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Everything posted by Will_The_Gamer_PT
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RHS Escalation (AFRF and USAF)
Will_The_Gamer_PT replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The T-15 and ratnik stuff looks amazing! Congrats on the update! But is there a way in the init to disable the WIP hardkill on the armata series? to make them a bit more "playable"- 16577 replies
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Amazing DLC we got here. I love to see the civilian and humanitarian aspect of war and the added morality. Just one thing so far. Found some issues with the van. When it explodes it flies away a few dozen meters. And besides that, I think there are some issues with the hitbox, it seems to be upside down or something. The van after exploding flips around and clips the ground (had to link this one, this was getting crazy with 2 images for some reason) or just floats one meter above it:
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RHS Escalation (AFRF and USAF)
Will_The_Gamer_PT replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just a tip, train yourself to go for headshots with pistols, can be hard sometimes but with some practice it takes care of the job pretty well- 16577 replies
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RHS Escalation (AFRF and USAF)
Will_The_Gamer_PT replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The RPK is the meme of this thread...- 16577 replies
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Dynamic Vehicle Loadouts feedback
Will_The_Gamer_PT replied to granQ's topic in ARMA 3 - DEVELOPMENT BRANCH
Actually, there is a way to play as UAVs without owning the DLC -
Dynamic Vehicle Loadouts feedback
Will_The_Gamer_PT replied to granQ's topic in ARMA 3 - DEVELOPMENT BRANCH
OK, just tested the new dynamic loadouts added to the AH-9 Pawee. I think something is not correct, we are able to load everything on that heli, even 6x macers, which seems kind of crazy to me. Not sure if this is intended or a bug in the config of the pylons -
Dynamic Vehicle Loadouts feedback
Will_The_Gamer_PT replied to granQ's topic in ARMA 3 - DEVELOPMENT BRANCH
Am I the only one that noticed a sneaky M82 bomb on the dynamic loadout? -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
Will_The_Gamer_PT replied to Placebo's topic in ARMA 3 - GENERAL
Right now I have an I5 4690K (with a bequiet! shadow rock slim cooler) at stock speeds, a GTX 960, 8 gb of DDR3 RAM, FSP raider 450W PSU and unlocked gigabyte Z97 mobo, with arma 3 running on a HDD 1T drive. I wan't to know if and overclock to my CPU would help in arma 3 performance, or should upgrade another part? thank you for any help provided. -
RHS Escalation (AFRF and USAF)
Will_The_Gamer_PT replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Someone in the RHS team really likes Fallout- 16577 replies
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General Discussion (dev branch)
Will_The_Gamer_PT replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Me too -
RHS Escalation (AFRF and USAF)
Will_The_Gamer_PT replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you on Dev branch? If I'm not mistaken RHS is not yet fully compatible with the new advanced missile targeting. Yesterday I was trying to intercept some tu-95s with the F-22 and the missiles did not work.- 16577 replies
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RHS Escalation (AFRF and USAF)
Will_The_Gamer_PT replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Amazing update! a historical day for the ARMA modding community- 16577 replies
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Jets - Sensor overhaul (Radars, IRs, Lazors, PGMs)
Will_The_Gamer_PT replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
Just something a tad bit of topic, when I was testing this new sensors on the dev-branch i noticed that in the L-159 AA the two short range AA missiles are inside the two most outer wing pylon Long range AA missiles instead of being in different pylons- 957 replies
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Pretty good scenario, but just something I want to point out: I'm not sure if this is intended but when you die you can respawn in you dead body
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Well I tested it out on the Wipeout and I think it needs some work. Took a few 12.7 to the end of the tail section and the plane went completely crazy and started banking to the right like half of the wing was gone, started leeking fuel like a broken bottle and lost most of the power to the engines. I think that a plane like this should be able to take more damage or at least make the damage region specific, so that only hits to the wings affect the banking control
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Jets - Custom Panels (GPS, Camera feeds, ...)
Will_The_Gamer_PT replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
Tested it out, and it's a pretty dam good improvement, but just one complain: there should be keybinds to zoom in and zoom out on the GPS and in the Radar windows- 200 replies
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RHS Escalation (AFRF and USAF)
Will_The_Gamer_PT replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just realized something. If the amount of crazy request and disrespect to the modders can get a bit high here, imagine how it is going to be in the comment section in the Steam Workshop ... (I imagine how does the guy that is going to moderate there feels right now --> )- 16577 replies
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RHS Escalation (AFRF and USAF)
Will_The_Gamer_PT replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
T-5000!!! You guys are adding a Terminator into the game, that's pretty cool! ;)- 16577 replies
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RHS Escalation (AFRF and USAF)
Will_The_Gamer_PT replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yup, sometimes people in this thread are like a 5-year-old kid sitting at Santa's lap in the mall. They just want it all...- 16577 replies
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RHS Escalation (AFRF and USAF)
Will_The_Gamer_PT replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think so, the only ones that do that now have a blue light, not sure which ones...- 16577 replies
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Bohemia has announced their new roadmap https://www.bistudio.com/blog/bohemia-interactive-presents-2016-17-roadmap-for-arma-3 Now I'm Curious what we, the community, want to see in this 4 DLCs (not counting Malden). I hope if this topic gets some participation from the community, it can reach the Devs.
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- DLC
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Woah Woah Woah BI. Trying to sneak one in?
Will_The_Gamer_PT replied to uncookedzebra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does anyone know how to make this hold action activate a trigger at the end. I used this code. Its a modified version of what i found in this topic #define TARGET _this #define TITLE "Search for intel" #define ICON "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_Search_ca.paa" #define PROG_ICON "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_Search_ca.paa" #define COND_ACTION "true" #define COND_PROGRESS "true" #define CODE_START {hint "Searching for intel..."} #define CODE_TICK {} #define CODE_END {hint "Intel found!"} #define CODE_INTERUPT {} #define ARGUMENTS [] #define DURATION 60 #define PRIORITY 1 #define REMOVE true #define SHOW_UNCON false [TARGET,TITLE,ICON,PROG_ICON,COND_ACTION,COND_PROGRESS,CODE_START,CODE_TICK,CODE_END,CODE_INTERUPT,ARGUMENTS,DURATION,PRIORITY,REMOVE,SHOW_UNCON] call bis_fnc_holdActionAdd; I'm still new to scripting :lol:... -
RHS Escalation (AFRF and USAF)
Will_The_Gamer_PT replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
its just me or that's a sweet new Kamaz :D. And does the new helmet come with a lowered down visor version?- 16577 replies
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RHS Escalation (AFRF and USAF)
Will_The_Gamer_PT replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, just a little question. How is development going with this beast, if you can tell me? https://www.facebook.com/redhammerstudios/photos/a.585221418157522.1073741825.478330008846664/1174579622555029/?type=3 Because True VDVs don't walk to battle B) Edit: I'm not requesting, or even expecting this thing to appear in the next update, just wondering how's it going. Hope you understand.- 16577 replies
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RHS Escalation (AFRF and USAF)
Will_The_Gamer_PT replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys. when i asked if you needed any help you said you needed missions, so here you have. It's still WIP and if anyone wants to take a look i would be very grateful. it's a small 4 flag multiplayer conquest for up to 60 players in Zargabad, featuring mostly CCQ and some medium range engagements, vehicles (only MRAPs) and special pick-up weapons and equipment scattered across the map. http://steamcommunity.com/sharedfiles/filedetails/?id=761425923 Its still needed to take care of the victory/defeat requisites, but besides from that is pretty much done. Any feedback would be much appreciated :)- 16577 replies
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