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dikkeduif

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About dikkeduif

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  1. dikkeduif

    5,5Gb Update on DEV Branch?

    This is probably a steam issue. I've had this issue before with other games. For every little patch steam downloaded the whole game. For me it happened when copying the steamapps folder to another hard drive and placing it back after a hard disk format. No idea how you can solve it :) The arma 3 update yesterday was 210MB.
  2. Best coop experience we've had so far, thanks for all the hard work guys.
  3. dikkeduif

    ACE for OA 1.13

    Hmm ok, I've seen it go back to default values sometimes. Is the beta required for the latest ace (579) or not? I don't play DayZ :)
  4. dikkeduif

    ACE for OA 1.13

    Is this possibly a bug? When using the latest beta with ace, aceclippi doesn't save the changes in the ace settings menu in game. When disabling beta and changing things in the ace menu, aceclippi works again.
  5. dikkeduif

    Dutch Armed Forces

    Nicely done! Will this be made available on the six updater network?
  6. Hello guys, Our community (tangodown.nl) and some other Dutch groups are looking for someone who can take up the task to create Dutch army units. A while ago, in 2010, aeneas2020 made some nice looking units (http://www.armaholic.com/page.php?id=9117), but we have never managed to contact him again. These units look good, but the problem is that they are based on old arma 2 units, and they lack certain features of OA (the ability to carry backpacks etc). Also this modpack came with a weapons mod attached, and we want to get rid of it and just have the units themselves. So if some skilled guy out there wants to create these units, tangodown and I think the other groups will be most grateful. You will be forever in our debt
  7. Hello everyone, Our community (tangodown.nl) and some other Dutch groups are looking for someone who can take up the task to create Dutch army units. A while ago, in 2010, aeneas2020 made some nice looking units (http://www.armaholic.com/page.php?id=9117), but we have never managed to contact him again. These units look good, but the problem is that they are based on old arma 2 units, and they lack certain features of OA (the ability to carry backpacks etc). Also this modpack came with a weapons mod attached, and we want to get rid of it and just have the units themselves. So if some skilled guy out there wants to create these units, tangodown and I think the other groups will be most grateful. You will be forever in our debt :)
  8. Thanks highhead, that looks promising. Hopefully this gets implemented at one point.
  9. Isn't the skillEnemy and precisionEnemy disabled in the profile cfg? I thought I read somewhere that bis disabled this in the .armaoaprofile? Right now it is set to skillEnemy=0.6 and precisionEnemy=0.2 but it's not making a lot of difference.
  10. I've been trying to find where I can adjust the AI skill level. We're having an issue where the AI just one shot kills us before we are unable to do anything. Any help would be appreciated.
  11. many thanks sickboy, that was the problem! Didn't know I added it to the preset manually.
  12. Hi Sickboy, I took some screenshots. I've added @JSRS to the optional mods as well, because it was also requested by one of our members. This one shows up in purple. While the blastcore_visuals shows up in blue, which is also in the optional mods list. Before adding @JSRS After adding @JSRS
  13. Hi guys, I've added one of the mods as optional (@blastcore_visuals) on the server, but somehow six updater wants to download this mod every time I install/update mods on the server. I only need the server keys. Is there a way of doing this?
  14. dikkeduif

    WarFX : Blastcore

    just to be sure, this is a client side mod right, the mod doesn't need to run on the server, except for the bikeys?
  15. dikkeduif

    music in arma

    Rainbow six always had a good soundtrack :) Love it as well.
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