-
Content Count
48 -
Joined
-
Last visited
-
Medals
Everything posted by Yurichenk
-
Help to create script for create whitelist or IDs
Yurichenk posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I would like to ask for help to create a script since I am not very good at this topic. You will see my mission has two sides in which there are several playable soldiers in each one called for example (Bluesoldier1, Bluesoldier2 and Redsolider1). I need to know how to create a whitelist where you basically define the following: If the player ID is not in this list: Then you can not use the soldiers: Bluesoldier1, Bluesoldier2 ... In the event that a player connects to an improper soldier, he displays a dialogue saying something like: "Your ID is not registered in the side list, change sides or contact the administrator" Then exactly the same but for the other side Please! I really need this so that my mission makes sense! -
Iron Front in Arm3 LITE - preview versions
Yurichenk replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@.kju Seriously, it's a joke, no offense please. I just want to say that right now everyone should have a view of you. -
Iron Front in Arm3 LITE - preview versions
Yurichenk replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just say that this looks like this -
Hello, I am currently developing a mod for which I need the original military cap of weapon 3 but without the built-in microphone. I have seen some mods that have this model and I would like to know if this model is available for free use somewhere or if someone who has it would be willing to share it.
-
Iron Front in Arm3 LITE - preview versions
Yurichenk replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
By the way, do not you think it would be useful to have something like the FoW whistle in IFA3? I'm saying it because after Desert Rats really comes out, at least I do not plan to run FoW again -
Iron Front in Arm3 LITE - preview versions
Yurichenk replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
🤩I am currently as we say in my country, "climbing the walls" of how annoying I am for this new update! That new system of bayonets is great! I want to charge against German trenches at the touch of a whistle! -
DHI Battle Dress Uniforms
Yurichenk replied to Delta Hawk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It would have to be a bat with glasses to be able to call "GREEN" to that uniform that is included in the mod.- 333 replies
-
DHI Battle Dress Uniforms
Yurichenk replied to Delta Hawk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello @Delta Hawk, could you add this texture to your uniforms? also a variant of the caps of the same color. Additionally, do you think you could add a check of your uniform using the belt shown in this photo?- 333 replies
-
- 2
-
Hello, precisely from the Cubans wanted to talk. I have created a mod using the RHSAFRF models with several models of Cuban army uniforms and troops, from regular troops, internationalists, to special forces "Black Wasps". I would like to provide all this content to Proyect OPFOR to include it and, if possible, to improve it (since I am not a professional texturizer) I hope response.
-
Is it possible to process a file that is outside the pbo of a mission and instead is located on a server? maybe something like this?????? initServer.sqf if (! isServer ) exitWith { Myprocess = call compile preprocessFileLineNumbers "Server\File.sqf"; };
-
US General Equipment and Accessories (WW2)
Yurichenk replied to simcardo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It is true that we would all be very happy if ifa3 and fow shared proportions. You do not know how hateful it is for me to have to decide between using the GEIST models and camouflages or the FoW models because the hamstrings do not fit well with each other. But hey, I suppose that it is a question that we choose which is more suited to what each one prefers. Right now I have this list for WW2 in ArmA 3: IFA3_AIO_LITE: Weapons, Vehicles and Maps (and soon, English assets) IFA3 Liberation ACE: More Vehicles Sabers Secret Weapons: Aircraft and Ships GEIST: High quality textures for Germans, Russians, secondary nations and some weapons US General Equipment and Accssories (US G.E.A): High quality uniforms for Americans Faces of War: Provisionally provides English assets and reins for US G.E.A -
How can I call a list of (UIDs, variable names, class names) Defined by a class and that list is in another file? For example, a file on a dedicated server. something like: Script.sqf Thislist [server / List_Blufor.sqf] Swicthmove [""]. --\*or */-- Thislist [List_BLU] Swicthmove [""]. ----------------------------------------------------------------------- List_Blufor.sqf List_BLU = ["456UID", "586UID"];
-
Script to lock out player slots
Yurichenk replied to cobrosstuidos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, could you tell me how I could modify this to place the file "allowedIDs.txt" out of the pbo mission file and instead put it on a server? That's how I call the list from an external file? -
US General Equipment and Accessories (WW2)
Yurichenk replied to simcardo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I understand, thanks for the explanation. Well, I guess that really would be a problem at the moment using the reins of FoW, but if really Simcardo plans to create their own Gears, I could think about this when it comes to adjusting the measurements. -
US General Equipment and Accessories (WW2)
Yurichenk replied to simcardo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm sorry, I really do not know what you're talking about, but I guess you'll have your reasons -
US General Equipment and Accessories (WW2)
Yurichenk replied to simcardo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do not you think that maybe you should try to make the uniforms a bit brittle? Not as much as IFA3 but a little more than the current I think it would be fine. I think that to have several layers of different garments underneath, the jackets are too tight to the body -
US General Equipment and Accessories (WW2)
Yurichenk replied to simcardo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well, when you take most of the weapons in safe mode (canyon down), the right hand looks like the cloth is uniform, as if the sleeve remained straight without regard to the hand. -
US General Equipment and Accessories (WW2)
Yurichenk replied to simcardo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry, I think the translation was not the most appropriate. Actually what I meant was "wrist or cuffs" not "dolls". Things from Spanish to English. -
Help to create script for create whitelist or IDs
Yurichenk replied to Yurichenk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@GEORGE FLOROS GR Let's see, could you at least tell me if this would work even on a dedicated server if I put the files marked in red on the server and change the address in the green zone? init.sqf [] execVM "Slots_Master.sqf"; Slots_Master.sqf BLU_UID = call compile preprocessFileLineNumbers "client/BLU_UID.txt"; OPF_UID = call compile preprocessFileLineNumbers "client/OPF_UID.txt"; ["BLU_UID", s1] call Rerserved_slot; ["OPF_UID", s2] call Rerserved_slot; **My Script** BLU_UID.txt ["76566179256348507",""]; OPF_UID.txt ["52366712986322541",""]; -
Call file and List in server?
Yurichenk replied to Yurichenk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Let's see, at least you could tell me if this would work even on a dedicated server if I put the files marked in red on the server and change the address in the green zone? init.sqf [] execVM "Slots_Master.sqf"; Slots_Master.sqf BLU_UID = call compile preprocessFileLineNumbers "client/BLU_UID.txt"; OPF_UID = call compile preprocessFileLineNumbers "client/OPF_UID.txt"; ["BLU_UID", s1] call Rerserved_slot; ["OPF_UID", s2] call Rerserved_slot; **My Script** BLU_UID.txt ["76566179256348507",""]; OPF_UID.txt ["52366712986322541",""]; -
US General Equipment and Accessories (WW2)
Yurichenk replied to simcardo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Dude, by the way, I always forget to tell you this, do you have any way to fix the dolls in the sleeves of the uniforms? PD: I do not know if it was appropriate, but note that the basic M43 of the Airborne is wearing infantry boots instead of those of the paratroopers -
US General Equipment and Accessories (WW2)
Yurichenk replied to simcardo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If @simcardo manages to create some gears and helmets to match his previous creations, US General Equipment will become an addon that complements IFA3 almost by choice. Currently I never launch IFA3 without also launching US G. E. (and I hope to precite FoW soon thanks to Desert Rats and @simcardo) -
US General Equipment and Accessories (WW2)
Yurichenk replied to simcardo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That´s great, bro. -
Help to create script for create whitelist or IDs
Yurichenk replied to Yurichenk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey! In the end, the one that turned out to be the most conventive was this Now, I'll need to make a couple of additions or more modifications Currently the script allows me to define a UID per slot with each line you add. I modfied it a bit and made the UIDs listed and instead call a single UID per line, I call the whole list. Now, this is what I add to script My question is: Is there a method for this list of UIDs not to be found within the script file and instead can be found in an external file for a dedicated server? -
Help to create script for create whitelist or IDs
Yurichenk replied to Yurichenk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Apparently this is the important part of the script: /*[Arma3 UID, slot variable name] call AZM_RESERVED_SLOT;*/ ["76561198164382639", s1] call AZM_RESERVED_SLOT; Do you think something like this could work? [["UDI1,UDI2,UDI3"], [s1,s2,s3]] call AZM_RESERVED_SLOT; [["UDI4,UDI5,UDI6"], [s4,s5,s6]] call AZM_RESERVED_SLOT;