stburr91
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Everything posted by stburr91
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Yes, something official would be nice. Personally, I don't expect a proper Eden like editor in Reforger, maybe some expansion of the Games Master, including saves, but that's about it. I mentioned this in another thread, but any ingame editor would have to be made for consoles, and there's no way you could do complex mission editing on console. What we need is a proper Eden like editor included in the Enfusion workbench tools.
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I bought it even tho I mainly play SP, and mess around in the editor, because I wanted to support BI, and see the new game engine. I'm not sure how much I'll play the game long term, but I'm happy with my purchase. As far as everyone wanting a Eden like editor ingame, it will never happen. Any ingame editor will have to be made for consoles, which you could never make a proper mission on. There's no way to have a proper interface, and do scripting on console, so any ingame editor will be very simplistic. What we need is a proper Eden like editor included in the tools for PC.
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A very well known leaker on Twitter (who was right about everything he's leaked so far) says Arma 4 is expected in 2024-2025. I would love to have an Eden like editor, but wouldn't expect one until Arma 4, and maybe not at launch, but as some point later. I'm sure someone out there will do tutorial videos for the workbench tools at some point, so I'll just wait.
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I would say to the people that want a 3d editor like Eden, and want to play as a single player, to hold off buying the game until we get more answers on whether, or not the workbench can be used as a 3d editor, and if single player content can be made.
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I would say the core of the community were the players who have been playing the game for many years, people who have produced much of the community created content, the players that have substantial brand loyalty. They drifted away because of how old, and stale the game has become, with Arma 3 being 9+ years old, on a 20+ year old game engine. Many of these people have been playing this game since 2001, BI took way too long to create the next Arma game, so many of the core player base left, and now they are in a position of needing to rebuild a community (not to mention take on Chinese investors). I do agree with you that everyone should just wait until we get more official news, hopefully that will happen on the 17th.
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I don't think we should call it a demo, that implies that it's free to play. The new leak says it will be paid content, and implies micro transactions may come in the future. Yep, it's been dead around here for years now. The "leaked" document emphasizes rebuilding the community. They know they've taken so long to create the next Arma, that most of the community has drifted away. If Reforger is PvP only, and is watered down for consoles, and console players, I have my doubts about how much of the core community will come back.
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Yes, that's what I assume it will be, Arma Reforger. I expect Arma Reforger to be around for the next few years (2-4 years) to finish the development of the Enfusion engine, and pave the way for Arma 4. It's looking like that may be the case, new leaks suggest that Arma Reforger will have a "strong multiplayer focus". The "leaked" document says that there will be, 3 factions, 6 vehicles (with 18 variants), 15 weapons, 2 types of grenades, and 13 dedicated combat roles, and you will play a "persistent military career" (probably in multiplayer). The document also states what we all feared was coming, the game will be watered down to be on consoles. There seems to be an alleged leak of a document from BI.
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I agree with Oldbear, I think the announcement will be the Enfusion Demo (I think Arma 4 is still years away).
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How to disable keyframe-animation marker in MP?
stburr91 replied to daniel.staccato's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm pretty sure keyframe animation doesn't work in MP.- 2 replies
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Show and Hide using trigger
stburr91 replied to fawlty's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I agree that layers are handy, but they are just so damn unintuitive to use, and set up. I don't understand why they didn't make them much more like the layers in photo editing programs, then everyone would already know how to use them. -
@Snake Man Maybe you should put all of these Ukraine terrains into one thread instead of spamming the forums with a new thread every time, it would also probably be easier for people to find the terrains as well.
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Helicopter landing on LHD
stburr91 replied to RS30002's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I tested this with the USS Freedom because I don't have the LHD, the code you have works perfectly using the invisible helipad. I would say try the invisible helipad, and see if that works for you. -
Well, we're all grown old waiting for Arma 4.
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Helicopter Shoot Down with VLS
stburr91 replied to tierdisogni1450's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Interesting, however, there is no example on the wiki page, does anyone have a working example of this? -
Helicopter Shoot Down with VLS
stburr91 replied to tierdisogni1450's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I wasn't able to get the VLS to hit a helicopter no matter what I tried. -
You could always use the attachToRelative function. https://community.bistudio.com/wiki/BIS_fnc_attachToRelative
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How to use BIS_fnc_stalk?
stburr91 replied to ChaIie's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You could put example above in an init field, or activate it in a trigger, or a script. For this to work using the example above, you would have to name the group that will stalk the player, BIS_grpStalkers, and the player's group, BIS_grpPlayer. -
[RELEASE] Script to para jump and land with your squad in formation
stburr91 replied to kingofnuthin1980's topic in ARMA 3 - MISSION EDITING & SCRIPTING
First let me say nice job on the script, it must have taken quite a bit of time to create, so thanks for the effort. However, I solved the same problem with 3 lines of code, by simply attaching the AI to the player after jumping out of the plane, and putting them into the free fall animation, then detaching them at 120 meter above the ground, where they open their chutes on their own, and land within 50 meters of the player. This worked perfectly in the mission that I used it in. -
I can always pick up a gun faster IRL than in Arma3
stburr91 replied to sibu82's topic in ARMA 3 - GENERAL
All the things you are complaining about are due to the very outdated game engine that Arma uses, and as the first reply mentioned, there is only a very small number of people at BI maintaining Arma. While I would encourage you to put in tickets for anything serious, I wouldn't expect much to be fixed. -
Substitution of tree and plants on existing islands
stburr91 replied to Fr3eMan's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This thread may be helpful to you as a starting point. Check out the script by pierremgi in the fourth post of the thread. -
Western Sahara CDLC Unofficial Discussion
stburr91 replied to Callsign's topic in ARMA 3 - CREATOR DLC
@lexx I just wanted to say I got the CDLC last night, and checked it out for a hour or so, it looks really good. Thanks to you, and your team for all the hard work to bring us some cool new content. If I have the time, I may make a little mission with this, and maybe even a short Dakar style race scenario. -
Help with car noise
stburr91 replied to Bingo-66d21d294c551e45's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm not sure you can just turn down the car volume. Workarounds could be to make your audio files of the voices louder, or put the voice files in a different sound channel, and turn down the game volume. Example, put the voice audio files in the music sound channel, and turn down the game volume while the voice files are playing. -
script Turn off ambient Prairie Fire talking for US side only (but keep VC talking and Death Screams))
stburr91 replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Cool, this issue was a major annoyance for me while making my SOG mission a few months ago. There is a module that is supposed to allow you to stop ambient talking by classnames, but it wasn't working while I was making my mission. The devs said the module was fixed months ago, and would be included in their update, so I would assume the module is now working. -
Western Sahara CDLC Unofficial Discussion
stburr91 replied to Callsign's topic in ARMA 3 - CREATOR DLC
@lexx I don't if you saw the post I put on your steam gage for Dunes over a year, and a half ago, but I assumed you were working on a CDLC. Your Dunes project seem like a showcase for BI as a CDLC pitch. Anyway, the CDLC looks awesome, good luck with the project. Now I have to find a way to clear out 50 gigs of hard drive space so I can get this. -
fade in from black with sound
stburr91 replied to Nicole_UK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
For fadesound The first number is how long the fade out/in is, second number is the sound level. 0 of no sound, 1 for full sound. So, if you want the sound to fade out over 15 seconds, you would put, 15 fadeSound 0; If you want the sound to fade back in during your 5 second "Black In", then you would use, 5 fadeSound 1; Example here.