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oOKexOo

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Everything posted by oOKexOo

  1. oOKexOo

    Achilles

    Achilles is no longer under active development by the core dev team. Please check out Zeus Enhanced (ZEN) instead. Note that you can still create pull requests, which will be bundled and released as updates if accepted.
  2. oOKexOo

    Achilles

    Achilles Deprecation Notice Achilles is no longer under active development by the core dev team. Please check out Zeus Enhanced (ZEN) instead. Note that you can still create pull requests, which will be bundled and released as updates if accepted. Description Achilles is a gameplay modification for Arma 3. It expands the Zeus real-time editor with many new additions as well as provides bug fixes. Achilles started as an expansion to Ares mod, which was created by Anton Struyk. Achilles became the de facto successor to Ares at the point the latter was no longer updated. Achilles has already grown into a splendid project, but new additions are still to come! Table of Contents Features Language Localization Getting Started Installing Required Addons Incompatible Addons Optional Addons Other Zeus Addons Documentation Reporting Issues, Requesting Features and Changes How to Contribute Basic Steps Setting up Your Local Development Environment Add a New Module Add a Translation Authors Contact License Features Visual changes to the Zeus interface Tons of new modules: ACE Medical (e.g. heal, injury; also work in vanilla!) AI Behaviour (e.g. animations, garrison buildings, surrender) Arsenal (e.g. add/modify) Buildings (e.g. destruction, breachable doors) Development Tools (e.g. execute code, config/function viewer) Environment (e.g. advanced weather, earthquakes) Equipment (e.g. toggle tac light) Fire Support (e.g. artillery, suppressive fire) Objects (e.g. attach to, toggle simulation, IEDs) Reinforcements (e.g. spawn reinforcements on the fly) Scenario Flow (e.g. advanced intel, side relations) Spawn (e.g. custom compositions, smoke pillar, USS Freedom) Zeus (e.g. add/remove objects) Extended attribute window: Groups (e.g. careless, hold fire) Vehicles (e.g. cargo, pylons, garage, damage wheels) etc. New waypoint types: e.g. seek and destroy, paradrop, sling load Hotkeys: Copy/past units including the full loadouts Remote control etc. Customizations: Settings (e.g. faction filter) Language Localization Achilles is available for the following languages: English French German Japanese Russian Simplified Chinese Traditional Chinese If your language is not on the list, the English localization will be used. We welcome any new translations (check out How to Contribute). Getting Started Below is what you need to know to get Achilles up and running: Installing Required Addons Incompatible Addons Optional Addons Other Zeus Addons Installing You can download Achilles from: GitHub Steam Workshop Armaholic If you are not familiar with installing ArmA 3 addons, check out the Armaholic installation guide. Required Addons Achilles requires: Arma 3 Community Based Addons A3 (CBA_A3) Incompatible Addons Addons that you should not run when you use Achilles: Ares Optional Addons These mods below are required for certain features (e.g. fast-roping): Advanced Combat Environment 3 (ACE3) Advanced Rappeling (AR) Task Force Arrowhead Radio (TFAR) Other Zeus Addons A list of other Zeus mods that are not required, but nice additions: Zeus/Eden Compositions (ZEC) Zeus/Eden Compositions for CUP (ZECCUP) Zeus/Eden Interiors (ZEI) Documentation Check out the Achilles Wiki and the Achilles Tutorial Series on YouTube. The documentation is rather limited at the time and thus, you will certainly have questions. We will gladly answer them on our Discord server. Reporting Issues, Requesting Features and Changes Please use our Issue Tracker for these kinds of purposes. In the case of a bug report, please only use a minimal set of mods (i.e. only use other mods than the required ones if they are clearly related to the issue). How to Contribute We always welcome contribution to the repository and thank you for your work! We will update the list of contributors. What you need to know: Basic Steps Setting up Your Local Development Environment Add a New Module Add a Translation Basic Steps Fork the Achilles repository Set up your local development environment Do your stuff Create your pull request And then we will have a look at your work! Setting up Your Local Development Environment Clone your forked repository Set up your addon builder (either get Hephaestus or use the AchillesAddonBuilder.bat in the repository) Add a New Module A good starting point for your new module is the custom module framework. We will gladly help you to port your custom module to Achilles (message us on our Discord server). Add a Translation You have to edit the stringtable.xml. The basics about string tables can be found on the Bohemia Interactive Wiki. If you don't want to edit the file with a text editor, you can use a dedicated tool such as Tabler. Authors Check out the list of contributors. Contact Find us on our Discord server. License Achilles is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.
  3. oOKexOo

    Achilles

    v1.3.0 https://github.com/ArmaAchilles/Achilles/releases/tag/v1.3.0
  4. oOKexOo

    Achilles

    Already got help in that regard: https://github.com/ArmaAchilles/Achilles/pull/517
  5. oOKexOo

    Achilles

    Hotfix v1.2.2 https://github.com/ArmaAchilles/Achilles/releases/tag/v1.2.2
  6. oOKexOo

    Achilles

    @Rockapes Ok, so they are spawned by the reinforcement module. Then it must be a different issue. The problem is that I'm currently unable to reproduce it. As I suggested in my previous post, you should open a ticket with all the details, which hopefully gives me a better chance to reproduce it.
  7. oOKexOo

    Achilles

    Were the units placed by the Zeus or in Eden and how did you try to rappel them (hotkey, waypoint placed in Zeus or Eden, ...)? Edit: Anyway probably would be best when you do an issue report on Github. There is a good chance your issue might be related to Issue#433.
  8. oOKexOo

    Achilles

    That's certainly not the full mod list considering you must have ACE and/or Advanced Rappelling to get it even working.
  9. oOKexOo

    Achilles

    Hotfix v1.2.1 https://github.com/ArmaAchilles/Achilles/releases/tag/v1.2.1
  10. oOKexOo

    Achilles

    I have no idea what you are doing... achilles\modules_f_ares\module_header.hpp was renamed to achilles\modules_f_ares\module_header.inc.sqf The only reason I could think of that something is looking for the old file is another mod that depends on Achilles. What mods are you running?
  11. oOKexOo

    Achilles

    Updated to v1.2.0 https://github.com/ArmaAchilles/Achilles/releases/tag/v1.2.0
  12. oOKexOo

    Achilles

    @Maj Ray Looks like the one you have is corrupted for some reasons. Try to download it again (direct download link). Edit: Just use the stable version (1.2.0) instead. Edit 2: Pretty sure it won't work for your 1.84 server, since it has a v3 bikey, go for 1.1.3 instead.
  13. oOKexOo

    Achilles

    Updated to 1.1.4 https://github.com/ArmaAchilles/Achilles/releases/tag/v1.1.4 (Just added a new bikey, since the old one did not work with the 1.86 update)
  14. oOKexOo

    Achilles

    @General Kong Added it to the feature request list: https://github.com/ArmaAchilles/Achilles/issues/261
  15. oOKexOo

    Achilles

    There is no need for a module. Just drag the vehicle on top of the transport vehicle's icon. Same goes for sling loading.
  16. oOKexOo

    Achilles

    Updated to 1.1.3 https://github.com/ArmaAchilles/Achilles/releases/tag/v1.1.3
  17. oOKexOo

    Achilles

    Updated to 1.1.2 https://github.com/ArmaAchilles/Achilles/releases/tag/v1.1.2
  18. oOKexOo

    Achilles

    @loopdk What's up with that message that gets displayed? It really looks like some script is repositioning stuff in a terrible way. Edit: @diehardfc Don't forget to remove video tags in quotes.
  19. oOKexOo

    Achilles

    Updated to v1.1.1 https://github.com/ArmaAchilles/Achilles/releases/tag/v1.1.1
  20. oOKexOo

    Achilles

    It is a de facto successor, rather than an official one. We didn't take it over from the original author, but Achilles started as a modificiation of Ares.
  21. oOKexOo

    Achilles

    Updated to v1.1.0 https://github.com/ArmaAchilles/Achilles/releases/tag/v1.1.0
  22. oOKexOo

    Achilles

    You can execute the second code I posted, but you will have to reload the interface once more via entering and exiting remote control. No gurantee that it works though. SP is not really the environment Zeus was designed for. Same goes for Achilles.
  23. oOKexOo

    Achilles

    There are several issues with your test code: 1) Don't use createVehicleLocal! 2) setVariable for module attributes after the module's creation are useless. You have to do them before the module function is executed, e.g. init line. The code below should work even in MP: [ player, { params ["_player"]; "ModuleCurator_F" createUnit [[0,0,0], (createGroup sideLogic), "newCuratorModule = this; this setVariable ['Addons',3,true]"]; _player assignCurator newCuratorModule; newCuratorModule = nil; } ] remoteExec ["call", 2]; Edit: Oh wait you said SP... SP missions are a bit problematic... This is independent of Achilles though. You will need to activate the addons manually: private _addons = []; private _cfgPatches = configfile >> "cfgpatches"; for "_i" from 0 to (count _cfgPatches - 1) do { private _class = _cfgPatches select _i; if (isclass _class) then {_addons pushBack configname _class}; }; activateAddons _addons; private _curatorModule = getAssignedCuratorLogic player; removeallcuratoraddons _curatorModule; _curatorModule addcuratoraddons _addons
  24. oOKexOo

    Achilles

    It's unlikely that Achilles as such removes the custom factions (except you are using an older version that contains the faction filter settings). The loss of factions after the reloading would indicate an instability due to a misconfiguration in the mission or server. I need to know in which enviroment you tested (SP, dedicated or server host) and also your test mission setup (in the case it's just a mission.sqm you could use https://gist.github.com/).
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