kwinno
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Everything posted by kwinno
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okay, thank you. so the issue is something else :)
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Hey 3CB, Serjames told me to post here. I have an issue running TFAR 1.0.245 and the shortrange radios are dissapearing. My question here is, is the alteration of the classnames done between 244 and 245 and if you guys are having any similar issues? If not maybe one of my other mods might cause a problem but i thought i'd ask here first.
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Burnes Armories Tanks and Deployment Vehicles
kwinno replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Lovely work Katie, can't wait to try them out -
Burnes Armories Tanks and Deployment Vehicles
kwinno replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
I understand why you held off and dreaded to do this video as it might shock a few people. Personally i think it's very brave and you just do you, keep up the awesome work if you want and i'm sure you'll find arma is a big friendly community. Hope the surgery goes well! -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
kwinno replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Sorry I'm new to this... What exactly do i do with the file from the zip on a linux machine? -
Thank you so much, didn't know it was that easy. Is there a way to keep the program running in the background? And any option to add custom difficulty and no verification on mods? Beautiful little tool you got here
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Dahlgren, Could you possibly provide a more extensive guide on how to set it up? I edited and renamed the config.js and installed nodejs but honestly i have no idea what to do with the files themselves Running CentOS 7.2, with basic linux knowledge, have an apache webserver running Thanks in advance
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Yup didn't work for me either :/
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(SMA) Specialist Military Arms
kwinno replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
that's because VFG is "Vertical ForeGrip" so if you allow grippods you'd have 2 -
(SMA) Specialist Military Arms
kwinno replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Eagerly awaiting the update! blazenchamber, a trivial request: can you add the sma prefix to the scar weapon pbo too? it's the only one that isn't prefixed -
Preview release: Nimitz for Arma3 (0.103)
kwinno replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I really hope i don't embarras myself but i'm sure they move faster by adding maxHorizontalRotSpeed=20; maxVerticalRotSpeed=20; to every turret "class MainTurret: NewTurret" (we uped it quite a bit, i think it defaults to 1.2) -
(SMA) Specialist Military Arms
kwinno replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Blazenchamber, This is the link to the ace PR for the SMA Compat. Let me know what you think, either here or PM https://github.com/acemod/ACE3/pull/4390 -
Preview release: Nimitz for Arma3 (0.103)
kwinno replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Tetet/Nimitz Team, Thank you for your update/roadmap, always looking foward to it For myself i've upped the speed the turrets rotate because from video's they seem to operate very quickly. What's your assessment on that? And second we've noticed that the turrets respond very slowly to incoming threats even being able to land on the nimitz. Is there a way to speed this up (CBA_fnc_addPerFrameHandler perhaps?) or is this an engine limitation? Kind regards Kwinno -
I'll get back to you about that. can't check arma atm but mostly anything that shoots a rocket :p and i definitely understand where you're coming from though
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(SMA) Specialist Military Arms
kwinno replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey blazenchamber, I took the time to write a compat pbo for the ace ammo (haven't done the adv ballistics (yet)) I made a PR request on the ace branch so it will be in an optional pbo (in 3.8.0) It would require sma_vanilla_ammo too because i know for your vanilla ammo pbo your overwrite your configs as well :) Kind regards Kwinno -
hcpookie, is there any way you can make the smoke optional? I'm using ace smoke particles to have a bit more cover in combat but it absolutely covers the trucks in smoke for minutes at a time. And i think i don't have the camo netting but the pack still works. I thought it was dependant on the camo nets? Other than that, loving your work <3
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[IceBreakr/IBIS] Isla Abramia for A3
kwinno replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nevermind faulty on my part -
Preview release: Nimitz for Arma3 (0.103)
kwinno replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does this mean we would have to spawn a bluefor nimitz? or can we man it somehow? -
F-16 Fighting Falcon Series Standalone
kwinno replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
From what i know RHS uses different armor settings so maybe that's the problem? -
F-16 Fighting Falcon Series Standalone
kwinno replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the 2 monitors on screenshot number 2 are overlapping the alt meter or are they sticking outwards? -
Community Upgrade Project - CUP Terrains
kwinno replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The "next update" you linked to is 1.2 which is now already out and bardosy mentioned the issue today For me colors are so subjective so i have no real addition to it, just wondering if the CUP guys meant to say 1.3 instead of 1.2 -
OPerators eXtreme Tactical Addons
kwinno replied to Ma77h3hac83r's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ah beautiful, i'm still on the first pack -
OPerators eXtreme Tactical Addons
kwinno replied to Ma77h3hac83r's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Ma77h3hac83r is it me or is the multicam of your backpacks slightly darker than VSM's camo? Haven't tested the rest, it's on the list :D -
ACE3 - A collaborative merger between AGM, CSE, and ACE
kwinno replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
took me 3 seconds of googling so your point is still valid :D