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T0bi

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About T0bi

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    Saxony, Germany
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    Airsoft, Going out, Politics, Technical Stuff, Gaming

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  1. We are thrilled to announce the release of the CWE Norway mod – Version 1.3! In the last months, we’ve been working on a complete rework of the mod, new headgear, new uniforms, and new units will await you! Join the ranks of the Norwegian home guard, play as a 90’s UN soldier or try out the new vehicles that GM 1.4 provided us! And that’s not even all, we’ve been also working on some unannounced projects in the last weeks which we will give insight on in the future with our new DevBlogs, which will release each quarter of a year. So be ready and make sure to join our Discord, so you won’t miss any announcements! Screenshots made by Gekon1557 and ZFXF Changelog Added: - NM190 (Biber), NM109 and NM109G - Dust and snow versions for each vehicle - New/reworked M75, M75/83, M75/93 and M98 uniforms (Sir Kydric) - New/reworked field caps (Jamie) - UN and home guard units including groups - Added Norwegian name-set for units - Added AG3F2 - Added the “This is War” Synthwave remix made by c7ph3r Fixed/Changed: - 90’s SF now use M75/93 uniforms - 90’s and 80’s units and 80’s SF use M75/83 uniforms - 90’s UN units use M98 uniforms - New coloring for the watch cap - AG3 now features proper coloring
  2. Update 1.2 released Changelog: Added: - M1-Type helmets (Thanks to Caselius and Kydric) - Light-AT M72 units - Radio backpack (Thanks to Simcardo for sharing the model with us) - New winter cap model Fixed: - Various Bugs, as always Known Bugs: - Radio backpack takes a while to load, will get fixed in the future
  3. Everyone, attention. The new Update just went live! Added: - 80’s uniforms and units - SF units for both 80’s and 90’s - Infantry cap and winter cap Fixed: - M113 and Bergepanzer got new names - Various other bugfixes Team 13 is also playing a new Norway campaign on the 2nd of January, feel free to join us! https://discord.gg/wxnJefm4np
  4. Happy Christmas from the entire CWE Team! 🎄 In the last weeks we worked continually on the CWE – Norway Mod and are now able to say: Update 1.1 will come out on 31.12.2020! Remember to stay healthy, if possible, spend the days with your loved ones!
  5. Already new Content for 1.1 in the Pipeline, stay tuned! WIP - Content is subject to change
  6. Cold War Expansion - Norway This addon adds Norwegian military units and military vehicles. Currently, it contains retextures of existing Global Mobilization Equipment. Download: https://steamcommunity.com/sharedfiles/filedetails/?id=2236882711 YouTube: https://www.youtube.com/channel/UCDj3j3QlyIucVkdHZdMRVOw Twitter (Working again): https://twitter.com/ArmaCold Feel free to join our Discord Server: Join Translations made by: Tini, Woldemar, Mr0Buggy, batou, Rak1445 and CoroBaitMk3 Thank you: Po, for creating those amazing Screenshots and the Trailer, Peerse for providing useful information about the Norwegian Military and everyone on the CWE and GM Discord! If you want to play some Cold War Missions (including the Norway Mod ofc) then feel free to join the Team 13 Discord Server! Join End-user License Agreement By Installing and/or using this addon, you agree to be bound by the terms of this EULA. This addon is licensed under the Arma Public License Share Alike (APL-SA) Attribution - You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material). (see Credits) Noncommercial - You may not use this material for any commercial purposes. Arma Only - You may not convert or adapt this material to be used in other games than Arma. Share Alike - If you adapt, or build upon this material, you may distribute the resulting material only under the same license. In Addition to No Reupload - You may not re upload the content of this addon as a whole or any part of this addon. Nonmilitary - You may not use the content of this addon as a whole or any part of this addon for military purposes.
  7. Hello Guys! Im currently working on a Project using the Source Files of Mr.Skellington, but got some Problems with the Textures on the Uniforms. They seem to have a Red "Stain" on the Arms and Legs. Firstly I thought it was a Problem with the SMDI or something, but after Removing it with no Effect and trying Stuff with the Config, I ran out of Ideas to Fix it. Below is a Photo and the Config I'm Currently using. I hope some of you can Help me with this one! /*extern*/ class DefaultEventhandlers; class CfgPatches { class skn_nbc_units { units[] = {"skn_b_nbc_rf", "skn_b_nbc_tl", "skn_b_nbc_sl", "skn_b_nbc_AR", "skn_b_nbc_medic", "skn_b_nbc_eng", "skn_b_nbc_a", "skn_b_nbc_m", "skn_b_nbc_LAT", "skn_b_nbc_exp", "skn_b_nbc_crew", "skn_o_nbc_rf", "skn_o_nbc_tl", "skn_o_nbc_sl", "skn_o_nbc_ar", "skn_o_nbc_medic", "skn_o_nbc_eng", "skn_o_nbc_a", "skn_o_nbc_m", "skn_o_nbc_lat", "skn_o_nbc_exp", "skn_o_nbc_crew", "skn_i_nbc_rf", "skn_i_nbc_tl", "skn_i_nbc_sl", "skn_i_nbc_AR", "skn_i_nbc_medic", "skn_i_nbc_eng", "skn_i_nbc_a", "skn_i_nbc_m", "skn_i_nbc_LAT", "skn_i_nbc_exp", "skn_i_nbc_crew"}; weapons[] = {"skn_u_nbc_indep_blu", "skn_u_nbc_indep_blk", "skn_u_nbc_indep_gre", "skn_u_nbc_opf_blue", "skn_u_nbc_opf_red", "skn_u_nbc_opf_yellow", "skn_u_nbc_opf_white", "skn_u_nbc_bluf_mtp", "skn_u_nbc_bluf_wd", "skn_o_elbv_worn", "skn_o_elbv_worn_no_bp", "skn_b_nbc_xrt_tac_blu", "skn_b_nbc_xrt_tac_blk", "skn_b_nbc_xrt_tac_brn", "skn_b_nbc_carrier_mtp", "skn_b_nbc_carrier_wd"}; requiredVersion = 0.100000; requiredAddons[] = {"A3_Characters_F", "A3_Data_F", "A3_Characters_F_Common", "A3_Characters_F_Heads", "A3_Ui_F_Data"}; }; }; /*extern*/ class UniformSlotInfo; class CfgVehicles { /*extern*/ class SoldierWB; class skn_b_nbc_base: SoldierWB { author = "[NTF] Mr.Skellington"; faceType = "Man_A3"; identityTypes[] = {"LanguageENG_F", "Head_NATO"}; side = 1; faction = "skn_nbc_b"; genericNames = "NATOMen"; icon = "iconMan"; scope = 1; scopeCurator = 1; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\Common\Data\basicbody.rvmat", "A3\Characters_F\Common\Data\basicbody_injury.rvmat", "A3\Characters_F\Common\Data\basicbody_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old.rvmat", "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; model = "\skn_nbc_units\models\skn_b_nbc_uniform.p3d"; modelSides[] = {3, 1}; nakedUniform = "U_BasicBody"; uniformClass = "skn_u_nbc_bluf_mtp"; camouflage = 1.500000; class UniformInfo { class SlotsInfo { class NVG: UniformSlotInfo { slotType = 602; }; class Scuba: UniformSlotInfo { slotType = "SCUBA_SLOT"; }; class Googles: UniformSlotInfo { slotType = 603; }; class Headgear: UniformSlotInfo { slotType = 605; }; }; }; hiddenSelections[] = {"Camo", "insignia"}; hiddenSelectionsTextures[] = {"\skn_nbc_units\data_M50\NBC_M50_Uniform_CO.paa"}; hideProxySelections[] = {}; }; class skn_b_nbc_wd_base: skn_b_nbc_base { author = "[NTF] Mr.Skellington"; Scope = 1; hiddenSelectionsTextures[] = {"\skn_nbc_units\data_M50\NBC_M50_Uniform_wd_CO.paa"}; }; }; class cfgWeapons { /*extern*/ class InventoryItem_Base_F; /*extern*/ class ItemCore; class UniformItem: InventoryItem_Base_F { type = 801; }; class skn_u_nbc_bluf_mtp: Itemcore { scope = 2; allowedSlots[] = {901}; displayName = "NATO CBRN Defense Suit MTP"; picture = "\skn_nbc_units\img\NBC_b_uniform_inv_ca.paa"; dlc = "skn_nbc_units"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "skn_b_nbc_base"; containerClass = "Supply10"; mass = 80; }; }; class skn_u_nbc_bluf_wd: skn_u_nbc_bluf_mtp { displayName = "NATO CBRN Defense Suit Woodland"; picture = "\skn_nbc_units\img\NBC_b_uniform_inv_ca.paa"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "skn_b_nbc_wd_base"; containerClass = "Supply10"; mass = 80; }; }; class skn_nbc_vestItem: InventoryItem_Base_F { type = 701; hiddenSelections[] = {}; armor = "5*0"; passThrough = 1; hitpointName = "HitBody"; }; class skn_nbc_vest_base: ItemCore { scope = 0; allowedSlots[] = {901}; hiddenSelections[] = {"camo", "camo1"}; dlc = "skn_nbc_units"; class ItemInfo: skn_nbc_vestItem { hiddenSelections[] = {"camo", "camo1"}; maximumLoad = 0; mass = 0; }; }; class skn_b_nbc_carrier_mtp: skn_nbc_vest_base { scope = 2; displayName = "NATO Plate Carrier (MTP)"; picture = "\skn_nbc_units\img\NBC_b_vest_inv_ca.paa"; model = "\skn_nbc_units\models\skn_b_nbc_vest.p3d"; hiddenSelectionsTextures[] = {"skn_nbc_units\data_m50\NBC_M50_vest_CO", "skn_nbc_units\data_m50\NBC_M50_vest_acc_CO"}; Author = "[NTF] Mr.Skellington"; class ItemInfo: ItemInfo { uniformModel = "\skn_nbc_units\models\skn_b_nbc_vest.p3d"; maximumLoad = 100; mass = 40; overlaySelectionsInfo[] = {"ghillie_hide"}; containerClass = "Supply100"; class HitpointsProtectionInfo { class Neck { hitpointName = "HitNeck"; armor = 0; passThrough = 1; }; class Arms { hitpointName = "HitArms"; armor = 0; passThrough = 1; }; class Chest { hitpointName = "HitChest"; armor = 18; passThrough = 0.200000; }; class Diaphragm { hitpointName = "HitDiaphragm"; armor = 18; passThrough = 0.200000; }; class Abdomen { hitpointName = "HitAbdomen"; armor = 18; passThrough = 0.200000; }; class Body { hitpointName = "HitBody"; passThrough = 0.200000; }; }; }; }; class skn_b_nbc_carrier_wd: skn_b_nbc_carrier_mtp { scope = 2; displayName = "NATO Plate Carrier Woodland"; hiddenSelectionsTextures[] = {"skn_nbc_units\data_m50\NBC_M50_vest_wd_CO", "skn_nbc_units\data_m50\NBC_M50_vest_acc_wd_CO.paa"}; Author = "[NTF] Mr.Skellington"; }; }; class cfgGlasses { /*extern*/ class G_Combat; class skn_m04_gas_mask_blu: G_Combat { ace_color[] = {0, 0, -1}; ace_tintAmount = 8; ace_resistance = 2; ace_protection = 1; scope = 2; displayname = "M04 gas mask w. blue hood"; Author = "[NTF] Mr.Skellington"; model = "\skn_nbc_units\models\skn_i_nbc_mask_hood.p3d"; identityTypes[] = {}; dlc = "skn_nbc_units"; picture = "\skn_nbc_units\img\NBC_i_mask_hood_inv_ca.paa"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\skn_nbc_units\data\m04_mask_hood_blu_co.paa"}; }; class skn_m04_gas_mask_blk: skn_m04_gas_mask_blu { displayname = "M04 gas mask w. black hood"; hiddenSelectionsTextures[] = {"\skn_nbc_units\data\m04_mask_hood_blk_co.paa"}; }; class skn_m04_gas_mask_gre: skn_m04_gas_mask_blu { displayname = "M04 gas mask w. green hood"; hiddenSelectionsTextures[] = {"\skn_nbc_units\data\m04_mask_hood_gre_co.paa"}; }; class skn_m04_gas_mask_bare_dry: skn_m04_gas_mask_blu { displayname = "M04 gas mask"; model = "\skn_nbc_units\models\skn_i_nbc_mask.p3d"; picture = "\skn_nbc_units\img\NBC_i_mask_inv_ca.paa"; hiddenSelectionsTextures[] = {"\skn_nbc_units\data\m04_mask_hood_blu_co.paa"}; }; class skn_s10_balaclava_blue_dry: skn_m04_gas_mask_blu { displayname = "S10 gas mask blue balaclava"; model = "\skn_nbc_units\models\skn_o_nbc_mask.p3d"; picture = "\skn_nbc_units\img\NBC_o_mask_inv_ca.paa"; hiddenSelectionsTextures[] = {"\skn_nbc_units\data\s10_balaclava_dry_blue_co.paa"}; }; class skn_s10_balaclava_red_dry: skn_s10_balaclava_blue_dry { displayname = "S10 gas mask red balaclava"; hiddenSelectionsTextures[] = {"\skn_nbc_units\data\s10_balaclava_dry_red_co.paa"}; }; class skn_s10_balaclava_yellow_dry: skn_s10_balaclava_blue_dry { displayname = "S10 gas mask yellow balaclava"; hiddenSelectionsTextures[] = {"\skn_nbc_units\data\s10_balaclava_dry_yellow_co.paa"}; }; class skn_s10_balaclava_white_dry: skn_s10_balaclava_blue_dry { displayname = "S10 gas mask white balaclava"; hiddenSelectionsTextures[] = {"\skn_nbc_units\data\s10_balaclava_dry_white_co.paa"}; }; class skn_m50_gas_mask_hood: skn_m04_gas_mask_blu { displayname = "M50 Gas mask with Hood (MTP)"; picture = "\skn_nbc_units\img\NBC_b_mask_hood_inv_ca.paa"; model = "\skn_nbc_units\models\skn_b_nbc_mask_hood.p3d"; hiddenSelectionsTextures[] = {"\skn_nbc_units\data_M50\NBC_M50_mask_CO.paa"}; }; class skn_m50_gas_mask: skn_m50_gas_mask_hood { displayname = "M50 Gas Mask"; model = "\skn_nbc_units\models\skn_b_nbc_mask.p3d"; picture = "\skn_nbc_units\img\NBC_b_mask_inv_ca.paa"; hiddenSelectionsTextures[] = {"\skn_nbc_units\data_M50\NBC_M50_mask_CO.paa"}; }; class skn_m50_gas_mask_hood_wd: skn_m04_gas_mask_blu { displayname = "M50 Gas mask with Hood (Woodland)"; picture = "\skn_nbc_units\img\NBC_b_mask_hood_inv_ca.paa"; model = "\skn_nbc_units\models\skn_b_nbc_mask_hood.p3d"; hiddenSelectionsTextures[] = {"\skn_nbc_units\data_M50\NBC_M50_mask_wd_CO.paa"}; }; }; enum { StabilizedInAxesNone = 0, StabilizedInAxisX = 1, StabilizedInAxisY = 2, StabilizedInAxesBoth = 3, StabilizedInAxesXYZ = 4 }; Thanks in Advance and Stay Healthy!
  8. T0bi

    Dark Zone Terrain WIP

    Wow, that looks amazing! Can't wait to play some PVP on that Map 😄
  9. T0bi

    Arma 3 Aegis

    Hey, it seems like the JSHK Contamination Gear Mod isn't compatible with Aegis, the Mask-Skins are always the same and some are not Displayed correctly, maybe it's because you used the same Masks in your Mod before? 🤔 Some Weapon and Gear Icons are wrong, f.a. the srifle_EBR_khk_f (Mk 18 ABR Khaki) has an Alamuth Icon. Would be nice if you could look into that! Also, I think the Mag on the M4A1 is a bit too low placed. Ingame: https://imgur.com/a/NdVMThb Real: https://imgur.com/a/dIb4d2r And always remember: Aegis is an awesome Mod, never surrender to the Bug Monster! 😄 Edit: The ION Van has, when loaded Ingame, an Orange instead of a Black Texture, had the same Problem on this Vehicle on an own Mod, try an Init Eventhandler with setTextureGlobal in the Config, that worked for me
  10. T0bi

    ASOR Gear Selector

    I love your script but i have a problem, i can add one item to the blacklist and its working great its not showing up in the list but when i add one or two more only the frist item in the blacklist will be ignored but the next ones not and the gps chart stuff is in the top :/
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