Winch3st3r 0 Posted September 9, 2010 New version of TS3. ACRE non fuctional Share this post Link to post Share on other sites
rexehuk 16 Posted September 9, 2010 (edited) New version of TS3. ACRE non fuctional This is already known... you will have to roll back to beta 26 if you wish to use ACRE, the guys have to do a new version of the plugin etc... Can't expect everything to work when new updates come out for software outside of their control. :) I just hope that the update fixes the client muting... if that's the case then ACRE all the way. Edited September 9, 2010 by rexehuk Share this post Link to post Share on other sites
cannonouscrash 12 Posted September 9, 2010 I had an idea about something to add to acre. If its possible, can you add a megaphone to the game? Share this post Link to post Share on other sites
Trilton 10 Posted September 9, 2010 I had an idea about something to add to acre.If its possible, can you add a megaphone to the game? http://dev-heaven.net/issues/9995 Share this post Link to post Share on other sites
Winch3st3r 0 Posted September 9, 2010 This is already known... you will have to roll back to beta 26 if you wish to use ACRE, the guys have to do a new version of the plugin etc... Can't expect everything to work when new updates come out for software outside of their control. :)I just hope that the update fixes the client muting... if that's the case then ACRE all the way. Ya sorry about that my psychic powers machine was broken! Apparently informing the team of a development is now excepting everything too work. :j: Share this post Link to post Share on other sites
Lonestar 11 Posted September 10, 2010 (edited) deleted Edited September 10, 2010 by Lonestar Share this post Link to post Share on other sites
dmitri 0 Posted September 10, 2010 Is there a set way for mission designers to "work" with ACRE? Clients on my server are continually reporting missing PRC148s at mission start, some have, some don't. We often have to edit missions to include crates containing the 148s. For third party missions it means continual disconnecting and reconnecting till you gain a radio. Do commands in an unit's init line, such as "removeallweapons this" and adding other items effect Acre auto adding the radios? Share this post Link to post Share on other sites
noubernou 77 Posted September 10, 2010 Is there a set way for mission designers to "work" with ACRE? Clients on my server are continually reporting missing PRC148s at mission start, some have, some don't. We often have to edit missions to include crates containing the 148s. For third party missions it means continual disconnecting and reconnecting till you gain a radio. Do commands in an unit's init line, such as "removeallweapons this" and adding other items effect Acre auto adding the radios? ItemRadio is what we auto replace with a 148. If they do not have a ItemRadio at the start of the mission they wont automatically get a 148. Share this post Link to post Share on other sites
dmitri 0 Posted September 10, 2010 ItemRadio is what we auto replace with a 148. If they do not have a ItemRadio at the start of the mission they wont automatically get a 148. Thanks, that clears it up. Share this post Link to post Share on other sites
m1n1d0u 29 Posted September 10, 2010 Hi acre team , i have only one question today =). Any news on a battery system for radios ? Share this post Link to post Share on other sites
ravendk 25 Posted September 10, 2010 If i want to make a custom radio that works with ACRE, is that possible? Share this post Link to post Share on other sites
-EC- Maciek 10 Posted September 10, 2010 Good job guys ! but need new plugin compatibile with TS3 v. 3.0.0-beta 92 [build 12268]. Share this post Link to post Share on other sites
m1n1d0u 29 Posted September 10, 2010 wait tomorow udapte, it's already done [EC] Maciek Share this post Link to post Share on other sites
noubernou 77 Posted September 10, 2010 If i want to make a custom radio that works with ACRE, is that possible? Yes, but a lot of things are still maturing in terms of how we interact with the radios. If you want to start making one just look at the code for any of ours, but be warned that we do not currently document changes that would break custom radios made by a third party. :p Share this post Link to post Share on other sites
CorporalCody 10 Posted September 10, 2010 Another ACRE movie. vuN8b-yhjLs&feature=player_embedded Share this post Link to post Share on other sites
Scrub 0 Posted September 10, 2010 Good mission, shows off the ambiance of the direct speak. lol 'ahhh! it burns!!!' funny dead man. :p Share this post Link to post Share on other sites
dikkeduif 0 Posted September 11, 2010 any news on the update? :) Share this post Link to post Share on other sites
BelgarionNL 10 Posted September 11, 2010 i was wondering the same thing:P Share this post Link to post Share on other sites
m1n1d0u 29 Posted September 11, 2010 (edited) wait and see .... =) i think they release it this night ;) Edit : Come On wake up noubernou :) Edited September 11, 2010 by M1n1d0u Share this post Link to post Share on other sites
noubernou 77 Posted September 11, 2010 Haha we ran into some issues last night with integer overflows in SQF (apparently format doesn't like taking numbers in the millions... :p) so that set us back till today at the earliest. If we do not have a feature complete release today we will release the DLLs for compat with latest TS3, plus a couple minor fixes. Share this post Link to post Share on other sites
m1n1d0u 29 Posted September 11, 2010 oki thanks noubernou, we have a coop today too but no problem in the dev heaven someone make a ts3 backup Share this post Link to post Share on other sites
Nashable 10 Posted September 11, 2010 Haha we ran into some issues last night with integer overflows in SQF (apparently format doesn't like taking numbers in the millions... :p) so that set us back till today at the earliest.If we do not have a feature complete release today we will release the DLLs for compat with latest TS3, plus a couple minor fixes. Just want to say I appreciate all the hard work the ACRE team is doing for the community and me and my clan really enjoy the mod. Out of interest do you have a deadline of when you will decide if you're going to put out a release or just the dll package? The only reason I ask is my clan have an operation later today (US time) and we're just trying to work out a contingency plan. As you can imagine it would be easier to have everyone install the dlls on short notice than roll back TS3 Share this post Link to post Share on other sites
noubernou 77 Posted September 11, 2010 Just want to say I appreciate all the hard work the ACRE team is doing for the community and me and my clan really enjoy the mod.Out of interest do you have a deadline of when you will decide if you're going to put out a release or just the dll package? The only reason I ask is my clan have an operation later today (US time) and we're just trying to work out a contingency plan. As you can imagine it would be easier to have everyone install the dlls on short notice than roll back TS3 I am exhausted today and Jay I think has birthday running at his house later... We should probably discuss this... :D Probably do a DLL repackage, not even a version increase. 1.0.10 with new DLL for anyone that wants it. There is just simply too many random things we still need to flesh out in this release on the ArmA2 side, plus we can get in some nice, cooler stuff (like our own ruck models, well the ACE models, but in ACRE). Share this post Link to post Share on other sites
SPC.Spets 21 Posted September 12, 2010 The radio comm shouldn´t be also direct comm? I mean when somebody is using the radio speking to other channel the people around should hear that comm also Share this post Link to post Share on other sites