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Everything posted by DnA
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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
DnA replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
We have just removed the Steam branch access code for Profiling on the client / server apps. It should not affect anyone already on there, but may be easier to find 💡 -
14-09-2022 EXE rev. 149941 (game) EXE rev. 149941 (Launcher) Size: ~75 MB ENGINE Fixed: Some HashMap commands had an inconsistent return type Added: getOrDefaultCall script command to HashMap - FT-T167434 Fixed: allMissionObjects would not return objects of a certain type Fixed: entities would not return certain kinds of objects Fixed: nearestObject did not return certain types of objects Fixed: nearestObjects ignored typeless objects, such as the ATM machine which is part of a building - FT-T167444 Fixed: Terrain Builder being unable to connect to the x64 game binary Added: -setThreadCharacteristics start parameter Fixed: deleteVehicleCrew was not always deleting crew - FT-T167473 Added: "animated" named property to the buoyancy LOD
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SECREPs will signal the update of main branch for anti-cheat / security only. Typically this means only BattlEye files were changed, and the game is not changed itself. ---------- Post added at 15:26 ---------- Previous post was at 15:23 ----------
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07-09-2022 EXE rev. 149907 (game) EXE rev. 149907 (Launcher) Size: ~97 MB ENGINE Tweaked: fullCrew will now also return the assigned unit to the vehicle's position Fixed: radioChannelCreate and radioChannelSetLabel did not localize the labels Tweaked: EPEContactStart and EPEContact will now return the impact reaction force vector and point of impact in world coordinates Fixed: Previous helicopter hopping fix was applied too soon during landing Tweaked: isSameAs was renamed to isEqualRef Added isNotEqualRef script command Added: getCorpse script command - FT-T167380 Fixed: Crashes caused by 'invalid' floating point rounding behavior on Linux Tweaked: lbSetSelected now accepts an array of indexes as well as an optional parameter to force the Event Handler - FT-T167375 Fixed: AI would ignore waypoint completion radius - FT-T167056 Fixed: AI pathing would try to reuse an old path even if it is far away Fixed: Preprocessor handling of nested if/ifdef - FT-T166710 Fixed: canAddItemToUniform/Vest/Backpack alternate syntax did not check the correct container Tweaked: Added alternative syntax to getDirVisual - FT-T167414
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Full changelog and SPOTREP
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01-09-2022 EXE rev. 149863 (game) EXE rev. 149863 (Launcher) Size: ~93 MB DATA Tweaked: Various reported translation issues ENGINE Fixed: Potential failure to auto detect CPUCount on Linux Fixed: Thermal Imaging not working if airTemperature is negative Fixed: Crash when navigating a multiselect ListBox using arrow keys Fixed: missionProfileNamespace was not always available at the start of the mission - FT-T167316 Fixed: Broken old syntax of allowCrewInImmobile - FT-T165584 Fixed: The incoming missile sound tweak affected some community mods in an undesired way - FT-T163245 Fixed: LBSelChanged fired when there was no actual selection change Fixed: LBSelChanged did not fire in multiselect ListBox on Ctrl + Space Fixed: lbSelection was not updated inside the LBSelChanged Event Handler - FT-T167219 Fixed: nearestObjects did not detect some types - FT-T167313 Tweaked: LBSelChanged Event Handler will return an additional array of multi-selections for LB_MULTI controls Fixed: lbSelection returned the wrong index for the first row Added: New script command isSameAs - FT-T167311 Tweaked: Both laserTarget and isLaserOn can now be used with vehicle turrets - FT-T167317 Tweaked: It is now possible to override the volume of played sound via the SoundPlayed Event Handler by returning a number from 0 to 5 - FT-T167315 Tweaked: allObjects is extended to include triggers and ordered vehicles Tweaked: Default Thermal Imaging contrast reduced a little bit again Added: getTIParameters / setTIParameter script commands to adjust Thermal Imaging contrast Added: assignedVehicles script command - FT-T153136 Added: assignedGroup script command Tweaked: addVehicle will now soft-force the correct group on the already added vehicle Tweaked: leaveVehicle will not unassign the group from the vehicle, if the group is not the same group the vehicle is removed from
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The audio changes which delayed Development branch updates are now partly published. As with most of these large tasks, this is ongoing work and so the current state is not considered final (in some places it may be worse for a little while). Effectively the core foundations are in place and now each individual asset needs tuning and fixing. We feel it will improve the soundscape in the final game :622: Senior audio team member Ondřej Matějka goes over the details:
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24-08-2022 EXE rev. 149816 (game) EXE rev. 149816 (Launcher) Size: ~90 MB DATA Added: Translations for new 2.10 texts
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Full changelog and SPOTREP
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RC testing of update 2.10 has begun ended - thanks! Steam branch access code: Arma3Update210RC Arma 3: ~520 MB / Arma 3 Server: ~132 MB Area of focus (pseudo-changelog) Tweaked: Thermal Imagery enhancements Added: Editing terrain heightmaps by script (use with care) Added: Editing terrain Locations by script Added: Local-only Eden Editor objects Added: Plenty of new script commands and Event Handlers
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13-07-2022 EXE rev. 149685 (game) EXE rev. 149685(Launcher) Size: ~82 MB ENGINE Tweaked: getResolution command output was extended with the current texture quality value Added: getEventHandlerInfo script command - FT-T166230 Fixed: Non-English TreeView search was not working as expected (Eden Editor fix is coming next) - FT-T118270 Tweaked: Added an option to play playSoundUI through the effects channel Tweaked: Logging to Windows dedicated console log is now asynchronous - FT-T155902 Added: diag_drawMode "Wire" wireframe mode - FT-T163437 Tweaked: Added support for mission and music event handlers to the getEventHandlerInfo command
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06-07-2022 EXE rev. 149645 (game) EXE rev. 149645 (Launcher) Size: ~114 MB DATA Fixed: Player rank in 2 "First Contact" scenarios Fixed: Script error on Eden Editor undo for the decon showers - FT-T162775 Added: Local-only objects to Eden Editor statistics Fixed: Modules always being listed as 0 in Eden Editor statistics Added: Helper script function BIS_fnc_setRain ENGINE Added: Savegame serialization for terrain heightmap editing Tweaked: Thermal Imaging temperature offset of trees Fixed: setTerrainHeight adjustObjects parameter being ignored Added: "OnChildCreated" Display Event Handler Added: isSteamOverlayEnabled script command Added: ctrlSetURLOverlayMode and ctrlURLOverlayMode script commands Added: overlayMode Control config parameter Tweaked: isEqualTypeAll and isEqualTypeArray will return false instead of an error if input is not an array Tweaked: Excluded footsteps from the "EntityCreated" event Tweaked: lineIntersectsSurfaces now returns selections as an array - FT-T166368 Added: ctrlSetShadow and ctrlShadow script commands Tweaked: ctrlSetAngle and ctrlAngle now support CT_ACTIVETEXT Controls Tweaked: Lights with dayTime and flare now automatically increase their brightness during daytime in order to stay visible - FT-T161893 Tweaked: Objects attached to a unit now stay attached when entering a vehicle - FT-T162552
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29-06-2022 EXE rev. 149605 (game) EXE rev. 149605 (Launcher) Size: ~75.5 MB DATA Fixed: Static weapon visibility in spectator mode - FT-T165786 ENGINE Fixed: Buildings with an empty replaceDamaged parameter, but with a destruction animation, did not trigger the "BuildingChanged" Event Handler - FT-T122234 Added: Terrain Locations can now be edited like dynamically created ones (see createLocation for relevant commands) - FT-T154323 Fixed: Clicking on scrollbars in ControlGroups was not working
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22-06-2022 EXE rev. 149590 (game) EXE rev. 149590 (Launcher) Size: ~90 MB ENGINE Tweaked: Added alternative syntax for allowCrewInImmobile - FT-T165584 Fixed: Freeze when calling nearestObject with a position that was close to the edge of the terrain Tweaked: Voice over Net is now by default handled via the server instead of peer-to-peer (a server option exists to switch it back) Tweaked: Vehicles now change locality to the effective commander if no driver or copilot are available - FT-T153212 Fixed: Combobox entries were not properly clickable if the list was bigger than its parent control Tweaked: Publishing a scenario to Steam Workshop now adds tags for used DLCs by default Fixed: Redundant nulls returned by the agents script command - FT-T75506 Fixed: isNull did not support agents Fixed: Floating ground weapon holders after building collapses (WIP) - FT-T63050 Added: Ability to edit the terrain heightmap via script (setTerrainHeight / getTerrainHeight - please read the disclaimers) Added: getTerrainInfo script command - FT-T151907 Removed: diag_setTerrainHeight / diag_getTerrainHeight were replaced by non-diag variants
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15-06-2022 EXE rev. 149538 (game) EXE rev. 149537 (Launcher) Size: ~89.5 MB KNOWN ISSUES Using the nearestObject command at the [0, 0, 0] position will freeze the game DATA Tweaked: Ambient temperatures on Livonia, Malden and Tanoa to match their geolocation better (especially in relation to recent Thermal Imagery improvements) - FT-T160044 Fixed: Nyx returned an incorrect number of available seats for some of the variants Tweaked: Rear view camera on AMV-7 - FT-T164530 Fixed: DAR rocket pod was missing its MFD icon on AH-99 Blackfoot - FT-T164611 Added: SQFC Bytecode files for Functions_F and UI_F were reintroduced ENGINE Fixed: Modded Eden Editor compositions are now also listed in Zeus Tweaked: "EntityCreated" Event Handler now does not fire for CfgNonAIVehicles types Fixed: Thermal Imaging adjustment during nighttime and overcast skies Added: filePatchingExceptions[] server config option Added: CargoTypeWhitelist for Vehicle-in-Vehicle transport Added: Turret config ballisticsComputerOverride option that can force turret ballistics computer capabilities regardless of the used weapon Added: "Unlisted" visibility setting to Scenario and Composition Workshop uploads - FT-T163573 Fixed: Ammo "HitPart" Event Handler received mixed up normal/components parameters when hitting terrain Fixed: Helicopters 'hopping' when landing due to telling AI to disembark Fixed: Placing custom compositions in Zeus not working since the previous update Fixed: Linux server autodetecting cpuCount as the number of threads instead of the number of cores Tweaked: Improved performance of nearestObject if the desired object is close to the source position Tweaked: Improved performance of nearestObjects, nearObjects, nearestTerrainObjects when scanning a large area Fixed: onUnload was not called when a title effect display was destroyed - FT-T78917 Tweaked: Improved performance of isFlatEmpty when objects blocking the space are close to the center Tweaked: Improved performance of nearSupplies when scanning a large area Tweaked: Improved performance of nearRoads when scanning a large area Added: Alternative syntax to the resize command - FT-T165862 LAUNCHER Tweaked: Header text of Launcher HTML preset files in order to better explain how to import a preset
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02-06-2022 EXE rev. 149421 (game) EXE rev. 149421 (Launcher) Size: ~77 MB KNOWN ISSUES Missing bin/Cfg3DEN/Compositions pop-up when opening Eden Editor (you can just click it away) ENGINE Tweaked: setPiPEffect now supports all possible Thermal Imaging modes Fixed: Thermal Imaging could get stuck as a dark image Added: Ability for mods to distribute Eden Editor Compositions in their data Tweaked: Unauthorized Headless Client log messages now also include the IP address
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25-05-2022 EXE rev. 149405 (game) EXE rev. 149405 (Launcher) Size: ~85 MB DATA Fixed: Script error on the Military Coffin (Flag) on Eden Editor undo - FT-T162775 Tweaked: Environmental sounds of insects and birds are muted when RainParticles snow=1 (mod support, no vanilla snow coming) - FT-T64553 Tweaked: BIS_fnc_scriptedMove now supports a group parameter - FT-T164620 Added: Arma Reforger menu color preset Added: Arma Reforger controls preset (in so far possible to replicate) ENGINE Tweaked: "IncomingMissile" Event Handler now provides the actual missile as argument Fixed: Flag cloth would not animate on vehicles in 1st person view in some cases - FT-T164798 Added: "EntityCreated" and "ProjectileCreated" mission Event Handlers - FT-T124460, FT-T155096 Added: autoAdjustTexture config parameter to RscShortcutButton to improve texture alignment - FT-T164820 Fixed: Eden Editor script error when the undo action is used - FT-T162775 Tweaked: RscShortcutButton TextPos class has received an optional forceMiddle config parameter - FT-T165085 Added: title attribute support for <img> and <a> HTML and diary tags - FT-T156361 Fixed: Diagnostics binary unable to start due to a shader error Tweaked: onFlare.sqs script now receives the flare projectile as argument Tweaked: Added an explosion source projectile parameter to the "Explosion" entity Event Handler Added: Support for a diary record icon to createDiaryRecord and setDiaryRecordText - FT-T160326 Added: setTurretOpticsMode and getTurretOpticsMode commands Added: allDiaryRecords script command Fixed: Weapon OpticsInfo thermalResolution / noise parameters were not read Fixed: "OpticsSwitch" Event Handler did not trigger when animations changed the camera view - FT-T165310 Fixed: The amount of surface dust generated from ammo impacts ignored surface humidity
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18-05-2022 EXE rev. 149361 (game) EXE rev. 149361 (Launcher) Size: ~82 MB DATA Fixed: BIS_fnc_3DENNotification was playing the notification through the radio channel - FT-T159739 Fixed: BIS_fnc_3DENNotification will now only play sound if used outside of Eden Editor - FT-T159739 Tweaked: Character turning in BIS_fnc_scriptedMove was improved - FT-T164620 Fixed: Abandoned vehicles would respawn only one time when using the respawn module - FT-T123940 Tweaked: Thermal light influence on Viper, CTRG and Ghillie uniforms (in reaction to engine TI tweaks) ENGINE Tweaked: getOpticsMode and setOpticsMode now support changing the optic mode of the primary weapon, secondary weapon, or sidearm - FT-T124258 Tweaked: R2T now supports all Thermal Imaging modes (previously only BHOT/WHOT/GHOT) Added: playSoundUI script command Tweaked: Thermal Imaging overhaul (thanks also to Dslyecxi) Tweaked: awake script command is extended to add the ability to nudge dead characters in a temporary ragdoll state - FT-T73168 Fixed: Second argument in say, say2D and say3D was not optional - FT-T164790 Fixed: awake script command was not always waking up EPE objects Fixed: Floating dead characters and PhysX objects after a building collapse - FT-T63050
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04-05-2022 EXE rev. 149299 (game) EXE rev. 149299 (Launcher) Size: ~85.5 MB DATA Added: Selective remote execution of mission scripts - forums Fixed: BIS_fnc_scriptedMove function was upgraded to work with Arma 3 - FT-T164620 ENGINE Fixed: Wrong return type for setAutonomous - FT-T164475 Added: nearestMines script command - FT-T163398 Tweaked: Adjusted star visibility in Image Intensification night vision - Reddit Fixed: trim command not behaving correctly if all except the first character is trimmed off Fixed: OpticsSwitch Event Handler could fire when zooming in a driver seat Added: Script command allObjects - FT-T164242 Added: "Resolution" Post Processing effect
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26-04-2022 EXE rev. 149274 (game) EXE rev. 149274 (Launcher) Size: ~76 MB DATA Fixed: Zeus side selection in UI was not working properly - FT-T156738 Fixed: Missing include in hold action functions ENGINE Fixed: Tweaks in the audio system (possible crash fix) Added: lineIntersectsSurfaces now returns selectionName and surface material - FT-T163473 Added: activeTitleEffectParams script command - FT-T164385
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21-04-2022 EXE rev. 149224 (game) EXE rev. 149224 (Launcher) Size: ~281 MB ENGINE Fixed: EnableAttackChanged group Event handler did not fire Fixed: Fleeing group Event Handler always provided true as argument Added: CommandChanged group Event Handler Fixed: High Command not working - FT-T163682 Added: Config Init Event Handler for CfgAmmo
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13-04-2022 EXE rev. 149201 (game) EXE rev. 149213 (Launcher) Size: ~332 MB DATA Fixed: LDF mine specialist was created with the wrong backpack type - FT-T163192 Fixed: LDF weapons crate spawning with an incorrect .45 magazine - FT-T163190 Fixed: Bearing mismatch in the Rhino MGS commander sight - FT-T163946 Fixed: Init script error in some objects types Fixed: Some of the CTRG units were missing role icons in the command bar - FT-T163146 Fixed: Init script error for Taru pods - FT-T164036 Fixed: Script error in a AI spawn module - FT-T154991 Tweaked: Hit registration on swimming and diving animations - FT-T163263 Tweaked: Materials on Kamysh and Gorgon turrets - FT-T163395 Fixed: NATO's speedboat minigun had a wrong rear gunner perspective when in aiming mode - FT-T163134 Tweaked: Expanded Virtual Arsenal itemSelected and itemDeselected Event Handlers so they also work with items and accessories Fixed: Error when stacked Event Handler code was too large - FT-T164036 Fixed: Graphical glitches in the damaged model of Land_i_Stone_HouseSmall_V2_F - FT-T163748 Fixed: Typo in RscDisplayMain - FT-T164000 Fixed: NFOV UI indicator on Titan launcher - FT-T71386 ENGINE Added: weaponsInfo script command Fixed: AI would calculate a path even if "PATH" is disabled via disableAI (experimental builds only) - FT-T160446 Fixed: Uniform/Vest/Backpack containers not listed in a dead character's inventory - FT-T163668 Fixed: triggerAmmo on grenades did not deal any damage - FT-T163630 Fixed: Mines did not trigger their "Deleted" Event Handler on explosion or deactivation Tweaked: Added a new alternative syntax for the emptyPositions script command Tweaked: New position names added to emptyPositions in favor of an alternative syntax
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