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151 ExcellentAbout thy_
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Staff Sergeant
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Male
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Brazil
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Biography
1984, writer and bike world traveler.
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thy_ started following I need a manual for the reforger scenario editor, MRL's in Global Mobilization are broken for doArtilleryFire, [COOP 5-23] Offensive in Kursk 2024 and and 1 other
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global mobilization MRL's in Global Mobilization are broken for doArtilleryFire
thy_ posted a topic in ARMA 3 - CREATOR DLC
Just a head up for the Global Mobilization team. What is NOT working: For some reason, any MRL from GM is NOT able to use commands like inRangeOfArtillery and doArtilleryFire: gm_ge_army_kat1_463_mlrs gm_gc_army_ural375d_mlrs gm_pl_army_2p16 gm_gc_army_2p16 Mags associated: gm_40Rnd_mlrs_122mm_he_9m22u gm_36Rnd_mlrs_110mm_he_dm21 gm_1Rnd_luna_he_3r9 In my tests, sometimes the animation of the turret starts but is 'canceled', returning to its initial position. I used the GM DLC with Arma 3 Original Content from Default DLCs and, to make things clear, later I tried isolating the GM but nothing was different. All GM MRLs look broken using BIS some artillery commands related. Disclaimer: MRL Fire missions work if using Waypoint > Advanced > Fire Mission, even though the animation looks broken in some angles when compared with the rocket smoke tracks. What is working: The howitzers are working okay, so it means: gm_ge_army_m109g gm_dk_army_m109 gm_gc_army_2s1 gm_pl_army_2s1 Cheers!-
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minefields [Release] Ethics Minefields
thy_ replied to thy_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ethics Minefields updated | Released v1.9 | Main topic message updated: Fixed known issue: UXO smokes were not shown in Dedicated servers; Improved the debug minefields colors based on the minefields side; Improved the script snippet from initPlayerLocal.sqf file; New folder structure to make the installation easier; Documentation has been updated (Nov, 17th); -
Download, Mission briefing, loadout, and more: https://steamcommunity.com/sharedfiles/filedetails/?id=3365964800 Languages supported: English and Portuguese. Support ACE Medical and ACRE2 Radios: More info on the Steam link above. This mission AI was dynamically built by CSWR:
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sandbox [Release] Controlled Spawn And Waypoints Randomizr (CSWR)
thy_ replied to thy_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
New video tutorial: How to sectorize the spawns and destinations! -
sandbox [Release] Controlled Spawn And Waypoints Randomizr (CSWR)
thy_ replied to thy_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
New video tutorial: Common destinations (move_public, move_restricted, move_any). As soon as possible, I'll drop a video about the Specialized destinations (hold, occupy, watch) -
ai mods compilation All Arma 3 Steam Workshop AI Mods Compilation List
thy_ replied to Gunter Severloh's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, Gunter. I just dropped a new video showing how powerful can be just one aspect of the CSWR: creating a basic army (soldiers and vehicles) As soon as possible, I will release videos about loadout customizations and specialized destination features such as Hold, Occupy, and Watch. 😉- 19 replies
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- ai compilation list steamw
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sandbox [Release] Controlled Spawn And Waypoints Randomizr (CSWR)
thy_ replied to thy_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
The main post has been updated with the CSWR video tutorials playlist! I just released this one! I guess it's instructive as needed. Cheers! -
tutorial [TUTORIAL] How to Setup a Coop Mission
thy_ replied to thy_'s topic in Arma Reforger - Scenario Editing
If you want total control over who's playing with you, make your server mission private. If you want to hide Reforger Workshop content from console players, I don't think we can go through the current version. -
minefields [TUTORIAL] How to build random land minefields
thy_ replied to thy_'s topic in Arma Reforger - Scenario Editing
All your images are broken. -
Modify someone elses scenario AI spawns?
thy_ replied to swampfox424's topic in Arma Reforger - Scenario Editing
Yes, @swampfox424, you can select those enemy classes that can be considered to spawn. As Reforger is still in development and some tool paths are still changing, my advise to you is: to visit the checklist below and find the way to check/uncheck the enemy classes you want. Get familiar with the Workbench logic and everything will get easier for your next missions. -
I need a manual for the reforger scenario editor
thy_ replied to HELLO's topic in Arma Reforger - Scenario Editing
A complete one! -
minefields [TUTORIAL] How to build random land minefields
thy_ replied to thy_'s topic in Arma Reforger - Scenario Editing
I hope so! (I'm not in my place to test it now) -
sandbox [Release] Suicidal Doctrine Script
thy_ replied to thy_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Unfortunately, I'm working on new projects and I cannot do a fork with no-ACE It's easy, you must remove the code lines where the logic is used handcuffs (it comes from ACE features). It's not as easy as your first request. A way to do this is to work with classes, which can be a hard time for someone with no SQF experience 😞 This script was built for the mission to get only one suicidal threat. That's why it's not easier/faster to change it to insert many of them.- 14 replies
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tutorial [TUTORIAL] How to Setup a Coop Mission
thy_ replied to thy_'s topic in Arma Reforger - Scenario Editing
It's not a matter of this topic but the answer is around Chapters 1 and 2 of the main post. You need to load the things somehow in the early steps. -
How to change time of day in a mission?
thy_ replied to mr_centipede's topic in Arma Reforger - Scenario Editing
The entire process is described here: All you need to do is go there and search for: SCR_TimeAndWeatherHandlerComponent Time And Weather