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Cullin

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Everything posted by Cullin

  1. How do I increase health to my playable units when playing MP? Or reduce incoming damage coming from enemies? Is there a simple script for this or just adding something to player's init field would do the trick? I'm running few mods including ACE which seems to f*ck everything up. Few years back I used to change the Ace's Player Critical Damage Threshold setting to my liking (around 9.98) and it seemed to do the trick. We could take lot more damage from enemies until we would go unconscious or die. Now changing that setting won't do much difference no more so we die from just 1-3 bullets without any armor. I'd like to change the settings so we could take about 5-10x more hits/damage until we would go uncoscious or die. This adding HP thing in ArmA has been a very problematic for me and my friends.
  2. Cullin

    S & S

    USMC collar rank pins are missing, and army collar rank pins doesn't work on USMC fatigues :/ I wish we could get collar rank pins for marines too!
  3. The top of the list in the uniforms are not showing for me (ranks below S/Sgt etc). They used to work back in the day when you copypasted some line into a folder.. Please I really need all the ranked uniforms master sergeant etc how are they not working for me in game? Pic below https://imgur.com/a/PGCRYiC
  4. As a Finnish guy I am so happy about this mod. The models and textures are great! I noticed that the L/S 26 is a bit too small weapon compared to other weapons. In my opinion it should be longer and "bigger"/"fattier". It is really big and heavy gun. Especially the stock. Also some guns are missing empty mag models and magazine models but I suppose that will be fixed correct?
  5. Cullin

    Faces of War [WW2]

    The gun's stock isn't touching the shooter's shoulder like it is supposed to. This screenshot tells you all.
  6. Cullin

    Faces of War [WW2]

    Sten Mk2 is fucked up. When it's gonna be fixed?
  7. Cullin

    Faces of War [WW2]

    Rank chevrons are missing on the right hand on those M42 uniforms. Also the unit insignia (SSI) should be about ½ inch below the shoulder seam. It is way too low at the moment. Rank chevron should be ½ inches below the unit patch. Any plans to add more rank chevrons below the SSG? Would be cool to have those, also subdued ones. And M43 uniforms!
  8. Is there any way to disable those crackling sounds after a vehicle explodes? It's so annoying because it lasts like forever.
  9. Yeah ATC(H) Tango would be awesome boat to have. Helipad, 20mm cannons and shit.
  10. Daamn. Looks really good. Been waiting on MP jeeps.
  11. Looks fab but could have more overlay like 70% or something.
  12. Works ok but it doesn't find any Unsung mod's backpacks for some reason in eden.
  13. The most important thing is not to waste this work by not publishing or giving it to some other ww2 mod team. Good models indeed.
  14. Also setting your graphics settings lower will help. Usually I put all my textures and such to low when I'm roaming in Eden. Most crashes happen on Doung and Da Krong when having high graphics.
  15. Any idea when this patch will be out in PWS?
  16. Yeah. And guntruck variants. 5 out of 5 model it is.
  17. The last picture he posted. Short cabin huey. Isn't that B or C model? If I remember right unsung doesn't have short cabin huey transport version..
  18. That short B/C model without rockets would be good for transport tho. Just needs doorguns.
  19. Is ithaca 37 stakeout's hand placement fixed? And DP28 sights?
  20. Same with me. Doung crashes me on 3D editor when having really high graphics. I always turn them low during editing and when I get to play -> ultra
  21. Understandable point there. Keep it simple. Might have to get my hands on those lovely special models by somebody else. I would make my own special M16s if I could. No skill for gun making. Please don't dump the 30 rounder version of the M16. It's good to have for late war stuff. Those 30 rounders started appearing in '69 or '70 in limited numbers. There was some of them earlier during '67 or something but quite damn rare.
  22. I think they are going to have 20rnd version of M16 with birdcage according to one screenshot. And M16s always had dust covers so wrong info on that one. Colt Model 602s and 604s were one of the first versions of M16 used in 'Nam. So basically your XM16E1 is already in the Unsung as the M16. The earlier version of that you probably want is the model 602 or 604 with slabside or partial fence, no forward assist and earlier model buttstock. Roughly. I would also be really happy if I see those guns. And the XM177E2 with 20 round mag since it's not in the mod. Colt model 607 would also be really damn cool, there was about 30 of them in Vietnam. Tested by SEALs atleast. I think they got into hands of regular units too. Colt model 605 would also be really nice add too, tho it's damn ugly with that short barrel. The most wicked one would be Colt model 608. Known as the USAF survival carbine. These special versions of M16 are not seen in any games basicly. Only model 607 I think.. Unsung would be really unique with having these special colt models ;)
  23. Are you guys planning on making the M60 rear sight fold down? And make it go up when you adjust the sight. Same with M79, BAR etc. Arisaka already has this feature, it's so cool. Just a tiny detail.
  24. Yeah help the unsung team please somebody. I'm really waiting for better gun sounds. Especially M60. It could be real loud like real sixty.
  25. Weird. I get "memory could not be read" mostly on Doung Island when having real high graphics. Turning to standard or lower will do. Editor only.
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