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About oOKexOo

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    I'm part of the ArmA 3 modding community.
    I especially focus on improving the Zeus real-time editor.
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  1. oOKexOo

    Eden Extended Objects

    I would keep two version of the mission: one with the extended objects (so you can edit it later if needed) and one where you apply the script below, which removes all extended objects and copies them as a script to the clipboard: rows = []; { private _model = getText (configfile >> "CfgVehicles" >> typeOf _x >> "model"); rows pushBack format [" [""%1"", %2, %3, %4]", _model, getPosWorld _x, vectorDir _x, vectorUp _x]; delete3DENEntities [_x]; } forEach ((all3DENEntities select 0) select {_x isKindOf "Eden_Exended_Object"}); data = rows joinString ("," + endl); copyToClipboard ("{" + endl + " (createSimpleObject [_x select 0, _x select 1]) setVectorDirAndUp [_x select 2, _x select 3];" + endl + "} forEach [" + endl + data + endl + "];" + endl); The script is meant to be executed in the debug console in Eden. You can paste the generated script then in the initServer.sqf, for instance.
  2. Tried @benargee's approach, but it didn't work out of the box. It seems that all variables set on the vehicle are copied on respawn, which prevents you from adding the arsenal to the respawned vehicle. The solution is to reset bis_fnc_arsenal_action by adding the following to the respawn expression instead: (_this select 0) setVariable ["bis_fnc_arsenal_action", nil]; ["AmmoboxInit",[(_this select 0), true, {true}]] call BIS_fnc_arsenal;
  3. oOKexOo


    Achilles is no longer under active development by the core dev team. Please check out Zeus Enhanced (ZEN) instead. Note that you can still create pull requests, which will be bundled and released as updates if accepted.
  4. oOKexOo


    v1.3.0 https://github.com/ArmaAchilles/Achilles/releases/tag/v1.3.0
  5. oOKexOo


    Already got help in that regard: https://github.com/ArmaAchilles/Achilles/pull/517
  6. oOKexOo


    Hotfix v1.2.2 https://github.com/ArmaAchilles/Achilles/releases/tag/v1.2.2
  7. oOKexOo


    @Rockapes Ok, so they are spawned by the reinforcement module. Then it must be a different issue. The problem is that I'm currently unable to reproduce it. As I suggested in my previous post, you should open a ticket with all the details, which hopefully gives me a better chance to reproduce it.
  8. oOKexOo


    Were the units placed by the Zeus or in Eden and how did you try to rappel them (hotkey, waypoint placed in Zeus or Eden, ...)? Edit: Anyway probably would be best when you do an issue report on Github. There is a good chance your issue might be related to Issue#433.
  9. oOKexOo


    That's certainly not the full mod list considering you must have ACE and/or Advanced Rappelling to get it even working.
  10. oOKexOo


    Hotfix v1.2.1 https://github.com/ArmaAchilles/Achilles/releases/tag/v1.2.1
  11. oOKexOo


    I have no idea what you are doing... achilles\modules_f_ares\module_header.hpp was renamed to achilles\modules_f_ares\module_header.inc.sqf The only reason I could think of that something is looking for the old file is another mod that depends on Achilles. What mods are you running?
  12. oOKexOo


    Updated to v1.2.0 https://github.com/ArmaAchilles/Achilles/releases/tag/v1.2.0
  13. oOKexOo


    @Maj Ray Looks like the one you have is corrupted for some reasons. Try to download it again (direct download link). Edit: Just use the stable version (1.2.0) instead. Edit 2: Pretty sure it won't work for your 1.84 server, since it has a v3 bikey, go for 1.1.3 instead.
  14. oOKexOo


    Updated to 1.1.4 https://github.com/ArmaAchilles/Achilles/releases/tag/v1.1.4 (Just added a new bikey, since the old one did not work with the 1.86 update)