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CatBook-Yi23332 started following lao fei mao
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Is BIS going to still developing Arma 3 after Tanks DLC?
lao fei mao replied to esfumato's topic in ARMA 3 - QUESTIONS & ANSWERS
ArmA3 is aging, shoud stop developing any new DLC or Expansion, focusing all energy on the ArmA4 pls. -
DCS is indeed an alternative place to go for ArmAers.
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DCS 2.5 uses the "Speed Trees". Arma4 should use it too.
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why im tired of arma 4 topics & why im against arma 4
lao fei mao replied to lato190's topic in OFFTOPIC - Games & Gaming
BI may learn ED to treat the DCS world. No need to set up brand new islands for each generation Arma, just evolve the game engine and update old islands. Like dcs 1.0 to1.5 then 2.0 and then 2.5, and all dcs pilots were amazed at the 2.5 's big change upon 1.0. As the time gos by, the PC hardware performance improves vastly, we may use new engine to expand area of Chernarus /Takistan /Altis, or Improve their terrain details to GTA5 or Ghost Recon Wild's level.- 24 replies
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---------- Agree, ArmA4 should bring us real horizontal line instead of a circle viewdisance line. GTA5 had a good deal with it.
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If it's possible to improve the map size to 1000km X 1000km? Look at the viewdistance at 40KM, very beautiful !!!. Look a lot like the DCS Nevada.
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giorgygr started following lao fei mao
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[CLOSED] FFAA V6 (Spanish Army Mod)
lao fei mao replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great mod,but please upload it into steamwork. -
BloodLust (Version 2022.04.13)
lao fei mao replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
----Sure,each ammo has its own hit value, and you may find many hit effects are correlated with the bullet hit value in the bis particle effect config.bin, such as " size[] = { "2*(hit/50 + 0.2)", "3*(hit/50 + 0.2)" };" So I think you may use only "hit" represents the hit value. I actually used such forumla to make a bloodmist addon 3years ago. But you did better, for the first time we can see the blood splashs on the wall or other objets. -
BloodLust (Version 2022.04.13)
lao fei mao replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would it be possible correlate the blood splash size on the wall with the ammo hitvalue?Such as the b_127x108_ball deserves much larger one then the b_556x45_ball -
And I've found a bug too. When you hold the pistol from stand to duck (Press "X"), the pistol gonna disappear for a second.
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PIP scope and daylight laser pointer source
lao fei mao replied to bad benson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Upload it again, please. Your PIP concecpt is great. You may included it in your AEM like the laser you did. -
POOK SAM PACK (May 2022)
lao fei mao replied to hcpookie's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wonderful SAM....But the tail smoke effect should really be improved, expecting the next update.And may you could use Steam as your mod distribution platform. Thanks your works. -
1.24 weapon exaggerated sway got fixed
lao fei mao replied to lao fei mao's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The mod is obsolete, discard it.And use this new one: https://mega.nz/#!SU4XxQqb!INEiE8Rb7D_P6kkpF0wtH7pDfiRPPUmL2ieG9ulXNh8,using BIS's new parameter, won't affect any of your avatar's anim -
I like the mission type.But you shouldn't use the obsolete RHS:Escaltion, but the RHS:AFRF and RHS:USAF
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Pilot view not centered (camera source in rtm?)
lao fei mao replied to x3kj's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Well, the bottom reason is the memorypoint(name"pilot) of character's 3D model is not center, slightly left side. You may open the BI's character model template, and check the "pilot" memory point's coordination. I don't know if it is the intention of BI or not. But it really sucks. Beacuse of this, RHS's helicopter or jets has same issue. You may tweak this by revise rtm file, let the head slight turn right.