LCpl Derr
Member-
Content Count
11 -
Joined
-
Last visited
-
Medals
Community Reputation
7 NeutralAbout LCpl Derr
-
Rank
Private First Class
Profile Information
-
Gender
Not Telling
Recent Profile Visitors
732 profile views
-
pvp Dynamic Frontline PvP mod
LCpl Derr replied to alan.rio's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It streamlines the mod downloading process so everyone has the exact same mods with minimal effort from the end user.- 42 replies
-
- project reality
- arma 3
-
(and 7 more)
Tagged with:
-
LCpl Derr started following (CSA38) Czechoslovak army 1938 - Munich crisis [WW2], Dynamic Frontline PvP mod, RHS Escalation (AFRF and USAF) and and 4 others
-
RHS Escalation (AFRF and USAF)
LCpl Derr replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Haha no problem pal. On the other end of the spectrum, they also had brand new PKs, PKMs and AKs. It's also plausible for militias and insurgents to have limited night vision capabilities and captured US (NATO also) weapons.- 16577 replies
-
- 2
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
LCpl Derr replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
WW2 era weapons are much more common that many people may think in current conflict areas. LeeEnfield No4 Mk1s and Mosin Nagants were relatively common in use by the Taliban in southern Afghanistan (when they weren't using AKs and PK/PKMs). Even came across an Enfield rifle dated 1927.- 16577 replies
-
- 4
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
You have to dismount the gun and use the scroll wheel to do the reload on the tripod mounted 1919 (for the non static one)
-
Dang eggbeast, what kind of grenades are you guys throwing??? M-sixtyC4?! Haha. The kill radius for hand grenades (specifically the M67) is 5 meters with a 15 meter casualty radius. M203 HE and HEDP rounds have the same kill and casualty radii too. But with any explosives, shrapnel flies much farther than the casualty radius and can still produce casualties far outside of the casualty radius. When explosives are detonated inside structures, the blast overpressure is magnified when it 'bounces' off of walls therefore producing much more killing power. (For example, hiding behind cover in a room when a grenade goes off will protect you from the shrapnel, but you will most likely still be killed because the overpressure will bounce off of the walls behind/around you.) With all of that being said, the overall lethality of explosives and grenades are generally underpowered in Arma (IMHO).
-
Actually, compared to actual mortar rounds, that is severely underpowered. The kill radius of a 60mm mortar is 30 meters (kill radius of an 81mm mortar is 60m). That takes the blast overpressure into account, but the casualty radius is MUCH farther.
-
When you say that they are too powerful, what types of explosions are you referring to and how are they too powerful?
-
Iron Front in Arm3 LITE - preview versions
LCpl Derr replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
They added the skins for US troops and German troops (aircraft and vehicles also) so we can have the North African front. Because they don't have any desert maps, they allow you to use whatever maps you'd like (lythium, hazar kot, takistan mountains, etc) -
Iron Front in Arm3 LITE - preview versions
LCpl Derr replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
http://steamcommunity.com/sharedfiles/filedetails/?id=660460283&searchtext=ifa3+aio -
Veteran mod (VTN) - announcement and WIP
LCpl Derr replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
AMD-65?? hell yeah. -
(CSA38) Czechoslovak army 1938 - Munich crisis [WW2]
LCpl Derr replied to petrtlach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Jurrien, it might be helpful if you PM the mod creators. They might be able to help out more than the public post.- 954 replies
-
- 1
-
- ww2
- czechoslovak army 1938
-
(and 4 more)
Tagged with: