Marechal Lasalle
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Everything posted by Marechal Lasalle
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helicopter transport module Hermes Airlift Services Mod
Marechal Lasalle replied to Gunter Severloh's topic in ARMA 3 - ADDONS & MODS: COMPLETE
(via the script 1.91) absolutely all works flawlessly, I even put the dialogues in French, but for the night signal whether it is the ACE_Flare or an IR_grenade it does not detect, too bad for me. Otherwise, hermes airlift is just unique and easy to use via script or module. I even use displacement for parachuted insertions and it works great! SP Hermès Airlift has become indispensable for me. Thanks for this ! (and sorry for my English) -
perfect
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it works ?
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OPEX --> Script --> Gemini --> fnc_dynamicsimulation.sqf --> "Group" setDynamicSimulationDistance 1000; "Vehicle" setDynamicSimulationDistance 1000; I'm not sur I looked tomorrow if I find
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do you use the ACE mod ?
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helicopter transport module Hermes Airlift Services Mod
Marechal Lasalle replied to Gunter Severloh's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very useful mod. Thanks for your work! -
thank you for all your work that you offer us with OPEX for a long time, I wish you a good continuation, a big thank you for all the friend! ------------------- merci pour tous ton travail que tu nous offres avec OPEX depuis longtemps, je te souhaite une bonne continuation, un grand remerciement pour tous l'ami !
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@Guillaume Massé L'ami, tu peux changer de toi même ce n'est pas compliqué, j'ai fais personnellement pas mal de modif (base intégralement refaite en beaucoup plus petite, ajout de matériel que nous utilisons beaucoup, ajout de mine à fil aléatoire sur la map, ajout de véhicule, uniforme, etc etc) pour mon groupe car nous jouons beaucoup OPEX. Les modifications sont très accessible même ceux qui ne connaissent pas grand chose comme moi. Cordialement ---------------------------------------- Friend, you can change it yourself, it's not complicated, I personally made a lot of changes (integral base redone in much smaller, addition of material that we have a lot, addition of lead mine on random the map, addition of vehicle, uniform, etc etc) for my group because we play a lot OPEX. The modifications are very accessible even those who do not know much chosen like me. Cordially
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"Pending approval" alert
Marechal Lasalle replied to Gemini's topic in BOHEMIA INTERACTIVE: Web-Pages
Thanks a lot 😉 -
"Pending approval" alert
Marechal Lasalle replied to Gemini's topic in BOHEMIA INTERACTIVE: Web-Pages
I cannot see the topic "Opex" for 2 days also. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Marechal Lasalle replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi ACE team, I would like know for the Winter 2035 mod, how can we change the temperature? is that possible. Because we have temperatures incompatible with a snowy environment Cordially -
french armed forces [WIP] OFrP : Operation Frenchpoint
Marechal Lasalle replied to OFrP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Salut OFRP, Merci pour votre mod, ça va faire du bien. simple petite question (c'est vraiment du détail), envisagez vous dans le futur de mettre des gilets plus léger ? Merci encore de votre boulot, et bonne chance pour la suite. ------------------------------------ Hi OFRP, Thank you for your mod, it will be good. Simple little question (it's really detail), do you plan to put on lighter vests in the future? Thank you again for your work, and good luck in the future.- 106 replies
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- ofrp
- operation frenchpoint
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Marechal Lasalle replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Ace team, I would like to know if there was an 82mm firing table only in metric system. For the distances and the difference in altitude I have all the elevations noted for metric system, but for the corrections according to the winds and the temperature I struggle a little more. -
Community Upgrade Project - CUP
Marechal Lasalle replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for answer -
Community Upgrade Project - CUP
Marechal Lasalle replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ah sorry, i hadn't seen it. Really nice job for the FAMAS, it is really well done ! Thanks for the French 😉 I also have a small question, do you plan in the future, to embellish the mortar ? for example adding new shells (like the BAF mod and the phosphate shells), and new mortar? (Sorry for my English), Thanks for your work ! -
Community Upgrade Project - CUP
Marechal Lasalle replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello CUP team Thank you very much for the latest update, and your hard work! I wanted to know if it was planned for a next update to add silencers to the FAMAS F1? Cordially -
Community Upgrade Project - CUP
Marechal Lasalle replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Chairborne thank you ! -
@Korda OPEX (V2, no V1), automatically detects medical ACE and your settings, you can change in addons options. (Sorry for my English...) Edit : @Gemini pour les bobines barbelés on peut les mettre dans l'atelier avec : this addBackpackCargoGlobal ["ACE_ConcertinaWireCoil", 2]; Les bobines de barbelés apparaissent bien, elles sont dans l'inventaire de l'atelier, le soucis c'est quand je retire la bobine de barbelé pour la mettre au sol elle est bien au sol mais n'apparait pas ou alors apparait mais complètement bugué, ça n'autorise pas d'interaction ACE, juste l'interaction inventaire et comme elle ne sont que transportable via ACE ça bug... Je ne trouve pas la commande pour les mettre directement dans la "cargaison" de l'atelier et non l'inventaire, je pense que ça marcherais si elles étaient dans la cargaison. Si jamais ça peut aider... ---------------------------- for the barbed coils on can put them in the workshop with: this addBackpackCargoGlobal ["ACE_ConcertinaWireCoil", 2]; The barbed wire coils appear well, they are in the workshop inventory, the concern is that when I remove the barbed wire coil to put it on the ground it is well on the ground but does not appear. I can not find the order to put them directly in the "cargo" of the workshop and not the inventory, I think it worked if they were in the cargo.
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ah superbe ! Yes, i just saw for concertina wire, finally i have pose concertina wire and spare wheels in the area ammunation for vehicule, they can be loaded into a vehicle manually 😉 thank you very much for your time devoted to OPEX and your quickness to respond
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Community Upgrade Project - CUP
Marechal Lasalle replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi CUP team, Where can i found classename of all your weapon ? Thanks for your work on Arma ! -
hi Gemini, would it be possible to add some objects of ace like: - body bags - splints - transportable barbed wire - illuminating wire mines if its not possible can you tell in wich file add the classname Thanks for your work !
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hello Gemini, Just one little question, How we can capture ennemy (no civilian), in mission ?
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Marechal Lasalle replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Dedmen Exactly ! I'm sorry, chirugical kit work fine ! -
Really nice Job ! Thanks you for your work. will you add a new map in the future ?
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Marechal Lasalle replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Synchronized, it's same for me with Surgical kits, it does not work.