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SterlingC

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About SterlingC

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    Lance Corporal

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  1. You need to save the mission in the editor before starting the mission, not after you're in-game.
  2. SterlingC

    [SLTS] Project releases

    Really enjoying these, thank you for sharing! I love the variety you on the Argos. There was the option to add camo nets to the top and hull, but neither showed up on the vehicle. Also, if its possible I would appreciate being able to remove the holographic sights. Anyway, congrats on the great releases!
  3. SterlingC

    RHS Escalation (AFRF and USAF)

    If you're doing via script just change the class name of the weapon to the version of it with the vertical grip animation. You can easily get it by equipping the weapon you want them to have with a virtical grip yourself, open virtual arsenal, export the loadout, and in that will be the class name.
  4. SterlingC

    Tier 1 Weapons

    Love this mod, thank you for all the great assets! When I use the pip scopes (which are fantastic btw) in 1920x1080 resolution everything works great. Unfortunately, when I play in 4k on my other PC the scope warps a bit when looking and moving. Leaning is the worst, the scope overlay image elongates and tilts while the pip stays in the same spots and they become misaligned. As mentioned, this only happens in 4k resolution. Is this a known issue, is it something fixable on my end or the mod end. Is it not a resolution issue and I'm doing something else wrong? Any information appreciated, and thanks again for this outstanding mod!
  5. SterlingC

    Libertad

    Looks great! Excited to see this released. Your discord link seems to be broken—hope it's updated soon.
  6. This is something I have wanted to do and I've found the decals in the game files, but not the exterior texture. Do you know where that is?
  7. SterlingC

    LAMBS Improved Danger.fsm

    Would love a link to this if you've released it. Also, really appreciate all the work that has gone into 2.5, thank you so much!
  8. SterlingC

    United States Air Force Mod (2019)

    Moved, not removed. It's now all available under the USAF Mod Team's workshop: https://steamcommunity.com/id/usafmodteam/myworkshopfiles/?appid=107410
  9. SterlingC

    United States Air Force Mod (2019)

    I hadn't investigated which mod was causing this but I'm see it as well.
  10. Any idea what broke / what will need to be patched? At first I thought it was another mod that had broken it so I unloaded everything else and when it persisted I tried repairing and then was trying to think of what could have happened... so I'm curious if it's the model or the rvmat or something else that will have to be updated.
  11. SterlingC

    RHS Escalation (AFRF and USAF)

    Are you using setObjectTextureGlobal to apply the insignias? I could wrong, but it looks like you guys may be using an incorrect selectionNumber. https://community.bistudio.com/wiki/setObjectTextureGlobal
  12. SterlingC

    Project injury reaction

    This is great, thanks so much! Is there a way to disable to visual effects when the player is wounded? I'm talking about the blurred and bloodied vision. I've disabled all the settings which mention the player and moved a couple of sliders that look like they might control it to zero, but it's still there.
  13. SterlingC

    3den Enhanced

    A huge thank you for this incredible mod. It saves me so much time and frustration. When a unit respawns, is it's equipment (including ammo) reset to what it was at the start or what it was at the time of death? Also, will the unit's init line be run again with what the original unit had? Will original waypoints be restored as well? I've seen those in other respawn scripts so I'm curious how this will be implemented.
  14. Love this DLC and excited for the future. If you reload the MG3 while prone with the weapon deployed, once the reload animation ends the weapon is left undeployed, requiring you to redeploy after each reload.
  15. SterlingC

    3den Enhanced

    That's what I was trying to do, but I hadn't noticed the condition uses _this not _caller like the other sections. Had to fix another issue as well, but it all woks now. Cheers.
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