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3157 ExcellentAbout icebreakr
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Major
core_pfieldgroups_3
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handguns, rifles & tactics :)
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Investor, Game-developer
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http://www.icebreakr.info
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Level designer, creator, mil-sim gamer
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icebreakr
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SBPTeam
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Slovenia
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Tonight's op on Maltempo v0.7: BLUFOR Factions: SBP Team Clan CAP Lance Corporal Liru Team 2 HGZ OPFOR: Rogue Faction Sons of Veglia
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[IceBreakr/IBIS] Maltempo: Gates of Everon
icebreakr replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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[IceBreakr/IBIS] Maltempo: Gates of Everon
icebreakr posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I've been working on a project "Gates of Everon", representing real-life version of Everon aka Croatian island of Krk where I live for the past decade. It features the bridge to Krk and small portion on Northeast island with the Airport. It was made only for mission "Operation Pontis" for 2HGZ & SBP Teams, but I'm willing to release it to public if there will be enough support from the community. Its 12800m x 12800 terrain (12.8 square clicks or 7 by 7 miles). Map: Screenshots: How to support the project? Patreon: https://www.patreon.com/icebreakr Paypal: https://paypal.me/icebreakr -
icebreakr started following Operation Pontis [2HGZ & SBP]
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[Transmission Begin] Mission Name: Operation Pontis Location: Northeast Krk Island, near the Krk Bridge, Croatia [Terrain "Maltempo: Gates of Everon"] Date: October 24, 2024 Time: 2100 CET hrs Tonight 2HGZ (2. hrvatski gardijski zadrug) and SBP (Slovenian Black Panthers) will engage enemy forces on "real island of Everon" on the map "Maltempo: Gates of Everon". Situation: An so far unknown, well-equipped faction Sons of Veglia has launched a surprise invasion on Krk Island, airlifting troops and seizing control of Rijeka Airport (designated Omega Point). In a matter of hours, they fortified strategic positions around the Krk Bridge and along the coast, cutting off our access from mainland. Initial reconnaissance reports indicate that the enemy has entrenched themselves at key locations within a 5km radius of the Krk Bridge, severely limiting our ability to penetrate the island. We must act swiftly before their reinforcements arrive and further solidify their hold on the region. You are part of a joint Slovenian-Croatian task force, and our mission is to liberate six key objectives around the Krk Bridge to secure a path to the island and prepare for the assault on Omega Point. Our FOB is near Krajevica as engineers are hastely preparing a heliport near Lake of Tribalj. Grobnik runway is out - was hit by enemy arty. Mission: Your task is to: Neutralize enemy defensive positions within a 5km radius of the KrkBridge. Secure 6 strategic objectives (detailed below) held by the enemy to regain control of the bridgehead and nearby zones. Once the area is secured, prepare for an assault on Omega Point to liberate Rijeka Airport and sever the enemy’s supply lines. Enemy Forces: The enemy is an a new faction with access to modern weaponry, including mechanized infantry and possibly light armor. Expect anti-aircraft emplacements, heavy machine guns, and well-defended positions at each outpost. Their command structure is unknown, but communications intercepts suggest they are awaiting reinforcements, so time is critical. Rules of Engagement (ROE): Weapons are free. Engage all hostile targets. Minimize civilian casualties and damage to infrastructure, especially the Krk Bridge, as it is vital for our advance. Bridge can be destroyed, so be careful. Enemy Intel: The Sons of Veglia are a new fanatical group claiming descent from Krk’s ancient rulers, led by the eccentric "Count Veglia." aka Ivan Litgović. Obsessed with restoring the island to its medieval glory, they wear a bizarre mix of red camo and modern tactical gear. Despite their theatrics, they’re well-armed and dangerous. In a daring raid, they stormed the Krk Bridge, calling it the "Gate of Destiny," and seized control before anyone could predict such action. Under the cover of night, they followed up with a bold assault on Rijeka Airport, overpowering security forces and turning it into their stronghold. Now they control key strategic points on the island, using guerrilla tactics to defend their new domain. Our mission: shut down this medieval fantasy before it becomes a real-world nightmare. Objectives: Good luck soldiers. Future of island and bringing peace to this beautiful homeland of yours is in your hands. [Transmission End]
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I want to make a new item that would display distance in meters to three objects placed on map, named c1, c2 and c3. If any of players would have that classname ("item_locator") it would show up when the map is open this distance written in top left corner? How do I do that? Script I have so far, but uses a hint and that is not optimal for multiplayer environment, as I want the item owner to be the only one with that information displayed? // Define the player and the objects private _player = player; private _obj1 = c1; private _obj2 = c2; private _obj3 = c3; // Check if the player has the item "case_locator" if ([_player, "case_locator"] call BIS_fnc_invHasItem) then { // Get the distances to the objects private _dist1 = _player distance _obj1; private _dist2 = _player distance _obj2; private _dist3 = _player distance _obj3; // Display the distances as hints hint format [ "Distances to objects:\nObject 1 (c1): %1 meters\nObject 2 (c2): %2 meters\nObject 3 (c3): %3 meters", round _dist1, round _dist2, round _dist3 ]; } else { hint "You don't have the case_locator item!"; };
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[IceBreakr/IBIS] FAP Units (Foes & Allies Pack)
icebreakr replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1.6 updated Changes mostly on Alienz units (also available as standalone pack in Steam Workshop): - fixed: placement of Alienz faction in Zeus now possible - added unit 3DEN preview pictures - improved alien weapon sounds - fixed: volume of tank tracks - improved heatray on Zeta Mothership -
Ahh mod should move it to A3, even A3 is more than 10 years old 😉 A2 is completely obsolete by now.
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Update coming today. - fixed: placement of Alienz faction in Zeus now possible - added unit 3DEN preview pictures - improved alien weapon sounds - fixed: volume of tank tracks - improved heatray on Zeta Mothership
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Tonal Island for Arma 3
icebreakr replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I've given creation of buildings to two (or three?) separate guys and yeah.... I got nothing. I guess this project will have to wait on better times (A4)... also not enough Patreons to wrap up some interesting projects... will have to focus on other stuff if this doesn't change. -
[IceBreakr/IBIS] Pilanesberg, South Africa
icebreakr replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Pilanesberg was almost ready for release but as you can see I didn't go through and took a pause from A3 during summer. Patreons dropped to mere $30/month ... so yeah. I will start some commercial stuff now. -
[IceBreakr/IBIS] Project Yulakia
icebreakr replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
will check, can yo provide more info on my discord? http://discord.gg/0at5rHYr1sy2Mp8y under #yulakia-bugreport -
[IceBreakr/IBIS] Project Yulakia
icebreakr replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If any mods could move this to COMPLETE section that would be swell 😉 -
[IceBreakr/IBIS] Pilanesberg, South Africa
icebreakr replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
We're revisiting this project this Sunday, test mission. -
[IceBreakr/IBIS] Project Yulakia
icebreakr replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Newly painted bunkers: New road connecting central east Yulakia: Updating to 1.0beta3 after tonights Slovenian Black Panthers MP operation. Changelog: - airport ILS configurations for AI - new road connecting Central East Yulakia with border pass on the bridge near the Nuclear Plant - new variants of metal bunker - added some paths to farms and couple of radars - a looot of bugs fixed (bugreporters thank you!) -
[IceBreakr/IBIS] Project Yulakia
icebreakr replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Added the border map to the Workshop images & first post of this official post.