

dragonfire43560
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Everything posted by dragonfire43560
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
dragonfire43560 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What are the faction names for prairie fire and GM? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
dragonfire43560 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
more realistic cookoffs, fire damage for crew -
ACE3 - A collaborative merger between AGM, CSE, and ACE
dragonfire43560 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any word on the fire/vehicle cookoff rewrite? Im super excited about that. -
RHS Escalation (AFRF and USAF)
dragonfire43560 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ahhh ok thanks. I was looking in vehicles and weapons- 16525 replies
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RHS Escalation (AFRF and USAF)
dragonfire43560 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I did! I poked around in the arsenal and didnt notice anything new- 16525 replies
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RHS Escalation (AFRF and USAF)
dragonfire43560 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Maybe im blind, but i downloaded it and dont notice anything different? Certainly nothing "cold war" or "chechnya"? What are some of the bigger things you guys are referring to?- 16525 replies
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RHS Escalation (AFRF and USAF)
dragonfire43560 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
UMMM what? Link please? Whats in it?- 16525 replies
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RHS Escalation (AFRF and USAF)
dragonfire43560 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it in the plans to add earlier US stuff like m16a2s and m60 pattons? Not a suggestion, just wondering- 16525 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
dragonfire43560 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
PLEASE this. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
dragonfire43560 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What would be an amazing addition to this is an improvement to the "cook off" module where isntead of exploding, vehicles have a change to just catch fire and slowly burn. The fire could do damage to the people inside as long as they are in it. This mod does it somewhat https://steamcommunity.com/sharedfiles/filedetails/?id=1352522482 But its kinda janky and the vehicle being on fire doesnt hurt everyone inside. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
dragonfire43560 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks! I cant really understand how to do it though. I cant find staticData.sqf. Is this something in the editor? -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
dragonfire43560 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to filter out what missions are auto generated for you? Such as if you only want to get "Clear the town" missions? Also, in order for missions to be genrated, you have to have an AI Commander for your players side correct? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
dragonfire43560 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So it doesnt seem like the cookoff probabilty setting is working. No matter what I set it to, even .1 vehicles ALWAYS cook off when they die. Any way to fix this? Its happening with CUP, GM, and vanilla -
commanding All-in-One Single-Player Project
dragonfire43560 replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
AI looks great! Any estimate on release? -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
dragonfire43560 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are the GM factions (east and west germany) still not working? Im trying to use their classnames, gm_ge_army and gm_gc_army but they arnt being recognized. -
RHS Escalation (AFRF and USAF)
dragonfire43560 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does this mod play nice with the new GM DLC? Specifically damage model?- 16525 replies
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a.i. Tactical Combat Link - TypeX
dragonfire43560 replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh oops, i didnt do that. So whats the correct way of loading the mods? Do I have to add it as a local mod with the arma 3 launcher? -
a.i. Tactical Combat Link - TypeX
dragonfire43560 replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys, just to make sure I installed this right. I stuck both the @TCL folder and the UserConfig ( I think thats what it was called?) in the main arma 3 directory. DO I have to load the @TCL folder as a local mod with the arma 3 launcher? Or just use the launch parameter included in the readme? -
Does this mod play well with RHS units? Or are the damage models too different?
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
dragonfire43560 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys, questions 1. When you set the "army" size, like say brigade, company and it says like 200, 300, 50. Is that the number of individual SOLDIERS? or is it GROUPS? How does it take vehicles into account? Is one tank 3 soldiers? Or is the whole tank counted as 1 unit? 2. Does this support GM DLC? Or does ALIVE have to be updated for it? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
dragonfire43560 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Question, Should I enable ACE spalling if I use RHS? Since I think RHS has its own spalling script? -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
dragonfire43560 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to make a single player version of the Squad/AAS gamemode? Will the AI know to attack the sectors sequentially? Or is it strictly a PVP thing? edit: So i watched the video that shay posted, but I cant get it to work like he did. Everything is fine but the AI that spawns does NOT attack the objectives. They just sit in place at the main base spawn. Im using project opfor factions (mid east militia and afghan army) -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
dragonfire43560 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does alive SP persistence save the position of every profiled AI/vehicle on the map? Or does it regenerate those everytime you load up the file? ALso, what about if you drop a weapon on the ground somewhere in the map, will it save that? Basically how "detailed" is the persistence? -
How do you open up the tablet?
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
dragonfire43560 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does this mean single player/LAN perisistance and saving works now on the steam workshop version?