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thy_

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About thy_

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  1. Just a head up for the Global Mobilization team. What is NOT working: For some reason, any MRL from GM is NOT able to use commands like inRangeOfArtillery and doArtilleryFire: gm_ge_army_kat1_463_mlrs gm_gc_army_ural375d_mlrs gm_pl_army_2p16 gm_gc_army_2p16 Mags associated: gm_40Rnd_mlrs_122mm_he_9m22u gm_36Rnd_mlrs_110mm_he_dm21 gm_1Rnd_luna_he_3r9 In my tests, sometimes the animation of the turret starts but is 'canceled', returning to its initial position. I used the GM DLC with Arma 3 Original Content from Default DLCs and, to make things clear, later I tried isolating the GM but nothing was different. All GM MRLs look broken using BIS some artillery commands related. Disclaimer: MRL Fire missions work if using Waypoint > Advanced > Fire Mission, even though the animation looks broken in some angles when compared with the rocket smoke tracks. What is working: The howitzers are working okay, so it means: gm_ge_army_m109g gm_dk_army_m109 gm_gc_army_2s1 gm_pl_army_2s1 Cheers!
  2. Ethics Minefields updated | Released v1.9 | Main topic message updated: Fixed known issue: UXO smokes were not shown in Dedicated servers; Improved the debug minefields colors based on the minefields side; Improved the script snippet from initPlayerLocal.sqf file; New folder structure to make the installation easier; Documentation has been updated (Nov, 17th);
  3. Download, Mission briefing, loadout, and more: https://steamcommunity.com/sharedfiles/filedetails/?id=3365964800 Languages supported: English and Portuguese. Support ACE Medical and ACRE2 Radios: More info on the Steam link above. This mission AI was dynamically built by CSWR:
  4. New video tutorial: How to sectorize the spawns and destinations!
  5. New video tutorial: Common destinations (move_public, move_restricted, move_any). As soon as possible, I'll drop a video about the Specialized destinations (hold, occupy, watch)
  6. Thanks, Gunter. I just dropped a new video showing how powerful can be just one aspect of the CSWR: creating a basic army (soldiers and vehicles) As soon as possible, I will release videos about loadout customizations and specialized destination features such as Hold, Occupy, and Watch. 😉
  7. The main post has been updated with the CSWR video tutorials playlist! I just released this one! I guess it's instructive as needed. Cheers!
  8. If you want total control over who's playing with you, make your server mission private. If you want to hide Reforger Workshop content from console players, I don't think we can go through the current version.
  9. Yes, @swampfox424, you can select those enemy classes that can be considered to spawn. As Reforger is still in development and some tool paths are still changing, my advise to you is: to visit the checklist below and find the way to check/uncheck the enemy classes you want. Get familiar with the Workbench logic and everything will get easier for your next missions.
  10. Unfortunately, I'm working on new projects and I cannot do a fork with no-ACE It's easy, you must remove the code lines where the logic is used handcuffs (it comes from ACE features). It's not as easy as your first request. A way to do this is to work with classes, which can be a hard time for someone with no SQF experience 😞 This script was built for the mission to get only one suicidal threat. That's why it's not easier/faster to change it to insert many of them.
  11. It's not a matter of this topic but the answer is around Chapters 1 and 2 of the main post. You need to load the things somehow in the early steps.
  12. The entire process is described here: All you need to do is go there and search for: SCR_TimeAndWeatherHandlerComponent Time And Weather
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