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About armyinf

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  1. RHS Escalation (AFRF and USAF)

    Has anyone seen a way to change the Abrams ammo in game like a gui or something?
  2. Any chance of making the NVG's configurable by detected NVG class items? AKA so we can equip say RHS Russian NVGS on AI.
  3. RHS Escalation (AFRF and USAF)

    Is there a function to call the tank ammo management in game like we can with the pylons?
  4. PVS-27 Interact

    It only stays active as the spectredr w/ pvs27 if you have 2d selected, but it works :D, assuming was a test or something.
  5. PVS-27 Interact

    Any chance of adding the "rhsusf_acc_SpecterDR_pvs27 " class rhsusf_acc_SpecterDR_pvs27 : rhsusf_acc_SpecterDR { scope=1; Author_Macro displayName = $STR_RHSUSF_ACC_SPECTERDR_PVS27; picture="\rhsusf\addons\rhsusf_weapons\gear_acc\acc_m68cco_ca.paa"; model = "\rhsusf\addons\rhsusf_weapons\acc\scopes\pvs27\PVS_27_specterdr.p3d"; class ItemInfo : ItemInfo { class OpticsModes : OpticsModes { class Elcan_x1 : Elcan_x1 { useModelOptics = 1; visionMode[] = {"NVG"}; }; class Elcan_x4 : Elcan_x4 { visionMode[] = {"NVG"}; }; class Elcan_iron : Elcan_iron {}; }; }; inertia = 0.2; };
  6. Is it possible to get the Laser designator to work with the ace DAGR? Like you can the vector 21?
  7. Just checking before I dive into using this since I know the author said he can't work on it till July.. is it working in its current state?
  8. Anyone else have a weird issue where the entire body of the HMMWV is not textured and invisible? Downloaded via mega and arma holic, no extra mods.
  9. RHS Escalation (AFRF and USAF)

    The picture of the MRZR has me excited. Is it going to be just the 4 seater version or will it have the 2 rear seats as well?
  10. I understand the realistic speeds, but if you land injured right off the bat, it pretty much breaks the want/ need to do a static line drop. As you have to just bring extra first aid kits or if using ACE medical, extra bandages just to account for the first drop
  11. I tried posting a bug report, but couldn't for the life of me figure out how to post on your tracker. The T-10 parachute, if you use any method other than the scroll wheel static line jump method, you end up injured, I think its because you fall at a rate of 15km/h. Tested with and without ACE, both times just light injuries.
  12. So I am trying to setup a spontaneous trigger that can be linked to Radio Alpha command, That would teleport any players standing with a 10x10 meter area. Whats the best way to go about this? The point of the teleport is to be able to as a 3rd party character, if another player steps into the trigger area, teleport them.. but only by radio command. I have it currently set as the following: Type: None Activation: Radio Alpha Repeatable: Checked Server Only: Unchecked condition: Player in thislist on ACT: Player setposATL (getpos a1); Its just not working, when I first tested with con: "this" it would teleport me no matter if I was inside the trigger area
  13. RHS NVG Enhancement

    Awesome to hear! We are open to any suggestions folks have on how to handle things and improve it.