Jump to content

DL++

Member
  • Content Count

    113
  • Joined

  • Last visited

  • Medals

Everything posted by DL++

  1. DL++

    Winter 2035

    Nice one Mike, Your just showing off now ;)
  2. Ello! Apologies I've been absent for a few weeks, I needed to take a step back with modelling and re think / find my technique and learn how to really make rocks since making models is still very new to me. I am satisfied with the results I have so far so here is a few.. And here is how they look in game put together (low poly.) Now to make more! and learn Lod's! ps- Thank you as always to @HorribleGoat for tutoring me along the way and continuously motivating me every time I raged quit over the past few weeks! .Cheers bro.
  3. Testing inventory at night and also testing rotation using A and D keys while the inventory is open.
  4. @Evil Organ The background environment is real time yes its basically a front facing camera view of the player the background is what ever is behind the player in game if that make sense with a bit of a hack to blur/fade the background out. Its all a bit of a hack tbh but hey it works. Rotation currently i son A,D key press while in inventory but im working on mouse interaction to achieve the rotation. oh and . ill make you a T-shirt xD xD xD ! @tourist Thank you for your kind words and yes you can chop down trees with the Axe, the melee system needs a lot more work as its buggy as hell but it will get there. Its difficult being a scripted system rather than a weapon config system but it means a lot more options are available via scripting as apposed to weapon config. thank you and yes I aim to finish NC at some point... :)
  5. Inventory in action. Still some bits to tweak but almost there
  6. So... Inventory overhaul begins. Still WIP but so far the character is rotatable and displays load out live and updates as and when you change gear / weapons. The inventory slots them selves still need to be moved and placed they are in no way in their final design positions. need to decide on background colour..... but the next stage is to position the slots to my design and then re apply drop down buttons on selected inventory items. as far as performance goes my inventory is aprox 0.0002 seconds slower than the vanilla inventory on load. Stage 3 is to inherit and customise the task UI elements into the inventory so active and assigned task are displayed in the inventory screen also. Stage 4 will be implementation of the survival stats icons and stats status into the inventory. I will try and get a video of it all this weekend but for now here are 2 in game screen shots.
  7. I believe so how ever that particular animation was made by @Rawner135. I will be replacing it with my own animations soon.
  8. Sorry are you referring to the melee video ?
  9. Hi all, I have made a website for No Cure to house everything under one roof with a dedicated forum for No Cure. Still a work in progress so there are some features that do not work and some buggy stuff but its a start. feel free to check it out and sign up :) No Cure webpage
  10. Character selection test build 01. If anybody fancies donating or making some more faces please inbox me, would help take some of the work load off for sure.
  11. That terrain is looking fantastic! as well as everything else! keep up the great work cant wait..
  12. yes! glad you decided to release it !. Love it well done
  13. Made some adjustments to the terrain - extended it greatly and extended river network too. This regions is heavily based on the Scottish highlands. as per New region with Mask overlaid _ In no way finished with this region, this is just to give you and idea Here you can see the river network, Ignoring the red sections as that is to be removed.
  14. DL++

    Vortorsk Terrain

    @crazy mike Looking good bro keep it up
  15. Thank you @Evil Organ but I must admit while I desire to achieve something very ambitious and refuse to be beaten it is taking its toll there have been several moment this project has had me on my knees.. But that is where the community comes in and lifts motivation and makes me carry on as well as providing absolutely essential help where needed. So thank you for your support :) Ps keep up the good work with your own stuff too ..Ambient Birds is great!
  16. Here we go learning to make materials now in Blender attempt 1 - Still got a way to go but I think Im on the right tracks
  17. So As this grows in scope It has forced me into learning how to model. I am going to create a whole new set of terrain environment/nature assets for Ulak from rocks and trees to grass and clutter. Here is my first ever model created with blender. Still needs to be made low(er) poly but its a start. Big thanks to my good friend @HorribleGoat for holding my hand through the process and showing me the ropes. :)
  18. Hey @lamminrevityin thank you for the suggestions and I completely agree with you. I am a big fan of immersion and am deigning everything towards it . While denser forests do take a hit on FPS it can be done carefully to reduce the hit if you like. My approach is rather then using BI tree models and just placing lots of them and scaling them I am currently modelling my own terrain assets including trees of which are going to be designed in a way that they will help to make forests denser. along with forest foliage to help cover the ground level. The satellite image will also have forests on it designed to make forests darker. Rest assured I will be doing every I can to make the forests as dark and intense as possible while trying to maintain a playable FPS rate in them,, No Cure is going to have many mutated creatures and forest lurking threats so dark , dense immersive forests is a must for me. Thank you for the suggestions, hope this satisfies your interests.
×