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PigeonSparrow

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About PigeonSparrow

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  1. PigeonSparrow

    ai Jet fires AA missile while on ground

    Thanks for your help Pierre! Your workaround was just what I was looking for!
  2. I keep running into this issue and it's driving me crazy. Whenever a taxiing ai jet targets an enemy aircraft in the air, it fires an AA missile while still on the ground and blows itself up. It does it every time. Anyone else have this issue? Though it might be a mod but I unloaded everything and they still keep blowing up.
  3. PigeonSparrow

    Grimes Simple Revive Script

    That works!!! Thanks so much for your help and very useful script!
  4. Hi all, I've been running into this issue a great deal. Whenever a MACC controlled aircraft taxis onto the runaway, and there is a nearby air target in range, the aircraft on the ground fires a missile and blows itself up on the runway. It does this with all aircraft including vanilla. As far as ai mods, I'm using ASR so not sure if that could be what creating the conflict. Has anyone else run into this?
  5. PigeonSparrow

    Grimes Simple Revive Script

    Replacing "player setDamage 1" to "teamswitch" does exactly what I looking for! One minor thing that happens though is that the dialog box that is supposed to stay closed pops up repeatedly. Not sure why it does that since you have what I'm assuming a line that turns off the dialog once you click give up.
  6. PigeonSparrow

    Grimes Simple Revive Script

    Haha well I'm the opposite, I pretty much only tinker around in the mission editor and somehow make use of the ai. If I come up with something, I'll be sure to share but I am by no means a competent coder, so might a take a bit.
  7. PigeonSparrow

    Grimes Simple Revive Script

    Hi Grimes, For single player, is it possible to teamswitch while the player is incapacitated? It'd be helpful to switch to another unit to manually save yourself. For example, I have a helo medevac that is a playable unit back at base. I'm guessing you use "G_Custom_Exec_1" for the player? Thanks
  8. PigeonSparrow

    HAFM NAVY v1.5 Release

    Looking good, keep up the great work!
  9. PigeonSparrow

    Grimes Simple Revive Script

    Turns out it wasn't any mods that were conflicting when I whitelisted a medic unit. I tried putting in a different medic unit classname and it worked. I could of sworn I didn't misspell it but I guess I did. Probably just my newbie old hands. Thanks for the help!
  10. PigeonSparrow

    Grimes Simple Revive Script

    Thanks for the tip Grimes. I'll try adding that check to my mission. I'm having a lot of fun messing around with this script of yours. I did run into a possible bug, but not sure if its because its conflicting with ASR ai or not. When I white list "B_Medic_F", the medic gets caught running around in a loop. It looks like the squad leader is ordering him back into formation when he attempts to revive another unit. I'll try testing it out when I get home from work to see if it is indeed ASR Ai conflicting with it.
  11. PigeonSparrow

    Grimes Simple Revive Script

    Disregard, I figured it out. I used this and it worked. 0 = [] spawn { { if(_x distance (getMarkerPos "FOBa_Med") < 8) then {_x spawn G_fnc_exitIncapacitatedState}; } forEach allunits; sleep 1; }; hint "Patients Fully Recovered";
  12. PigeonSparrow

    Grimes Simple Revive Script

    Hi Grimes, Is it possible to setup a trigger that revives any unit that enters? I'm trying to have a medical tent that heals and revives units that are dragged inside. I tried using this code in a trigger that is set for BLUFOR Present, but I believe it only works for individual units: {_x spawn G_fnc_exitIncapacitatedState} Foreach thislist; What am I doing wrong here?
  13. PigeonSparrow

    HAFM Submarines V2.0

    Can't wait, thanks for all the hard work!
  14. PigeonSparrow

    HAFM Submarines V2.0

    This is awesome! I really love the cruise missile system among other things. Any way a unit outside the sub can call in a strike if its manned by ai?
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