senqa20
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hey, is there any way to add the ACE restricted Arsenal to another box? I used this: this addAction["Open Arsenal", {[uh60, player, true] call ace_arsenal_fnc_openBox}]; but all the Items I blacklisted are still there. It works perfectly on btc_gear_object. Thanks!
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First off thank you for all the work Vdauphin! After a few months not playing H&M I'm suprised by all the new content. Already started building a big Base on Livonia with a Decon Station. But this is where my problem is. How do I handle the small showers for personnel? The big vehicle shower is called btc_bigShower but I couldn't find anything for the small showers on github. I put this: this setVariable ['bin_deconshower_disableAction',true]; in the Init of the small showers but so far nothing is happening. Any advice? Thanks
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Hey, so I want to use the Aegis (Beta) Mod with H&M. But every time I open the mission on the server (or in the editor) I get this error: 19:07:32 a3\characters_f\common\headgear_helmet_heli_shield.p3d: No geometry and no visual shape 19:07:32 a3\characters_f\common\headgear_helmet_heli_shield.p3d: No geometry and no visual shape 19:07:32 Warning Message: Bad vehicle type B_Bergen_sage_F 19:07:32 Warning Message: Bad vehicle type B_Bergen_sage_F 19:07:32 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape 19:07:32 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape 19:07:32 a3\weapons_f\binocular\nvg_proxy_off.p3d: No geometry and no visual shape 19:07:32 EPE manager release (0|17|0) And then the mission stops. I already checked mission.sqm and there is no Bergen backpack anywhere. Same in the ACE Arsenal with that name. Also the Aegis Mod doesn't add a backpack with this name. I believe it is because H&M maybe loads all the gear on mission start because of the ACE Arsenal. Is there any way to bypass this or fix this issue? Thanks
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Yeah I thought so too. I already checked the mission.sqm for the exact classname but there is none. Also the Mission loads just fine without Aegis (Beta) and the Arma 3 Aegis ACE Compatibility Patch. Server RPT: 19:07:32 a3\characters_f\common\headgear_helmet_heli_shield.p3d: No geometry and no visual shape 19:07:32 a3\characters_f\common\headgear_helmet_heli_shield.p3d: No geometry and no visual shape 19:07:32 Warning Message: Bad vehicle type B_Bergen_sage_F 19:07:32 Warning Message: Bad vehicle type B_Bergen_sage_F 19:07:32 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape 19:07:32 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape 19:07:32 a3\weapons_f\binocular\nvg_proxy_off.p3d: No geometry and no visual shape 19:07:32 EPE manager release (0|17|0)
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I'm playing Hearts and Minds by Vdauphin with this Mod. However I cannot start the map on my server because of this error: "Bad vehicle type B_Bergen_sage_F" Any idea how to fix that? I believe it is because the mission creator implemented the ACE Arsenal which apparently checks all weapons and gear on startup and gets stuck on corrupted files. Thanks
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Sadly this changed nothing. Can't see it with the terminal and have to hack it myself.
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senqa20 started following Change faction of UAV
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So my team is playing as independent but we want to use the new VLS Blufor UAV. The only option I found so far is that I port myself with Zeus onto the Ship and hack the UAV. But that is a rather annoying thing to do all the time. Is there any way to spawn the UAV already hacked? Or change the faction of the crew?
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Restrict Arsenal (ACE3 or Vanilla)
senqa20 replied to senqa20's topic in ARMA 3 - QUESTIONS & ANSWERS
Yeah because I was testing the mission only with the arsenal. But that fixed it thank you! -
Restrict Arsenal (ACE3 or Vanilla)
senqa20 replied to senqa20's topic in ARMA 3 - QUESTIONS & ANSWERS
Here you go: https://pastebin.com/KWpuUeQg -
Restrict Arsenal (ACE3 or Vanilla)
senqa20 replied to senqa20's topic in ARMA 3 - QUESTIONS & ANSWERS
Thanks for all the help but that still doesn't fix the initial problem that the clearInventory code is not working correctly on a dedicated server. So that means it doesn't remove any items from my inventory and displays no message. With your new code the rpt doesn't give me any errors so I don't really know whats not working. -
Restrict Arsenal (ACE3 or Vanilla)
senqa20 replied to senqa20's topic in ARMA 3 - QUESTIONS & ANSWERS
Yeah I figured that out. But like you can see in my posted code it is already in initPlayerLocal. I also tried to put it in clearInventory directly which removes the error message but still doesn't remove the gear. But the hint "T1"; works. -
Restrict Arsenal (ACE3 or Vanilla)
senqa20 replied to senqa20's topic in ARMA 3 - QUESTIONS & ANSWERS
Hey, I'm experiencing some issues with using this on a dedicated server. Because the cleanInventory.sqf never fires. arsenal.sqf: cleanInventory.sqf: initPlayerLocal.sqf: init.sqf: arsenalArray = [box1]; va_west.sqf: Would be nice if someone could help me. Thanks EDIT: This is the error I get in my rpt: 14:42:24 Error in expression <ep 15; hint "T1"; if (!alive player && !gearRestriction) exitWith {}; waitUntil> 14:42:24 Error position: <gearRestriction) exitWith {}; waitUntil> 14:42:24 Error Undefined variable in expression: gearrestriction 14:42:24 File mpmissions\__cur_mp.VR\cleanInventory.sqf, line 7 But the variable is defined in initPlayerLocal and is not private. So what is the problem? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
senqa20 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, I currently have this code: baseHeadgear = [ "rhsusf_ach_bare_ess" ]; [box1, false, false] call ace_arsenal_fnc_initBox; [box1, [baseHeadgear]] call ace_arsenal_fnc_addVirtualItems So I want to add the arsenal to a box. But to manage my whitelisted items a bit more I want to sort them in arrays beforehand. But currently my syntax seems to be wrong. Can someone please point me in the right direction? Thanks -
Restrict Arsenal (ACE3 or Vanilla)
senqa20 replied to senqa20's topic in ARMA 3 - QUESTIONS & ANSWERS
Perfect that works quite well. Thank you for the help! -
Restrict Arsenal (ACE3 or Vanilla)
senqa20 replied to senqa20's topic in ARMA 3 - QUESTIONS & ANSWERS
I have the AmmoboxInit in the init of the box itself. Probably this is the wrong location. So for the lists I just create a file like lists.sqf with the arrays in it named like itemsList, weaponsList, etc. But where do I put the [_box, itemsList, false, false] call BIS_fnc_addVirtualItemCargo; for example and how do I call lists.sqf so it can access the arrays? Also I have this eventHandler: [missionnamespace,"arsenalClosed", { execVM "arsenal.sqf" }] call bis_fnc_addScriptedEventhandler; in my init.sqf. arsenal.sqf is the code from your pastebin. Sorry but I'm still new to sqf.