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Everything posted by Stagler
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@ SAS: Task Force Black Campaign by Stagler An 8 mission campaign following the actions of the SAS Task Force Black as they attempt to track down and eliminate a fundamentalist terrorist group in Chernarus after the US intervention. After playing Sick1's excellent seal team six missions. I thought why should the US get all the clandestine action in Chernarus? Action-Stealth style single player missions with a small British Special Forces squad conducting counter insurgency operations in Chernarus and Podagorsk and supporting regular British units and US units on operations. Installation: Place the campaign pbo file into your campaigns folder in the ARMA 2 directory Notes:This campaign does no way relate at all to the real life activities task force black who were conducting counter insurgency during the Iraq war 2003. It is all fictional garnished with a little bit of action game storytelling. It isnt meant to be entirely realistic and is more for people who enjoy stealth missions such as Sick1s campaigns and Call of Duty. There are lots of addons, sorry, but there isnt a cohesive british forces addon at the moment. Credits are to all the addon makers who made it possible for me to make this. Sick1 for the insipriation and help on making it, Aeneas2020 for letting me see his units earlier and the FDF team who made the beautiful Podagorsk. I would also like to thank Draper for his air support script. Thanks to Aeneas2020 for that picture. UPDATE VERSION 1.5 v1.5 Download ARMAHOLIC Download Changelog I have removed dependencies on all weapon packs. This only requires now : Extra units and vehicles by Mushroom Desert Mercs by Schnaps SJB SAS by Jackal FDF Podagorsk by FDF team GIG_SCUD by Drew RAF Chinook by Smiley Nick Any problems or bugs. PM me. Required Addons: (http://www.armaholic.com/page.php?id=6421 extra units and vehicles by Mushroom, http://www.armaholic.com/page.php?id=6471 desert mercs by Schnaps, http://forums.bistudio.com/showthread.php?t=92748 SAS by SJB, http://www.armaholic.com/page.php?id=8791 FDF Podagorsk by Goeth, http://www.armaholic.com/page.php?id=6232 RAF Chinook by Smiley Nick, http://www.armaholic.com/page.php?id=8495, GIG_Scud ported by Drew)
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Rathole works fine if you dont go charging into an anti-aircraft vehicle filled area like your unfortunate wingman does. Stand off about 1km and use your thermals to observe the Vulcans and snipe them with your Vikhr missiles. I have finished the mission at least twice, but the wingman doesnt stand much chance flying straight into that nest of vulcans.
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Some still need some tweaks before they are ready. Ambush is being very difficult 🤣
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We have remade all 31 original SP missions that were included in OFP and in previous CWR releases. Cheers.
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CUP will be the main dependency of the MOD, as most of the era appropriate vehicles are already in there. The USSR troops will use KLMK and khaki M88 uniforms.
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Stagler replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome. Cheers shay -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Stagler replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not sure if this is been an issue that has already been raised, but no tracked or static vehicles appear under the RHS factions. Cheers. -
ARMA 3: Conflict '85 - A CUP expansion
Stagler replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yeah I think the colours aren't de-saturated enough, the camouflage pattern is also a tad small as well. -
Iron Front in Arm3 LITE - preview versions
Stagler replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice to see they kept the SG in. :) -
Is it just me or are some of the new weapons lacking the weapon "tail" sounds after firing that is present in normal A3 weapons?
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Community Upgrade Project - CUP Terrains
Stagler replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys. Im noticing a big variation between the "near" ground texture colour, the "mid", and the actual satmap on Kolgujev. I would suggest using an alternate ground texture - maybe one from Altis, which is more similar to the satmap colour. Please see below for reference: satmap is much browner: http://images.akamai.steamusercontent.com/ugc/262714246053177551/1B35FA284C497FD22CF1C91B4E3741BEA874C93D/ See between "mid" and "near": http://images.akamai.steamusercontent.com/ugc/262714246053178294/65EE5DEB1818F22090119479820F9D1ECAA03877/ "near" is very white: http://images.akamai.steamusercontent.com/ugc/262714246053177949/C8A86F01EA7DCB75A619DAF597E5C8E769950E00/ -
[IceBreakr/IBIS] Isla Abramia for A3
Stagler replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cheers icebreakr. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Stagler replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What would be neat, is like when you do a hostage rescue mission, when you generate a kill the HVT mission it actually chooses a HVT from the side your playing against - not just a CSAT/AAF/NATO one. When you do a rescue mission it chooses a unit from the side your playing as. -
RHS Escalation (AFRF and USAF)
Stagler replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's not AA, that's actually AT-14 Kornet ATGWs. Also, the KA-52 has AT-16s :) True story.- 16577 replies
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Orshanets terrain 12.8x12.8km (Ukraine)
Stagler replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Its not that its better or not for PvP. If the objects are not configured or built right the AI can see through them. Im sure CUP will fix this over time though, I don't know if shelestov uses any of his own custom vegetation in the map or pulls from CUP and the base game. -
Not a bad punt for a first shout. However I would recommend loosing the dependencies on IBR and replacing it with default or AiA buildings/foliage to ease compatibility and cut errors.
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RHS Escalation (AFRF and USAF)
Stagler replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cheers for the report Maquez. This issue has been fixed in the latest build. :)- 16577 replies
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[SP][Campaign][RHS] The East Wind RHS Remake
Stagler replied to DenyWilCo's topic in ARMA 3 - USER MISSIONS
You should be able to take full advantage of the reworked guerillas in the next patch as well then ;) -
Nice work mate.
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RHS Escalation (AFRF and USAF)
Stagler replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Indeed it is, you are squad leader, its up to you to disembark your squad from the truck. That's what the get out waypoint does, gets you out of the truck. Its been that way since OFP, you have to order your squad members out of the truck. :) Also, it has come to my attention that people give up this mission and say "oh it doesn't end", well it does, when all soldiers in the town are dead. Find them and kill them, its not meant to be a cakewalk. Do a thorough job. :)- 16577 replies
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Kunduz, Afghanistan [10km] v1.20
Stagler replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does the AI still shoot through the crops? Haven't updated in a while. -
Orshanets terrain 12.8x12.8km (Ukraine)
Stagler replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Swift and deadly most probably hah. -
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RHS Escalation (AFRF and USAF)
Stagler replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Ha, this +9000. Standalone package combining mods would be superior.