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lordfrith

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About lordfrith

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    with a hip. hop. a hip hip hop. with a hippety hop and you don't stop

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  1. lordfrith

    Workshop browser needs an overhaul

    is there a way to view by content creator or view collections of mods? i have not found these things either but they would be handy. also most mods seem to have too many tags attached if you try to filter by mod content there seems top be many unrelated mods in list, though that might be user issue
  2. this forum seems pretty quiet these days and i've noticed on the discord i rarely get answers about issues with game master on ps5, i think we are doomed to suffer it does sound like the only variable is how the server is set up between the vanilla server and your hosted one i was planning to do exactly the same as you are in a month or so so if you find the solution please update it here.
  3. In no particular order: Haptic feedback and motion sensor usage is excellent. better than many games made purely for the console market! joystick aim always feals like a poor substiture for mouse aim but combined with the motion sensor aiming it is very accurate, i'm maybe a better shot than i was with mouse and it feels very immersive. good work BI By the end of my 3000 hours of arma i only ran a couple gameplay mods like enhanced movement and enhanced weapon interactions. nice to see many of these things in Reforger (i'm guessing some of these systems were developed for Day z console?). Is AI helecopter transport ever going to be a thing? that was very handy for solo/smaller missions on Arma 3 Reforger needs its own gamma or brightness setting, pretty standard on console and pc market and for a game with naturally dark nights you need to be able to tune it to your setup a bit. Even in full daylight Reforger can be a little on the dark side on my TV The built in systems like base building, recruitment, the new medical and radio systems and game master mode are solid improvements on Arma 3. Due to the lack of full mission editor on console i have been using game master and its super easy to make emergent scenarios. I think AI is still being worked on but is better than Arma 3 already in many ways. i really miss the ability to get troops to hold fire, and a cycle waypoint would also be handy. Some of my AI squad got stuck in a doorway, which has been an arma issue since Arma 2 but now they can teleport out lol so thats solved that problem forever. I Was chatting to one of my console buddies as he did the tutorials and it really showed the attention to detail and realism is a revelation for many new players. never heard someone so enthusiastic about a tutorial before haha. we didn't try an actual mission yet but i can't wait for the first time he gets one-shotted by a wave of blind AI supressive fire from 600m. Theres some QOL stuff at this early stage but otherwise performance is decent. playing solo gamemaster with 50-60 ai's at mostly 40-50 fps on performance mode. However: the lag spike every time the game autosaves and the screen tearing are... brutal on the eyes. Looking Forward to access to the workshop to download scenarios. I'm guessing due to the scripting requirement a full mission editor is never going to be available on Ps5 Reforger? Finally: I cannot overstate how welcome Arma on the ps5 is. My ps5 cost like half a decent grahpics card so theres that but i miss my PC games. anyway, peace out and see you on the battlefield
  4. lordfrith

    Arma 3 Creator DLC: Reaction Forces

    i have also noticed this, i tried in arsenal checking the bullet traces, definately seems to hit above where i'm aiming i noticed this with various scopes, scope zeroing didnt noticably change this for me
  5. lordfrith

    Arma 3 Creator DLC: Reaction Forces

    this and the sahara DLC are really good, i've bought a couple other CDLC but tbh i really appreciate that you have made stuff which fits with the 2035 setting, its allows the new content to compliment the base game and i can just always leave them loaded. I haven't played arma for a long time so it was nice to come back to it with some new content. i'm a little disapointed by the lack of a realistic marshmallow toasting simulation 😞 are there any variables to change the size/intensity of the fire module by script? i've been having a look about but not found anything so far...
  6. lordfrith

    AI run away in fear script?

    you could use the allowFleeing command, if its a small number of civilians in a small area then you could do this from trigger on the beach area name all civilians c1,c2,c3, etc make a detected by trigger for civilians detecting your side and size it to your area make the init something like: i'm not able to test the but setting allow fleeing to 1 on a unit or group should make them run away EDIT: or you could check out phronks fleeing civilian script 😉 a far more complete script for larger missions and more individual behavior so maybe more than you need
  7. lordfrith

    Something wrong with my config

    the snippet i posted was to show you that you could have hitpoints for areas other than just the chest on a vest so that might have been why your addon vest didn't seem to have much protection. by copying that snippet over you've actually added some more errors! the comment about calling your base classes was a bit confusing but you don't want huge sections of commented out stuff that isn't needed in the config anyway, you just want the classes from the vanilla game (like you call B_Soldier_F to make your soldier)and your new entries. See EO's example is good for that when you comment with // its only removing that line, so when it reads next line that will cause an error too! for example to delete "Custom_Uniform_SS" from your config you'd have to remove class Custom_Uniform_SS: B_soldier_F { author = "Astartes"; _generalMacro = "B_soldier_F"; scope = 2; displayName = "Custom Team Leader"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Custom_Faction"; model = "\A3\characters_f_beta\INDEP\ia_soldier_02.p3d"; //NATO Rolled Up Sleeves uniformClass = "Custom_Camo_SS"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"Custom_Uniform\Data\custom_camo_co.paa"}; hiddenSelectionsMaterials[] = {"Custom_Uniform\Data\custom_camo.rvmat"}; weapons[] = {"arifle_TRG20_ACO_Flash_F","Throw","Put"}; respawnWeapons[] = {"arifle_TRG20_ACO_Flash_F","Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; linkedItems[] = {"CUstom_Helmet1","Custom_Vest2","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"CUstom_Helmet1","Custom_Vest2","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; }; no programming experience here either other than messing about with arma so no worries mate, if it hasn't driven you crazy already feel free to post the next attempt
  8. lordfrith

    Something wrong with my config

    i'm no expert but you only have hitpoints for chest, when i made vests i used "HitDiaphragm" and "HitAbdomen" too. this is a snippet from my vest code that i think works ok as i pretty much copied it from the game vanilla config values: i hope that helps a bit, i also find it confusing getting the syntax right for configs as the they have been updated quite a lot and the tutorials are from various times during that process so its hard to know which is most accurate! if your config isn't too huge post the whole thing here in a spoiler box as it would be easier to see whats wrong if we could see the full config structure
  9. EDIT: sorry i'm a fool, was accidentally replying to a comment from march... anyway, love the mod as always 😄 *shuffles back under rock
  10. lordfrith

    ZEPHIK Female Characters

    Hi, just checked this out today, awesome work so far! Just to note, i first tried loading a lady in the virtual arsenal but when i select female head i get a male one? Works fine dropping units in Eden editor though. Many vests and backpacks already look decent on the model (there is a bit of space round the shoulders and back) but i take it someone would need to make headgear/glasses/NVG? Would you consider creating a generic combat fatigues model too? This would allow user to easily create retextures for using with vanilla/RHS/etc setting. Anyways it is far too soon to bombard you with feature requests 😉thanks and i look forward to seeing whats next.
  11. lordfrith

    South Asia v1.5 No errors!!

    this has become common knowledge as your DMCA of somebody else uploading share-alike content was done very publicly by yourself. you yourself have provided all the facts and they are not in your favour. further on your steam page it says which seems entirely inconsistent with the share alike license your port of BI's content is actually released on whereby others are (with some conditions) from your recent activity i can either conclude that you are up to no good or completely ignorant of the licenses you are working under. either way its not been pretty to watch.
  12. hi @GEORGE FLOROS GR are they from arma files somewhere or did you make them? those dirt layers look pretty nice for texturing uses. i'd add them to my huge collection of pictures of dirt haha
  13. lordfrith

    Contact Starters

    "the Hitch Hikers Guide to the Galaxy" ....very satirical sci fi with some very funny aliens The petty Bureaucratic Vogons who destroy Earth to make way for a "new hyperspace bypass" There are the Vluhr's who (for complicated reasons) launch an Earth invasion fleet but fail to take scale into account and are all swallowed by a small dog... Or the Haggunenon shape shifter that eats one of the main characters and then mistakenly shape shifts into an nifty escape capsule. and dolphins and mice... they are apparently aliens too. I'm guessing most people who like sci fi have come across this at some point but if not CHECK IT OUT!! the original BBC radio series is actually my favorite version (the story changes a lot every time he re-wrote it)
  14. If its SP then.. couldn't you just not press the button? 😉 i think you could remove the keybindings in the options which would effectively remove it from your game 🖖
  15. ah right, that IS the bug! no problem, it should get fixed when drongo does his thing then, i could still write one up for the time being if you want but it might be easier just to leave it. its not really game breaking its just after doing my own configs i get a chill down my spine when i see that message 😉
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