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jtareb1

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About jtareb1

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  1. jtareb1

    USING ARSENAL IN A BECTI MISSION

    Just add the Spyder addon Loadout Organizer in the editor and synch it to the players. Start the game and every player will have access to the arsenal through the organizer. No need for any new code. only thing is you get the L/o message across the screen. An alternative is to synch it to an object in each town or objective like a phone booth.
  2. Came across another strange problem. Was experimenting with using MARSOC in an ALive mission. Spawned a MARSOC-SMA squad on the map and almost all the team members had unloaded weapons. So I changed player to one with an unloaded weapon and found that while there were 10 mags in the vest the player could not reload sma ammo to the sma weapon. I plopped down an rhs ammo bin, changed the ammo the player had to rhs and now could reload the rhs ammo to the sma weapon. Have never seen that before. All this was in the editor. So I ran a test. Using a standard RHS Usarmy rifleman and two weapons/ammo boxes, one sma and one rhs. I could change out the rhs m4 for any sma weapon and they worked fine....as long as I used rhs ammo. Switching to sma ammo, I found that I could not reload. Not sure where error would even start. I am running a number of sma/rhs/cup compatibility mods that appear to be up to date. I think your mod(s) are fine...its sma that's the issue.
  3. jtareb1

    [SP/MP] BeCTI

    I have had good success with running Advanced AI Command and ASR AI with BECTI missions. AAC allows you to order AI squads around via the normal map and not the CTI commanders map. It also allows you to alter a AI squads stance which is very helpful in getting squads out of combat/danger mode when no enemies are around. ASR AI has a nice rearming ability...you can actually hear squads tell team members to rearm. Check it out here. However I just played awhile and used Zeus editor to check out how the AI was doing and it was bonkers..units going all over the place....do not know if it was ASR or if that is typical. VCOMM has some conflicts with the CTI AI. Units stop responding after the first objective. I reported it and they are looking into it. GAIA holds a lot of promise, I just have not had the time to dig into it. You can either download GAIA separately or just download the entire MCC sandbox where you can build a cti type mission in their environment. All of these are assists/alternate AI routines that work over the existing cti ai. I do not know of anyone working on improving the original. ALive holds the most promise for building a cti style mission with an up to date AI IMO and it does not take long to get a feel on how to build missions.
  4. jtareb1

    [SP/MP] BeCTI

    The nice thing about Project BECTI is that Fisher allows you to download the master off GitHub so you can mod it yourself....maps, factions etc.
  5. jtareb1

    RHS Escalation (AFRF and USAF)

    Tanks DLC? don't have it ....maybe but its strange that it only affects RHSUSF and not the Russian vehicles. Not sure how long this has been this way either as I just noticed it. Not a a game killer...just strange.
  6. jtareb1

    RHS Escalation (AFRF and USAF)

    Have been having some problems with US Armor recently and cannot tell if its an RHS issue or mine. Whats happening is that when in either the gunner or commander position there is no 1st person view. The vehicle works fine, the gunners sights work fine, and 3rd person works fine. But 1st person of the interior leaves a big hole in the tank where sky is visible. I am thinking that its a WIP from RHS studios and is nothing to worry about since the Russian tanks do not appear to have issues.
  7. jtareb1

    [SP/MP] BeCTI

    There are the ProjectBecti missions by Fisher and the OFPS missions and if you like CUP there are several by TheCapulet. There are others on Steam but watch the updates...most are not up to date. ProjectBecti missions are available from Fisher off GitHub for you to tinker with. Just give him and Benny credit if you publish anything. OFPS is private but apparently kept up to date very well. The biggest problem(s) you run into are that many of the BECTI missions on steam have never been updated since their release and the slow pace that RHS is moving. And that BECTI has been passed by other Game overhauls like ALive and MCC Sandbox. Still fun to play with though.
  8. Random thoughts.... A better AI. I have experimented with several...some work and some don't. Am experimenting with GAIA( MCC Sandbox ) right now. VCOM seems to have some issues with the BECTI script but holds promise. ASR does fine for what it does but is more of an addition than a substitution. It does one thing right is keep AI groups from staying in Danger mode. Advanced AI command (https://steamcommunity.com/sharedfiles/filedetails/?id=685037021&searchtext=Advanced+AI+command) is something else to look at...kinda conflicts with the CTI command but is much easier to work with. Maybe bring in ALIVE in some fashion. More variety. Seems right now the existing cti missions are either vanilla, CUP, or RHS. Those are fine (except for vanilla which I despise) but with all the options available with EDEN maybe incorporate some of the newer factions that have sprung up since Benny first wrote the A3 Becti script like Jarrad96's Special Forces Factions( my favorite https://steamcommunity.com/workshop/filedetails/?id=850816767). Also more variety in equipment like NiArms, SMA weapons and gear, and VSM clothing mod. Less emphasis on high end equipment and focus more on infantry combat. Make supply harder. Think of something like the Liberation mod scenarios where you have to get fuel, ammo, and resources and not just a generic supply number. Objectives could have varying amounts of each, making the commanders decisions of more importance of which ones to go after. Bring back static weapons for the guerilla factions to make the objectives harder. Its the one thing I miss from the ARMA 2 Benny cti missions.
  9. jtareb1

    [SP/MP] BeCTI

    And has anyone used GAIA from MCC Sandbox as an alternative ai?
  10. Is there a good MCC CTI template or mission out there? I have looked and cannot find one. If not any general ideas on how to construct one? I imagine using zones rather than town objectives to start.
  11. Love the map. Great work and appreciated. Am wondering if you ever saw this old Arma 2 map Miroslavl? http://www.armaholic.com/page.php?id=23610#comments The maker had only 1 or 2 posts on Armaholic and disappeared. I thought about trying to move it to Arma 3 but realized there was too much to do to bring it up to 3 standards.
  12. jtareb1

    RHS Escalation (AFRF and USAF)

    Thanks. Never looked there.
  13. jtareb1

    X-Cam-Taunus Version 1.1

    I am using a BECTI scenario that for some reason is not VCOM friendly. I lose control of the ai units after the first objective and while they message respond to new commands they do not follow them. I suspect its some kind of issue with BECTI using the HC module. ASR works fine....will check it out to see what happens.
  14. jtareb1

    RHS Escalation (AFRF and USAF)

    Does the USMC faction have a medic? I cannot find one and am having to use the SARC medic from the SOCOM faction.
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