Gunter Severloh 4052 Posted December 27, 2010 I can see the reality but thats not what I meant, the current missiles Im saying have to much smoke to the point where thats all you see, and in the game the smoke dont dissapate or stop before it hits the target. The missiles are nothing but smoke all the way to the target. I'm saying theres to much smoke coming from the missile. Whats in the vid and in the game are two different things happening, the game does not mimick real life 100%, the smoke is to thick and overwhelms the missile making the missile not so visible from the cockpit. Share this post Link to post Share on other sites
[frl]myke 14 Posted December 27, 2010 I can see the reality but thats not what I meant, the current missiles Im saying have to much smoke to the point where thats all you see, and in the game the smoke dont dissapate or stop before it hits the target. The missiles are nothing but smoke all the way to the target. I'm saying theres to much smoke coming from the missile. Whats in the vid and in the game are two different things happening, the game does not mimick real life 100%, the smoke is to thick and overwhelms the missile making the missile not so visible from the cockpit. It is noted. I'll see to tone down the density a bit. Btw, this relates to the Missilebox, not the F-16 directly. Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted December 27, 2010 Ya Myke, I dont think its from your missiles, it seems like its influence or from the vanilla game itself, as you can see that in the vanilla game on vanilla planes, I didn't know you had changed anything at all for the missiles, I'm just merely asking and pointing something out, if you can change it then it would def help increase the realism or immersion. Share this post Link to post Share on other sites
[frl]myke 14 Posted December 27, 2010 (edited) Ya Myke, I dont think its from your missiles, it seems like its influence or from the vanilla game itself, as you can see that in the vanilla game on vanilla planes, I didn't know you had changed anything at all for the missiles, I'm just merely asking and pointing something out, if you can change it then it would def help increase the realism or immersion. If you use the latest Missilebox version with the F-16, then yes, the smoke effects has been altered for a longer and more dense smoke trail. I have to admit that from my POV it adds to the battlefield feeling, especially in intense firefights. But might be i've overdone them a little. Always happy if people point out possible issues so keep it comin, even i wont guarantee that i'll take everything into account. ;) :EDITH: Short test of a dynamic weapon loadout selection. It is just a proof of concept and doesn't represent the final appereance in any form, expect of the result of a changed loadout. kSzsTN4Pcac Edited December 27, 2010 by [FRL]Myke Share this post Link to post Share on other sites
galzohar 31 Posted December 27, 2010 For other factions, why not just include them anyway with a generic pilot, and then let other mod makers make some kind of a config replacement to change the pilot class to their own? Is that too complicated? Share this post Link to post Share on other sites
[frl]myke 14 Posted December 27, 2010 For other factions, why not just include them anyway with a generic pilot, and then let other mod makers make some kind of a config replacement to change the pilot class to their own? Is that too complicated? It's not only the pilot but also the faction class. Besides that, there are also a lot of other things that can be customized in the config, not only the painting. So i prefer not to include these faction directly, not taking away the control from the Modmakers. I try to find the thin line which separates being helpful from dictating. Share this post Link to post Share on other sites
Macadam Cow 1 Posted December 27, 2010 Hi Myke, I'm not requesting anything but I'm just curious : EddyD is still in chrge of the textures, right ? Do you know if there's any plan of adding the Belgian version ? As I said it's not a request but I remember he did some for the ArmA1 F16 and since we have a lil bit more belgian stuff in ArmA 2 ( infantry, C130) I was just wondering if he planned to do it for ArmA2. Anyway, I must say the F16 is one of my fav since ArmA1, you guys did an awesome job porting it to ArmA2 and I can't wait to see what you are cooking up for the next version. The loadout vid is very promising :) Keep it up ! Share this post Link to post Share on other sites
[frl]myke 14 Posted December 27, 2010 Hi Myke, I'm not requesting anything but I'm just curious : EddyD is still in chrge of the textures, right ? Do you know if there's any plan of adding the Belgian version ? As I said it's not a request but I remember he did some for the ArmA1 F16 and since we have a lil bit more belgian stuff in ArmA 2 ( infantry, C130) I was just wondering if he planned to do it for ArmA2. Anyway, I must say the F16 is one of my fav since ArmA1, you guys did an awesome job porting it to ArmA2 and I can't wait to see what you are cooking up for the next version. The loadout vid is very promising :) Keep it up ! Mate, check page 32 of this thread, then report back. ;) Share this post Link to post Share on other sites
Macadam Cow 1 Posted December 27, 2010 (edited) Oh damn, I'm sorry, it's so easy to look like a fool on the internet :( I've been following this thread since page one but I guess I've missed that page. It looks beautiful ! If I understand well, EddyD is providing a "basic" texture and you add some extra (just like the RACS version, which is badass too !) Thanks for doing this version, I guess there will be only a bunch of people really enjoying it but still, you'll make us really happy Edited December 27, 2010 by Macadam Cow Share this post Link to post Share on other sites
[frl]myke 14 Posted December 27, 2010 Oh damn, I'm sorry, it's so easy to look like a fool on the internet :(I've been following this thread since page one but I guess I've missed that page. It looks beautiful ! If I understand well, EddyD is providing a "basic" texture and you add some extra (just like the RACS version, which is badass too !) Thanks for doing this version, I guess there will be only a bunch of people really enjoying it but still, you'll make us really happy :) These are credits i don't deserve. All camo texture works are done by eddyD, my part was the tails artwork and the cockpit instruments, texturewise. Share this post Link to post Share on other sites
giorgygr 61 Posted December 27, 2010 Hey Myke. My team works in a mission that involves aircrafts. We got stuck because of a mysterious issue. We can't make F16 debris to disappear/deleteVehicle/hideBody etc-so the "next" (alive)empty plane that respawns..its get spawned in top of debris :/ We tried multiple ways/multiple revive scripts/commands etc.. Need your advice please.. Share this post Link to post Share on other sites
eddyd 0 Posted December 28, 2010 Very nice job on f-16 Myke . I have make some more russia skins , but will releast them on this tread when the f-16 is don . And Myke go also releast the photoshop texture file , so that you can make own skin for this bird :) cya eddyD Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 29, 2010 Nice share eddyD ! We thank you in advance ;) Share this post Link to post Share on other sites
ray243 11 Posted December 29, 2010 Downloaded your MOAB, but can't seem to load into C130. Share this post Link to post Share on other sites
[frl]myke 14 Posted December 29, 2010 Downloaded your MOAB, but can't seem to load into C130. Care to elaborate how you tried it? How far the C-130 was away from it? Share this post Link to post Share on other sites
ray243 11 Posted December 29, 2010 Er, very close, and no option to arm it came out. Share this post Link to post Share on other sites
[frl]myke 14 Posted December 29, 2010 Er, very close, and no option to arm it came out. Hmmm...strange. I can't reproduce it here so i'll have to ask a few stupid questions, sorry about that. - did you looked at the MOAB? - was it placed closer than C-130J wingspan (radius is 25m) - did you tried without other mods/addons? Would be very nice if you could do some tests to track the problem down to help me fix this problem, if possible. Share this post Link to post Share on other sites
ray243 11 Posted December 29, 2010 I placed at the ramp. Ah, might br because I didn't look at the MOAB. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted January 12, 2011 Is the MissileBox actually a requirement for the F-16 and Su-34? How do I even use it? Share this post Link to post Share on other sites
wolfbite 8 Posted January 12, 2011 I placed at the ramp. Ah, might br because I didn't look at the MOAB. Were you using the standard BIS C-130? because it wont work with others. Unless you do the thing in the readme :P Share this post Link to post Share on other sites
[frl]myke 14 Posted January 12, 2011 @JuggernautOfWar The Missilebox is indeed required for the F-16 and the Su-34. It contains all weapon systems used on these planes, models and configs. Basically you don't use it on your own, at least it isn't required to do so. However, you surely can use it to alter weapon loadout using add/remove magazines and weapons with usual scripting, applying a different weapon loadout as you see fit. @wolfbite i guess ray243 just didn't looked at the bomb, else he would already have reported it as a bug. Share this post Link to post Share on other sites
domokun 515 Posted January 12, 2011 Not sure how this quite works. Is this a replacement mod? Or should I tru the GLT Air Weapons pack? Share this post Link to post Share on other sites
[frl]myke 14 Posted January 13, 2011 @domokun No, the Missilebox isn't a replacement pack. It simply contains the weapons which are required by the F-16 and the Su-34 retex which you can find in the startpost. Basically you don't have to care about, you just need the addons if you want to use one of the named planes. However, you can change weapon loadout by scripting and add other weapons which are present in the Missilebox. This is a matter of simple scripting. For further information about scripting, please head over to the editing section on this forum. There is also a replacement addon available which uses the same models as the Missilebox (the Missilebox is not required for the replacement pack): http://forums.bistudio.com/showthread.php?t=99023 It is a good idea to use the replacement pack alongside with the missilebox so all weapons look the same and are not mixed BIS/Missilebox. Somewhat of unified look. Share this post Link to post Share on other sites
[frl]myke 14 Posted January 20, 2011 Working on a simple GPS/INS guidance system for the Missilebox (GBU-53 JDAM and AGM-154 JSOW) which is based on the Lasertarget system but is designed so only GPS/INS weapons can be locked on (scripted solution so far): ld7Uneh9kg4 This was just to test how precise it can be. Meanwhile i've managed that it doesn't say "Laser target" but "GPS/INS" when locked. ;) How it will work: - Select coords on map with onMapSingleClick - select GPS/INS guided weapon (so far only Missilebox weapons supported but others can be updated) - While appropriate weapon is selected, GPS/INS target is shown, if other weapon is selected (say a laserguided) the GPS/INS target will be hidden. - will run clientside only and laserTarget objects will be created local so other players can't "abuse" those targets for own laserguided weapons. Share this post Link to post Share on other sites
pre-Vet 10 Posted January 20, 2011 Wow! thats impressive! bombs flying in the hangerdoor, really nice :) Share this post Link to post Share on other sites