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About kwinno

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  1. kwinno

    3CB BAF Equipment

    okay, thank you. so the issue is something else :)
  2. kwinno

    3CB BAF Equipment

    Hey 3CB, Serjames told me to post here. I have an issue running TFAR 1.0.245 and the shortrange radios are dissapearing. My question here is, is the alteration of the classnames done between 244 and 245 and if you guys are having any similar issues? If not maybe one of my other mods might cause a problem but i thought i'd ask here first.
  3. Lovely work Katie, can't wait to try them out
  4. I understand why you held off and dreaded to do this video as it might shock a few people. Personally i think it's very brave and you just do you, keep up the awesome work if you want and i'm sure you'll find arma is a big friendly community. Hope the surgery goes well!
  5. Sorry I'm new to this... What exactly do i do with the file from the zip on a linux machine?
  6. kwinno

    Arma Server Web Admin

    Thank you so much, didn't know it was that easy. Is there a way to keep the program running in the background? And any option to add custom difficulty and no verification on mods? Beautiful little tool you got here
  7. kwinno

    Arma Server Web Admin

    Dahlgren, Could you possibly provide a more extensive guide on how to set it up? I edited and renamed the config.js and installed nodejs but honestly i have no idea what to do with the files themselves Running CentOS 7.2, with basic linux knowledge, have an apache webserver running Thanks in advance
  8. Yup didn't work for me either :/
  9. kwinno

    (SMA) Specialist Military Arms

    that's because VFG is "Vertical ForeGrip" so if you allow grippods you'd have 2
  10. kwinno

    (SMA) Specialist Military Arms

    Eagerly awaiting the update! blazenchamber, a trivial request: can you add the sma prefix to the scar weapon pbo too? it's the only one that isn't prefixed
  11. I really hope i don't embarras myself but i'm sure they move faster by adding maxHorizontalRotSpeed=20; maxVerticalRotSpeed=20; to every turret "class MainTurret: NewTurret" (we uped it quite a bit, i think it defaults to 1.2)
  12. kwinno

    (SMA) Specialist Military Arms

    Blazenchamber, This is the link to the ace PR for the SMA Compat. Let me know what you think, either here or PM https://github.com/acemod/ACE3/pull/4390
  13. Hey Tetet/Nimitz Team, Thank you for your update/roadmap, always looking foward to it For myself i've upped the speed the turrets rotate because from video's they seem to operate very quickly. What's your assessment on that? And second we've noticed that the turrets respond very slowly to incoming threats even being able to land on the nimitz. Is there a way to speed this up (CBA_fnc_addPerFrameHandler perhaps?) or is this an engine limitation? Kind regards Kwinno
  14. I'll get back to you about that. can't check arma atm but mostly anything that shoots a rocket :p and i definitely understand where you're coming from though
  15. kwinno

    (SMA) Specialist Military Arms

    Hey blazenchamber, I took the time to write a compat pbo for the ace ammo (haven't done the adv ballistics (yet)) I made a PR request on the ace branch so it will be in an optional pbo (in 3.8.0) It would require sma_vanilla_ammo too because i know for your vanilla ammo pbo your overwrite your configs as well :) Kind regards Kwinno