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beeper

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Everything posted by beeper

  1. I have this error sometime, one or two times by playing hour. I understand that it is early access, but may be it is something wrong in my hardware/software config, that can be found in files? I googled this error (Exception: GPU hangs!) and don't find the same. Logs: https://beeperz.ru/arma/reforgercrash/error.zip Computer (9700kf 32gb 6650xt) passes any benches and stress tests, cpu, gpu, ram, vram, etc. Windows, files checked (sfc, dism, game steam files cache). All udated, drivers, windows, frameworks. Thanx for any help.
  2. beeper

    Exception: GPU hangs!

    I have disabled FidelityFX and still no errors. But may be it's updates or somethig else. Still testing.
  3. Pilot of real life heli says that Arma 3 advanced flight model is "incredibly realistic". This is not surprising because of fact that AFM uses Rotorlib framework, wich is part of professional simulation software for aerospace engineering. Leaving this part overboard will be biggest disappointment for me and a lot of virpils.
  4. This is modification of famous KP Liberation mission from GREUH and Wyqer which I make for my dedicated (server is private, but if you Russian-speaking, feel free to contact me to access. I am not against non Russian-speakers, but obviously, this game is about communication 🙂 Goal is to make this mission more like Squad and give some little more realistic aspects: No factories Vehicles and resources available on main base Player respawn decreases resources amount at nearest FOB Some small adds and changes Added fake target to empty vehicles (need to improve) Added KP Crate Filler (need to improve) Added set camonet to respawn truck (ACE action) Disabled vanilla radio VON channels (use TFAR/ACRE, you will never back 🙂 Added some classames to config Added some items to special vehicles inventory Removed player inventory cleaning at respawn Custom preset used for Russian preset Added tatoo (skip time to morning) at FOB Custom squads disabled Some addition to GREUH's view-distance correction system (in ACE self interaction) Disabled GREUH's sound correction Don't need recycle building for recycle Some FOB repackage changes Unflip disabled (use ACE instead) Reduced minimal distance from sector to build FOB (use at own risk, but I have no errors) Resources amount at redeploy manager Logistics disabled Fog fix changed some more... Future plans: Make building system closer to Squad - commander set building point, units build it (lack of knowledge, can't make by now); More maps (weferlingen_summer only at now) later... Requirements (looks like not necessary, but you will loose some units, vehicles, functionality, never tried) : ACE, CUP, RHS, https://steamcommunity.com/sharedfiles/filedetails/?id=2172276194 (for Russian preset), also see original mission tips (link at top). I am welcome any help, changes, suggestions, etc. I prefer you will push your commits to GIThub, it saves time a lot, but any other method will be accepted 🙂
  5. beeper

    Soviet AF Pack

    IL-76 dashboard glitch (see at 2.50):
  6. I want to attach "CBA_B_InvisibleTargetVehicle" to my empty vehicles, so enemy will attack these vehicles, but I need to find offset for "attachTo" command arguments, any help? If I set zero offset attachTo [_this, [0, 0, 0]]; then invisible target hides in vehicle hull (enemy don't react, don't see target), so only I can is put target on top of it. Is it possible to find correct offset, so target will be visible to enemy AI but not so far so AI will hit target vehicle. Thanks!
  7. I have Integrated this code with this result (too high), any ideas?
  8. Just asking, if you think there are no reason - it is ok.
  9. https://steamcommunity.com/sharedfiles/filedetails/?id=1645973522 https://steamcommunity.com/sharedfiles/filedetails/?id=1652506957 Need to run both, only on performance profiling branch, and with "-sqfasm-no-sqfc" (I also use "-profilerEnableInstruction" and "-profilerEnableNetwork") launch parameters to arma executable. Then "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Arma Script Profiler\Tracy.exe" Gentleman right above my first message can talk MUCH more about this, I think 🙂
  10. I run this mod on my dedicated, because I want it to run on every client. Look at the picture, is these handlers need to run on server? They takes a lot 🙂 click to full:
  11. Please help, trying to write patch to lower grass on GM Weferlingen (summer) (and for vanilla maps at one), but no luck. Have get full config (here), leaved only clutter size strings, but not working. Tried some variants of code, last varint here, where are my mistake? Thanx! class CfgPatches { class lowgrassbgm { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = { "a3_map_tanoabuka","a3_map_altis","a3_map_stratis","gm_worlds_weferlingen_summer" }; }; }; class CfgWorlds { class DefaultWorld {}; class CAWorld: DefaultWorld {}; class Stratis: CAWorld { class DefaultClutter; class Clutter { class StrBigFallenBranches_pine: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 0.7; }; class StrBigFallenBranches_pine02: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 0.7; }; class StrBigFallenBranches_pine03: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 0.7; }; class StrGrassGreenGroup: DefaultClutter { scaleMin = 0.6 * 0.7; scaleMax = 0.6 * 1; }; class StrGrassDry: DefaultClutter { scaleMin = 0.6 * 0.8; scaleMax = 0.6 * 1.2; }; class StrGrassDryGroup: DefaultClutter { scaleMin = 0.6 * 0.65; scaleMax = 0.6 * 1; }; class StrGrassDryMediumGroup: DefaultClutter { scaleMin = 0.6 * 0.8; scaleMax = 0.6 * 1; }; class StrThornKhakiSmall: DefaultClutter { scaleMin = 0.6 * 0.5; scaleMax = 0.6 * 0.7; }; class StrThornKhakiBig: DefaultClutter { scaleMin = 0.6 * 0.7; scaleMax = 0.6 * 0.9; }; class StrThornGreenSmall: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 0.5; }; class StrThornGreenBig: DefaultClutter { scaleMin = 0.6 * 0.7; scaleMax = 0.6 * 0.9; }; class StrThornGraySmall: DefaultClutter { scaleMin = 0.6 * 0.5; scaleMax = 0.6 * 0.7; }; class StrThornGrayBig: DefaultClutter { scaleMin = 0.6 * 0.8; scaleMax = 0.6 * 1.2; }; class StrPlantGreenShrub: DefaultClutter { scaleMin = 0.6 * 0.6; scaleMax = 0.6 * 1.1; }; class StrPlantGermaderGroup: DefaultClutter { scaleMin = 0.6 * 0.9; scaleMax = 0.6 * 1.5; }; class StrWeedBrownTallGroup: DefaultClutter { scaleMin = 0.6 * 0.9; scaleMax = 0.6 * 1.25; }; class StrWeedGreenTall: DefaultClutter { scaleMin = 0.6 * 0.8; scaleMax = 0.6 * 1.2; }; class StrPlantMullein: DefaultClutter { scaleMin = 0.6 * 0.7; scaleMax = 0.6 * 1.15; }; class StrThistlePurpleSmall: DefaultClutter { scaleMin = 0.6 * 0.9; scaleMax = 0.6 * 1.4; }; class StrThistleSmallYellow: DefaultClutter { scaleMin = 0.6 * 0.6; scaleMax = 0.6 * 1.4; }; class StrThistleYellowShrub: DefaultClutter { scaleMin = 0.6 * 0.7; scaleMax = 0.6 * 1.1; }; class GrassTall: DefaultClutter { scaleMin = 0.6 * 0.6; scaleMax = 0.6 * 1; }; class GrassGreen: DefaultClutter { scaleMin = 0.6 * 0.85; scaleMax = 0.6 * 1; }; class GrassDry: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 0.9; }; class GrassBrushHighGreen: DefaultClutter { scaleMin = 0.6 * 0.5; scaleMax = 0.6 * 0.7; }; class GrassBunchSmall: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 0.8; }; class ThistleHighDead: DefaultClutter { scaleMin = 0.6 * 0.4; scaleMax = 0.6 * 0.8; }; class ThistleHigh: DefaultClutter { scaleMin = 0.6 * 0.6; scaleMax = 0.6 * 1; }; class ThistleSmallYellow: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 0.9; }; class ThistleThornGreen: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 1; }; class ThistleThornGreenSmall: DefaultClutter { scaleMin = 0.6 * 0.4; scaleMax = 0.6 * 0.7; }; class ThistleThornBrown: DefaultClutter { scaleMin = 0.6 * 0.5; scaleMax = 0.6 * 1.2; }; class ThistleThornBrownSmall: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 0.7; }; class ThistleThornGray: DefaultClutter { scaleMin = 0.6 * 1.1; scaleMax = 0.6 * 1.4; }; class ThistleThornDesert: DefaultClutter { scaleMin = 0.6 * 0.4; scaleMax = 0.6 * 1.4; }; class PlantGreenSmall: DefaultClutter { scaleMin = 0.6 * 0.5; scaleMax = 0.6 * 1.1; }; class FlowerCakile: DefaultClutter { scaleMin = 0.6 * 0.6; scaleMax = 0.6 * 0.8; }; class FlowerLowYellow2: DefaultClutter { scaleMin = 0.6 * 0.6; scaleMax = 0.6 * 1; }; class GrassCrookedDead: DefaultClutter { scaleMin = 0.6 * 0.8; scaleMax = 0.6 * 1.1; }; class GrassTalltwo: DefaultClutter { scaleMin = 0.6 * 0.75; scaleMax = 0.6 * 1.15; }; class GrassLong_DryBunch: DefaultClutter { scaleMin = 0.6 * 0.9; scaleMax = 0.6 * 1.2; }; class GrassDesertGroupSoft: DefaultClutter { scaleMin = 0.6 * 0.6; scaleMax = 0.6 * 1.1; }; class SeaWeed1: DefaultClutter { scaleMin = 0.6 * 0.4; scaleMax = 0.6 * 1; }; class SeaWeed2: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 1; }; class Coral1: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 1; }; class Coral2: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 1; }; class Coral3: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 0.5; }; class Coral4: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 1; }; class Coral5: DefaultClutter { scaleMin = 0.6 * 0.2; scaleMax = 0.6 * 0.6; }; }; }; class gm_weferlingen_summer: CAWorld { class DefaultClutter; class Clutter { class gm_weferlingen_summer_gm_c_moss_01: DefaultClutter { scaleMin = 0.48; scaleMax = 1.2; }; class gm_weferlingen_summer_gm_c_moss_02: gm_weferlingen_summer_gm_c_moss_01 { }; class gm_weferlingen_summer_gm_c_moss_03: gm_weferlingen_summer_gm_c_moss_01 { }; class gm_weferlingen_summer_gm_c_moss_04: gm_weferlingen_summer_gm_c_moss_01 { }; class gm_weferlingen_summer_gm_c_moss_05: gm_weferlingen_summer_gm_c_moss_01 { }; class gm_weferlingen_summer_gm_c_moss_06: gm_weferlingen_summer_gm_c_moss_01 { }; class gm_weferlingen_summer_gm_c_moss_07: gm_weferlingen_summer_gm_c_moss_01 { }; class gm_weferlingen_summer_gm_c_moss_08: gm_weferlingen_summer_gm_c_moss_01 { }; class gm_weferlingen_summer_gm_c_picea_abies_bb_01: DefaultClutter { scaleMin = 0.3; scaleMax = 0.6; }; class gm_weferlingen_summer_gm_c_picea_abies_bb_02: DefaultClutter { scaleMin = 0.3; scaleMax = 0.6; }; class gm_weferlingen_summer_gm_c_rotten_stump_01: DefaultClutter { scaleMin = 0.6; scaleMax = 1.5; }; class gm_weferlingen_summer_gm_c_rotten_stump_02: gm_weferlingen_summer_gm_c_rotten_stump_01 { }; class gm_weferlingen_summer_gm_c_rotten_stump_03: gm_weferlingen_summer_gm_c_rotten_stump_01 { }; class gm_weferlingen_summer_gm_c_weedgrass_01: DefaultClutter {scaleMin = 0.48; scaleMax = 1.2; }; class gm_weferlingen_summer_gm_c_weedgrass_02: DefaultClutter {scaleMin = 0.48; scaleMax = 0.66; }; class gm_weferlingen_summer_gm_c_weedgrass_03: DefaultClutter {scaleMin = 0.48; scaleMax = 0.72; }; class gm_weferlingen_summer_gm_c_weedgrass_04: DefaultClutter {scaleMin = 0.48; scaleMax = 0.72; }; class gm_weferlingen_summer_gm_c_weedgrass_05: DefaultClutter {scaleMin = 0.48; scaleMax = 0.72; }; class gm_weferlingen_summer_gm_c_weedgrass_06: DefaultClutter {scaleMin = 0.48; scaleMax = 0.72; }; class gm_weferlingen_summer_gm_c_grass_01: DefaultClutter {scaleMin = 0.54; scaleMax = 0.66; }; class gm_weferlingen_gm_dandileon_01: DefaultClutter {scaleMin = 0.45; scaleMax = 0.75; }; class gm_weferlingen_gm_dandileon_02: DefaultClutter {scaleMin = 0.45; scaleMax = 0.75; }; class gm_weferlingen_summer_GrassGreenGroup: DefaultClutter { scaleMin = 0.3; scaleMax = 0.54; }; class gm_weferlingen_summer_GrassGreenGroupSmall: gm_weferlingen_summer_GrassGreenGroup { scaleMin = 0.18; scaleMax = 0.36; }; class gm_weferlingen_summer_GrassGreenGroupSmall_minor: gm_weferlingen_summer_GrassGreenGroup { scaleMin = 0.48; scaleMax = 0.51; }; class gm_weferlingen_summer_GrassDryMediumGroup: DefaultClutter { scaleMin = 0.36; scaleMax = 0.54; }; class gm_weferlingen_summer_GrassDryMediumGroupSmall: gm_weferlingen_summer_GrassDryMediumGroup { scaleMin = 0.24; scaleMax = 0.36; }; class gm_weferlingen_summer_WeedBrownTallGroup: DefaultClutter { scaleMin = 0.365; scaleMax = 0.54; }; class gm_weferlingen_summer_WeedGreenTall: DefaultClutter { scaleMin = 0.33; scaleMax = 0.48; }; class gm_weferlingen_summer_PlantMullein: DefaultClutter { scaleMin = 0.3; scaleMax = 0.54; }; class gm_weferlingen_summer_ThistleSmallYellow: DefaultClutter { scaleMin = 0.36; scaleMax = 0.84; }; class gm_weferlingen_summer_ThistleYellowShrub: DefaultClutter { scaleMin = 0.3; scaleMax = 0.51; }; }; }; class Altis: CAWorld { class DefaultClutter; class clutter { class StrBigFallenBranches_pine: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 0.7; }; class StrBigFallenBranches_pine02: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 0.7; }; class StrBigFallenBranches_pine03: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 0.7; }; class StrGrassGreenGroup: DefaultClutter { scaleMin = 0.6 * 0.7; scaleMax = 0.6 * 1; }; class StrGrassDry: DefaultClutter { scaleMin = 0.6 * 0.8; scaleMax = 0.6 * 1.2; }; class StrGrassDryGroup: DefaultClutter { scaleMin = 0.6 * 0.65; scaleMax = 0.6 * 1; }; class StrGrassDryMediumGroup: DefaultClutter { scaleMin = 0.6 * 0.8; scaleMax = 0.6 * 1; }; class StrThornKhakiSmall: DefaultClutter { scaleMin = 0.6 * 0.5; scaleMax = 0.6 * 0.7; }; class StrThornKhakiBig: DefaultClutter { scaleMin = 0.6 * 0.7; scaleMax = 0.6 * 0.9; }; class StrThornGreenSmall: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 0.5; }; class StrThornGreenBig: DefaultClutter { scaleMin = 0.6 * 0.7; scaleMax = 0.6 * 0.9; }; class StrThornGraySmall: DefaultClutter { scaleMin = 0.6 * 0.5; scaleMax = 0.6 * 0.7; }; class StrThornGrayBig: DefaultClutter { scaleMin = 0.6 * 0.8; scaleMax = 0.6 * 1.2; }; class StrPlantGreenShrub: DefaultClutter { scaleMin = 0.6 * 0.6; scaleMax = 0.6 * 1.1; }; class StrPlantGermaderGroup: DefaultClutter { scaleMin = 0.6 * 0.9; scaleMax = 0.6 * 1.5; }; class StrWeedBrownTallGroup: DefaultClutter { scaleMin = 0.6 * 0.9; scaleMax = 0.6 * 1.25; }; class StrWeedGreenTall: DefaultClutter { scaleMin = 0.6 * 0.8; scaleMax = 0.6 * 1.2; }; class StrPlantMullein: DefaultClutter { scaleMin = 0.6 * 0.7; scaleMax = 0.6 * 1.15; }; class StrThistlePurpleSmall: DefaultClutter { scaleMin = 0.6 * 0.9; scaleMax = 0.6 * 1.4; }; class StrThistleSmallYellow: DefaultClutter { scaleMin = 0.6 * 0.6; scaleMax = 0.6 * 1.4; }; class StrThistleYellowShrub: DefaultClutter { scaleMin = 0.6 * 0.7; scaleMax = 0.6 * 1.1; }; class GrassTall: DefaultClutter { scaleMin = 0.6 * 0.6; scaleMax = 0.6 * 1; }; class GrassGreen: DefaultClutter { scaleMin = 0.6 * 0.85; scaleMax = 0.6 * 1; }; class GrassDry: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 0.9; }; class GrassBrushHighGreen: DefaultClutter { scaleMin = 0.6 * 0.5; scaleMax = 0.6 * 0.7; }; class GrassBunchSmall: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 0.8; }; class ThistleHighDead: DefaultClutter { scaleMin = 0.6 * 0.4; scaleMax = 0.6 * 0.8; }; class ThistleHigh: DefaultClutter { scaleMin = 0.6 * 0.6; scaleMax = 0.6 * 1; }; class ThistleSmallYellow: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 0.9; }; class ThistleThornGreen: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 1; }; class ThistleThornGreenSmall: DefaultClutter { scaleMin = 0.6 * 0.4; scaleMax = 0.6 * 0.7; }; class ThistleThornBrown: DefaultClutter { scaleMin = 0.6 * 0.5; scaleMax = 0.6 * 1.2; }; class ThistleThornBrownSmall: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 0.7; }; class ThistleThornGray: DefaultClutter { scaleMin = 0.6 * 1.1; scaleMax = 0.6 * 1.4; }; class ThistleThornDesert: DefaultClutter { scaleMin = 0.6 * 0.4; scaleMax = 0.6 * 1.4; }; class PlantGreenSmall: DefaultClutter { scaleMin = 0.6 * 0.5; scaleMax = 0.6 * 1.1; }; class FlowerCakile: DefaultClutter { scaleMin = 0.6 * 0.6; scaleMax = 0.6 * 0.8; }; class FlowerLowYellow2: DefaultClutter { scaleMin = 0.6 * 0.6; scaleMax = 0.6 * 1; }; class GrassCrookedDead: DefaultClutter { scaleMin = 0.6 * 0.8; scaleMax = 0.6 * 1.1; }; class GrassTalltwo: DefaultClutter { scaleMin = 0.6 * 0.75; scaleMax = 0.6 * 1.15; }; class GrassLong_DryBunch: DefaultClutter { scaleMin = 0.6 * 0.9; scaleMax = 0.6 * 1.2; }; class GrassDesertGroupSoft: DefaultClutter { scaleMin = 0.6 * 0.6; scaleMax = 0.6 * 1.1; }; class SeaWeed1: DefaultClutter { scaleMin = 0.6 * 0.4; scaleMax = 0.6 * 1; }; class SeaWeed2: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 1; }; class Coral1: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 1; }; class Coral2: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 1; }; class Coral3: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 0.5; }; class Coral4: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 1; }; class Coral5: DefaultClutter { scaleMin = 0.6 * 0.2; scaleMax = 0.6 * 0.6; }; }; clutterGrid = 1; clutterDist = 0; }; class Tanoa: CAWorld { class DefaultClutter; class clutter { class c_GrassBunch_HI: DefaultClutter { scaleMin = 0.6 * 0.8; scaleMax = 0.6 * 1.3; }; class c_GrassBunch_LO: DefaultClutter { scaleMin = 0.6 * 0.65; scaleMax = 0.6 * 1.4; }; class c_GrassTropic: DefaultClutter { scaleMin = 0.6 * 0.65; scaleMax = 0.6 * 1.4; }; class c_Grass_nettle: DefaultClutter { scaleMin = 0.6 * 0.8; scaleMax = 0.6 * 1.6; }; class c_Grass_Leaves_coltsfoot: DefaultClutter { scaleMin = 0.6 * 0.5; scaleMax = 0.6 * 1.4; }; class c_Grass_mimosa: DefaultClutter { scaleMin = 0.6 * 0.4; scaleMax = 0.6 * 1.3; }; class c_Grass_leaf_big: DefaultClutter { scaleMin = 0.6 * 0.5; scaleMax = 0.6 * 1.4; }; class c_Grass_short_small: DefaultClutter { scaleMin = 0.6 * 1; scaleMax = 0.6 * 1.9; }; class c_Grass_short_bunch: DefaultClutter { scaleMin = 0.6 * 1; scaleMax = 0.6 * 1.5; }; class c_Grass_short_leaf: DefaultClutter { scaleMin = 0.6 * 1; scaleMax = 0.6 * 1.6; }; class c_Grass_short_mimosa: DefaultClutter { scaleMin = 0.6 * 1; scaleMax = 0.6 * 1.5; }; class c_Grass_short_nettle: DefaultClutter { scaleMin = 0.6 * 1; scaleMax = 0.6 * 1.5; }; class c_forest_BiglLeaves: DefaultClutter { scaleMin = 0.6 * 0.5; scaleMax = 0.6 * 1.4; }; class c_forest_BiglLeaves2: DefaultClutter { scaleMin = 0.6 * 0.5; scaleMax = 0.6 * 1.4; }; class c_forest_fern: DefaultClutter { scaleMin = 0.6 * 0.8; scaleMax = 0.6 * 1.65; }; class c_forest_roots: DefaultClutter { scaleMin = 0.6 * 0.4; scaleMax = 0.6 * 2.2; }; class c_forest_violet_leaves: DefaultClutter { scaleMin = 0.6 * 0.7; scaleMax = 0.6 * 1.05; }; class c_forest_violet_single: DefaultClutter { scaleMin = 0.6 * 0.9; scaleMax = 0.6 * 1.1; }; class c_forest_violet_leaves2: DefaultClutter { scaleMin = 0.6 * 0.5; scaleMax = 0.6 * 1.15; }; class c_red_dirt_leaves: DefaultClutter { scaleMin = 0.6 * 1; scaleMax = 0.6 * 1.2; }; class short_Grass: DefaultClutter { scaleMin = 0.6 * 1.1; scaleMax = 0.6 * 1.9; }; class sparse_Grass: DefaultClutter { scaleMin = 0.6 * 1.25; scaleMax = 0.6 * 1.6; }; class sparse_Grass2: DefaultClutter { scaleMin = 0.6 * 0.5; scaleMax = 0.6 * 0.75; }; class small_stones: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 0.85; }; class large_stones: DefaultClutter { scaleMin = 0.6 * 0.8; scaleMax = 0.6 * 1; }; class mimosa: DefaultClutter { scaleMin = 0.6 * 1; scaleMax = 0.6 * 1.5; }; class volcano_Grass: DefaultClutter { scaleMin = 0.6 * 1.2; scaleMax = 0.6 * 1.5; }; class volcano_GrassMix: DefaultClutter { scaleMin = 0.6 * 1.5; scaleMax = 0.6 * 1.6; }; class volcano_GrassMix2: DefaultClutter { scaleMin = 0.6 * 1.5; scaleMax = 0.6 * 1.6; }; class volcano_stones: DefaultClutter { scaleMin = 0.6 * 0.5; scaleMax = 0.6 * 1.2; }; class volcano_LargeStone: DefaultClutter { scaleMin = 0.6 * 0.5; scaleMax = 0.6 * 1.4; }; class rock_stones: DefaultClutter { scaleMin = 0.6 * 0.2; scaleMax = 0.6 * 1.18; }; class SeaWeed1Exp: DefaultClutter { scaleMin = 0.6 * 0.25; scaleMax = 0.6 * 1; }; class SeaWeed2Exp: DefaultClutter { scaleMin = 0.6 * 0.2; scaleMax = 0.6 * 1; }; class Coral1Exp: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 1; }; class Coral2Exp: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 1; }; class Coral3Exp: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 1; }; class Coral4Exp: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 1; }; class Coral5Exp: DefaultClutter { scaleMin = 0.6 * 0.2; scaleMax = 0.6 * 1; }; }; }; class Malden: CAWorld { }; class Enoch: CAWorld { class DefaultClutter; class clutter { class StrBigFallenBranches_pine: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 0.7; }; class StrBigFallenBranches_pine02: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 0.7; }; class StrBigFallenBranches_pine03: DefaultClutter { scaleMin = 0.6 * 0.3; scaleMax = 0.6 * 0.7; }; class Weat: DefaultClutter { scaleMin = 0.6 * 0.9; scaleMax = 0.6 * 1.3; }; class WeatTall: DefaultClutter { scaleMin = 0.6 * 0.9; scaleMax = 0.6 * 1.3; }; class Stubble: DefaultClutter { scaleMin = 0.6 * 0.9; scaleMax = 0.6 * 1.2; }; class Vaccinium: DefaultClutter { scaleMin = 0.6 * 0.6; scaleMax = 0.6 * 1; }; class Fern: DefaultClutter { scaleMin = 0.6 * 0.8; scaleMax = 0.6 * 1.2; }; class FernTall: DefaultClutter { scaleMin = 0.6 * 0.7; scaleMax = 0.6 * 1; }; class c_branches_picea: DefaultClutter { scaleMin = 0.6 * 0.6; scaleMax = 0.6 * 0.9; }; class c_branchesBig_picea: DefaultClutter { scaleMin = 0.6 * 0.6; scaleMax = 0.6 * 0.8; }; class c_branches_deciduous: DefaultClutter { scaleMin = 0.6 * 0.8; scaleMax = 0.6 * 1.25; }; class c_Pines: DefaultClutter { scaleMin = 0.6 * 0.8; scaleMax = 0.6 * 1.2; }; class c_Cones: DefaultClutter { scaleMin = 0.6 * 1; scaleMax = 0.6 * 1; }; class c_fern_boletus_group: DefaultClutter { scaleMin = 0.6 * 0.8; scaleMax = 0.6 * 1.2; }; class c_fern_amanita_single: DefaultClutter { scaleMin = 0.6 * 0.8; scaleMax = 0.6 * 1.2; }; class c_leaves_dead: DefaultClutter { scaleMin = 0.6 * 0.9; scaleMax = 0.6 * 1.1; }; class c_leaves_dead_half: DefaultClutter { scaleMin = 0.6 * 0.9; scaleMax = 0.6 * 1.1; }; class c_plantsSmall1: DefaultClutter { scaleMin = 0.6 * 0.9; scaleMax = 0.6 * 1.1; }; class c_plantsSmall2: DefaultClutter { scaleMin = 0.6 * 0.9; scaleMax = 0.6 * 1.1; }; class c_GrassSmall: DefaultClutter { scaleMin = 0.6 * 0.8; scaleMax = 0.6 * 1; }; class c_GrassTiny: DefaultClutter { scaleMin = 0.6 * 0.8; scaleMax = 0.6 * 1; }; class c_beech_big: DefaultClutter { scaleMin = 0.6 * 0.4; scaleMax = 0.6 * 0.9; }; class c_beech_mid: DefaultClutter { scaleMin = 0.6 * 0.7; scaleMax = 0.6 * 1; }; class c_beech_small: DefaultClutter { scaleMin = 0.6 * 0.7; scaleMax = 0.6 * 1; }; class c_GrassPlant1: DefaultClutter { scaleMin = 0.6 * 0.9; scaleMax = 0.6 * 1.1; }; class c_GrassPlant2: DefaultClutter { scaleMin = 0.6 * 0.9; scaleMax = 0.6 * 1.1; }; class c_Grass: DefaultClutter { scaleMin = 0.6 * 0.9; scaleMax = 0.6 * 1.1; }; class c_GrassLow: DefaultClutter { scaleMin = 0.6 * 0.9; scaleMax = 0.6 * 1.1; }; class c_GrassAnthoxanthum: DefaultClutter { scaleMin = 0.6 * 0.9; scaleMax = 0.6 * 1.1; }; class c_GrassAnthoxanthum_bended: DefaultClutter { scaleMin = 0.6 * 0.9; scaleMax = 0.6 * 1.1; }; class c_GrassTall2: DefaultClutter { scaleMin = 0.6 * 1; scaleMax = 0.6 * 1.5; }; class c_GrassTall3: DefaultClutter { scaleMin = 0.6 * 1; scaleMax = 0.6 * 1.5; }; class c_Grass_flower1: DefaultClutter { scaleMin = 0.6 * 1; scaleMax = 0.6 * 1.3; }; class c_GrassDry: DefaultClutter { scaleMin = 0.6 * 1; scaleMax = 0.6 * 1.3; }; class c_GrassDryPlant1: DefaultClutter { scaleMin = 0.6 * 1; scaleMax = 0.6 * 1.3; }; class c_GrassDryTall: DefaultClutter { scaleMin = 0.6 * 1; scaleMax = 0.6 * 1.5; }; class c_GrassDryTall2: DefaultClutter { scaleMin = 0.6 * 1; scaleMax = 0.6 * 1.5; }; class c_GrassDryHypericum: DefaultClutter { scaleMin = 0.6 * 1; scaleMax = 0.6 * 1.25; }; class c_GrassDryCarduus_f: DefaultClutter { scaleMin = 0.6 * 1; scaleMax = 0.6 * 1.2; }; class c_GrassDryTall3: DefaultClutter { scaleMin = 0.6 * 1; scaleMax = 0.6 * 1.5; }; class c_GrassSmallConc: DefaultClutter { scaleMin = 0.6 * 0.8; scaleMax = 0.6 * 1; }; class c_GrassTinyConc: DefaultClutter { scaleMin = 0.6 * 1; scaleMax = 0.6 * 1; }; }; }; };
  12. Please help, how to find addon name to input in "required addons" section in config.cpp? For example, I know what Altis map has name "a3_map_altis", so how to find this name for Global Mobilization map? I tried some commands to list addon's arrays in console, and found "gm_weferlingen_summer", is it right?
  13. Thank you so much, I have no errors at start ("gm_weferlingen_summer" it was), but where are you get these strings ("gm_worlds_weferlingen_summer", "gm_worlds_weferlingen_winter")?
  14. Some of objects in Arma are undestructable. I tried to fix it by writing patch but no luck: class CfgPatches { class sandbag_fix { name = "sandbag_fix"; }; }; class CfgVehicles { class Land_BagFence_Long_F { destrType = "DestructDefault"; armor = 150; }; }; In config viewer I see these parameters applied, but sandbag still undestructable, fired to it from tank a lot. Any help?
  15. I need to fix it in config, not in editor. There are similar objects, which have no wreck, but destructable as I need, "cwa_Bagfence" from CUP, for example. I think there are difference in their configs but can't find which parameter defines that.
  16. beeper

    Sling Load Rigging

    What kind of reproduction you need? I think I can do it in editor, but how can I give you necessary data to work on? Make video or something?
  17. beeper

    Sling Load Rigging

    Hello again 🙂 Tried to evacuate crash-landed heli and have some issues, please look at 25.00 (may be still not HD) And from 15.30 Rigging hook attaching have not visualized in process of rigging, but it was, and rigging points was not at the vehicle but in the air. Heli was at some angle relatively at horizon, may be it is the reason.
  18. Got it. But, when gunner turning out, this happen. Is it possible to catch this event or something? Or it hardcoded some there deep in engine?
  19. As I see, main turret of all tanks in game always stabilized, when gunner place is taken (turret always keep it's direction). Is there possibility to give gunner (or crew member) ability to disable stabilization of turret? When gunner "turning out" from turret (looks out from hutch by "ctrl+e"), this turret became non-stabilized, so I think it fundamentally possible. What happens when gunner turns out, and is it possible to create menu action (or ACE action) with this same effect? I have read wiki and found "stabilizedInAxes" description. Can it be used for this? Which syntax is right for action creation? I guess it some like player vehicle mainturret setvariable "stabilizedInAxes" 0 (not right syntax of course, just keywords). Please help, thank you!
  20. Please help, my server crashes sometimes, silently, it's window just disappears, in rpt - Exception code: C0000005 ACCESS_VIOLATION at EE8A77B4 Can someone skilled look at RPT and crash dump? Thanks! http://beeperz.ru/arma/servercrash/arma3server_x64_2021-01-30_17-00-34.mdmp http://beeperz.ru/arma/servercrash/arma3server_x64_2021-01-30_17-00-34.rpt
  21. Please help, can not launch game with mod, it CTD with these last strings in rpt: 1:50:03 Intercept initialization part 1/3: 1 1:50:03 Intercept initialization part 2/3: true 1:50:03 Intercept Loading Plugin: SQF-Assembly 1:50:03 "Intercept: Load completed [SQF-Assembly]" 1:50:03 Intercept Loading Plugin: ArmaScriptProfiler 1:50:04 "Intercept: Load completed [ArmaScriptProfiler]" 1:50:04 Warning: 1004 ms spent in callExtension calling name: "intercept", function: "load_extension:ArmaScriptProfiler,\z\armascriptprofiler\addons\main\dummycert" 1:50:04 "Arma Script Profiler preStart" 1:50:04 "ASP: Selected Tracy Adapter" 1:50:04 Intercept initialization part 3/3: -1 full rpt: https://pastebin.com/FCbj9nv6 UPDATE I have change to profiling biuld and successfully connect to profiler. But now I need to connect to dedicated server, and no luck, RPT: 0:26:14 Initializing Intercept 0:26:14 CallExtension loaded: intercept (D:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Intercept Minimal Dev\intercept_x64.dll) [�] 0:26:14 Intercept initialization part 1/3: 1 0:26:15 Intercept initialization part 2/3: true 0:26:15 Intercept Loading Plugin: SQF-Assembly 0:26:15 "Intercept: Load completed [SQF-Assembly]" 0:26:15 Intercept Loading Plugin: ArmaScriptProfiler 0:26:15 "Intercept: LoadLibrary() failed, e=126 [ArmaScriptProfiler]" 0:26:15 Intercept initialization part 3/3: -1
  22. Dedicated server put this string in logfile about 8 times per second 19:30:14 "FLS: Add action to player: <NULL-object>" (Спамит в лог несколько раз в секунду)
  23. Can I change side of vehicle (UAV)? I need to put AI in empty UAV but then I do it by previously created action with code createVehicleCrew _target; it creates enemy AI in uav. I look at console by "side cursorObject" on this uav and see EAST. Can I change it to WEST before put AI crew in UAV? It can be done by "UAV hack" command but I have not UAV specialist in mission.
  24. I talk about engaging any vehicle which players disembarked from freshly, read carefully. Attack from heli it's just example, it can be any AI unit - tank gunner, or even personnel with AT. I interested only of mod author's opinion, and not somebody assumptions about author's opinion. Especially: ORLY? ))) And this is only mods I left besides my modpack (because of server - launcher data limitation) FRESHLY DISEMBARKED! Goddamn you kidding me. It's meaning not to attack any opfor vehicle, empty or not, only spotted with players or already engaged. It's situation possible in any mission.
  25. It "doesnt permit" many things, that is why mods exist. I doubt you (and anyone) can define that. It is just suggestion, and author will decide. And i see it as needed Don't get it. Only I can say - I hosting dedicated with about 40 mods (including this, VCom, etc) and never seen CPS less than 40, even on complex missions like KP liberation (about 5mb of script files). Moreover, this function can be optional. Depends of realization.
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