary Weapon in your Hand (NOT Handgun!), press CTRL + Button*, voilà, the Glass is shattered in pieces *(UserActionKey 11) Since 0.2: 99.9% of the A3-Vanilla Vehicles (incl. DevTool for easy Mod-Support) Added with V0.2: =========== PLAYER SETUP =========== - Define your Custom Controll button "11" - Define your Custom Controll button "12" to toggle "Show all avialable Points on a vehicle" ON or OFF (i hate descriptions...) http://i.imgur.com/8Vtyn4n.jpg Esc -> Options -> Controls -> Keyboard -> DropDownMenu "Custom Controls" -> Select "User Action 11" -> Assign a button ("F" is suitable) -> Done. Esc -> Options -> Controls -> Keyboard -> DropDownMenu "Custom Controls" -> Select "User Action 12" -> Assign a button ("F10" is suitable) -> Done. =========== COMPABILITY =========== 99% of the Arma 3 Vanilla Buildings (incl. Tanoa) Since 0.2: 99.9% of the A3-Vanilla Vehicles (incl. a DevTool for easy Mod-Support) All CUP Buildings (Note: valid after the next CUP-Patch - Current CUP-DevBuild already supports it) WS-Link: http://steamcommunity.com/sharedfiles/filedetails/?id=583496184 (CUP Terrains - Core)CUP Terrains - Core WS-Link: http://steamcommunity.com/sharedfiles/filedetails/?id=583544987 (CUP Terrains - Maps) WS-Link: http://steamcommunity.com/sharedfiles/filedetails/?id=853743366 (CUP Terrains - CWA) IFA3 (follows - currently in developement) WS-Link: http://steamcommunity.com/sharedfiles/filedetails/?id=867437028 ) Westwall (-TBA-) WS-Link: (-TBA-) M1lkm8n's Buildings (Jbad!) (Note: valid after his next Patch) WS-Link: ( http://steamcommunity.com/sharedfiles/filedetails/?id=520618345 ) =========== MISSION SETUP =========== There is nothing you need to do (OBE starts automaticaly). =========== PLANNED FEATURES =========== ESC-Menu Interface, to customize the IconColor,Textsize and something else that i just forgot... Vehicle Inventory access Ladder support Adding specific animations, when destroying Glass ===================================== Any further questions? -> ReadMe The ReadMe can (mostly) be found in " C:\Steam\steamapps\common\Arma 3\!Workshop\@OBE (OneButtonEnhancement) " (Or wherever your Steam is installed) Any more questions? Discord: http://Discord.Distrikt41.de Channel: #OBE =========== WIP PICS =========== Vehicle Interaction: Selectable Positions (1) Selectable Positions (2) Selectable Positions (3) Vehicle Interaction (Gif/mp4) Added with V0.2: =========== Changelog =========== Changes with: V0.2 Vehicle Interaction added Compability with Tanoa DoubleDoors added Detection of Fence-Gates improved DevTools added (Checkout the Workshop Folder in your Arma 3 Directory and read the ReadMe) overhauling of several scripts SERVER KEY UPDATED! Don't forget to update it Some Sloth's added as my Desktop Background
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Iron Front in Arm3 LITE - preview versions
dscha replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's toooo wwaaarrrrmmmmmmmm (excuse) -
RC of OBE V0.3 pushed to the Dev-Repository (ClickMe) Changes: - Added: Settings Menu (No Stringtable-Support for now - Follows later) - Added: Korean to Stringtable Link: Download - RC Version of V0.3 For Bug-Reports please use Distrikt41-Discord ( Distrikt41-Discord ) or directly through the Gitlab Interface ( ClickMe )
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@dedmen Adding this to every Vehicle, would be far more useful.
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Futura.
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Must be an external Addon/Script, since i just removed it, when you call it explicitly.
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That Mission probably removes all missionEventhandler (no clue why, prolly pretty crappy MissionDesign).
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Was everything gone or just the Huron-Entrypoints? (P.S. Yes, the ActionMenu Entrys are disabled for Vehicles added in OBE) Maybe they lock the Chopper (wich will disable Buttons, since.. yeah, when it's locked it's locked)
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I haven't even thought about that :D
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DEV Version Repository (incl. Stringtables and Vehicle Configs): https://gitlab.com/Dscha/OBE_DevBuild Feel free to go mad and add your Vehicles on your own.
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rotation [SOLVED] How to store rotation x, y and z of an object in variable?
dscha replied to braker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
vectorUp - https://community.bistudio.com/wiki/vectorUp vectorDir - https://community.bistudio.com/wiki/vectorDir +their Counterpart: setVectorUp - https://community.bistudio.com/wiki/setVectorUp setVectorDir - https://community.bistudio.com/wiki/setVectorDir or both together (you might have to use that, when you want to set Dir and Up): setVectorDirAndUp - https://community.bistudio.com/wiki/setVectorDirAndUp Also: Fav that page ;) https://community.bistudio.com/wiki/Category:Scripting_Commands_Arma_3 -
thx alot. I got some other Projects running currently, so i guess i can find time in about 1-2 Weeks.
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Community Upgrade Project - CUP Terrains
dscha replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1. of all: Your "-mod=" line is wayyyyyyyy too long! "-mod=@firewill_sar;@abramia;etcblabla" is enough. 2. I bet, one of the other 10000 other Mods break it. Edit: AiA... 16:33:53 Conflicting addon AiA_Buildings_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\buildings\' 16:33:53 Conflicting addon AiA_Buildings2_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\buildings2\' 16:33:53 Conflicting addon AiA_Misc_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\misc\' 16:33:53 Conflicting addon AiA_Misc_e_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\misc_e\' 16:33:53 Conflicting addon AiA_Misc2_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\misc2\' 16:33:53 Conflicting addon AiA_Misc3_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\misc3\' 16:33:53 Conflicting addon AiA_Structures_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\structures\' 16:33:53 Conflicting addon AiA_Structures_e_Data in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'Ca\structures_e\' 16:33:53 Conflicting addon AiA_Worlds_DustEffects in 'CUP\Terrains\cup_terrains_aia_compat\', previous definition in 'mak\makdust\dusteffects\' -
When your FPS is > 60, problems occur with addForce (not reacting/no Force added). I was in VR, ~200-250FPS -> maybe 1 of 10 addForce commands had an effect on the model. While with VSync-Enabled (max 60FPS) -> 10/10 had an effect. EDIT: also: Since the MTW Positions can change in a model, while it is moving, it can have some "unwanted Results". Draw3D Visualization with HEMTT Mover while some Tests: https://i.gyazo.com/b1ba068b9bca3aafcff47b679d6d050e.mp4 Old BugReport from ~ 3 Years ago
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workshop crawler ArmA 3 Workshop Crawler - Find reuploads of your workshop submissions within minutes
dscha replied to optix's topic in ARMA 3 - GENERAL
Info: The Crawler DB has a size of about 15 MILLION (22Mill incremental) Entrys. For now, the Framework is up and running. Optimizations of the Querrys/DB will follow up later. -
Community Upgrade Project - CUP Terrains
dscha replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes please. -
This will be coming, when i implement the UI to customize it (incl. chaning the Colors etc)
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Soooo, OBE (OneButtonEnhancement) V0.2 is out and updated in the Steam Workshop =========== Changelog =========== Changes with: V0.2 Vehicle Interaction added Compability with Tanoa DoubleDoors added (grml... BI! y u do dis) Detection of Fence-Gates improved DevTools added (Check out the !Workshop Folder in your Arma 3 Directory and read the ReadMe.txt, if you want to add your Vehicles to it) overhauling of several scripts SERVER KEY UPDATED! Don't forget to update it Some Sloth's added as my Desktop Background
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Sooo, V0.2 with A3-Vehicles support is currently tested by some slav... helpful peoples. Planned Release: Tomorrow evening. So long o7