MavericK96 0 Posted July 12, 2010 Yea , what do you expect 500 fixes in one beta patch ? :p Actually, no. BIS often fixes other issues and tweaks things that are not listed in the changelog. Share this post Link to post Share on other sites
sbsmac 0 Posted July 12, 2010 If you are trying to run missions using A2 content on the latest server, you may have some issues. I've found that missions can take several attempts to get started properly. Issue reported at http://dev-heaven.net/issues/11909 Share this post Link to post Share on other sites
celery 8 Posted July 12, 2010 I find that using Mk17 CCO SD seems to be more exposed than MK16 CCO SD. Unless I'm mistaken, a 7.62 caliber rifle can't be suppressed nearly as well as 5.56. Share this post Link to post Share on other sites
Beagle 684 Posted July 12, 2010 It coem to my ind reading the lates post all over the Board that more and more of the new ArmA layer dont like the way the games tries to the more and more things the right way. Where do they all come from? ArmA is the realism unit in MilSim games, what else do you exspect. Share this post Link to post Share on other sites
Zipper5 74 Posted July 12, 2010 (edited) I take it what you actually mean is the people not liking it when the game is improved to be more realistic? There is a fine line between fun-and-less-realistic and uber-realistic-but-no-fun. Arma 2 is a commercial game, therefore it needs to have slight archaic elements to keep it fun. If you want total realism then you should be buying VBS2 instead. That's not to say realism improvements aren't welcome (I love all the new stuff in OA to bits), they just have to tread lightly and try to keep it realistic and fun at the same time. In my personal opinion that's why I don't really like ACE2, for example. I appreciate the amazing amount of features it has, but the uber-realism makes it no fun for me. But there are still many others who find uber-realism still fun, and ACE2 grants them that, which is all I could ask for. :) Edited July 12, 2010 by Zipper5 Share this post Link to post Share on other sites
Beagle 684 Posted July 12, 2010 (edited) The slight improvement in realism emulaton in the current betas is in no way comparable what ACE does...I don't like the ACE kind of complication either. But is is very nice to see soem of the ACE features introduce in a soft manner now in unmodded OA. Edited July 12, 2010 by Beagle Share this post Link to post Share on other sites
Fox '09 14 Posted July 12, 2010 am I the only person getting out of memory crashes with this new beta? Share this post Link to post Share on other sites
nomadd 66 Posted July 12, 2010 Anyone else getting a bunch or errors with this beta patch? I got them with the last beta patch and this one. I went back to 71900 and everything seems fine. The errors are a bunch of ....no entry 'bin\configbin/..... I didn't record all the different errors but their were at least a half dozen that popped up. Nomadd Share this post Link to post Share on other sites
Nephris1 10 Posted July 12, 2010 (edited) Same here. Windows 7 64bit ArmaOA + ArmA2 Beta Patch 72018 Here the RPT entries ===================================================================== == D:\ArmedAssault2\Expansion\beta\arma2oa.exe == D:\ArmedAssault2\Expansion\beta\arma2oa.exe -mod=Expansion -showscripterrors -nosplash ===================================================================== Exe timestamp: 2010/07/13 00:30:48 Current time: 2010/07/13 00:34:24 Item str_disp_server_control listed twice Cannot register unknown string STR_DISP_LEFT Updating base class ->RscText, by ca\ui\config.bin/RscSplashText/ Warning Message: No entry 'bin\config.bin/CfgInGameUI/Cursor.iconRepairVehicle'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/All.artilleryTarget'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/All.artilleryScanner'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/All.engineer'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Static.artilleryTarget'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Static.artilleryScanner'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Static.engineer'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Building.artilleryTarget'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Building.artilleryScanner'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Building.engineer'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Strategic.artilleryTarget'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Strategic.artilleryScanner'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Strategic.engineer'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/NonStrategic.artilleryTarget'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/NonStrategic.artilleryScanner'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/NonStrategic.engineer'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/AllVehicles.artilleryTarget'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/AllVehicles.artilleryScanner'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/AllVehicles.engineer'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Air.artilleryTarget'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Air.artilleryScanner'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Air.engineer'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgAmmo/Default.artilleryDispersion'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgAmmo/Default.artilleryLock'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgAmmo/BulletCore.artilleryDispersion'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgAmmo/BulletCore.artilleryLock'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgAmmo/FakeAmmo.artilleryDispersion'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgAmmo/FakeAmmo.artilleryLock'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Plane.artilleryTarget'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Plane.artilleryScanner'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Plane.engineer'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Ship.artilleryTarget'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Ship.artilleryScanner'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Ship.engineer'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/BigShip.artilleryTarget'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/BigShip.artilleryScanner'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/BigShip.engineer'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Land.artilleryTarget'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Land.artilleryScanner'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Land.engineer'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/LandVehicle.artilleryTarget'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/LandVehicle.artilleryScanner'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/LandVehicle.engineer'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Tank.artilleryTarget'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Tank.artilleryScanner'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Tank.engineer'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/APC.artilleryTarget'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/APC.artilleryScanner'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/APC.engineer'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Car.artilleryTarget'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Car.artilleryScanner'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Car.engineer'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Man.artilleryTarget'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Man.artilleryScanner'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Man.engineer'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/HeliH.artilleryTarget'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/HeliH.artilleryScanner'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/HeliH.engineer'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/PaperCar.artilleryTarget'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/PaperCar.artilleryScanner'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/PaperCar.engineer'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/FireSectorTarget.artilleryTarget'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/FireSectorTarget.artilleryScanner'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/FireSectorTarget.engineer'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Helicopter.artilleryTarget'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Helicopter.artilleryScanner'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/Helicopter.engineer'. Warning Message: '/' is not a value Warning Message: No entry 'bin\config.bin/CfgVehicles/UAV.artilleryTarget'. I had to cut the RPT, as the max. letters number is exeeded by far. I updated from 71900. Edited July 12, 2010 by Nephris1 Share this post Link to post Share on other sites
sethos 2 Posted July 12, 2010 Use the newly created shortcut in the root folder, they way the parameters are set up have changed. Share this post Link to post Share on other sites
jpinard 10 Posted July 13, 2010 I just wanted to confirm this is no placebo effect. I made two changes. #1 - Memory went from "Very High " to default #2 - Latest beta update. The previous hardware accelerated mouse was causing problems not just in menus, but in the game as well. Funny, CLiffki ran into this exact same issue with "Gratuitous Space Battles". Menus were laggy and hard to control, and mousing through the game felt "mushy". He removed the special mouse control cursors and the game became quick and snappy. Some kind of Directinput or XInput doesn't always play well all the time with the OS & DX. http://en.wikipedia.org/wiki/DirectInput Share this post Link to post Share on other sites
msy 22 Posted July 13, 2010 Unless I'm mistaken, a 7.62 caliber rifle can't be suppressed nearly as well as 5.56. I find the reason is that the sound of MK17 CCO SD is wrong. It's just the same as MK17 CCO and it is defferent between MK17 CCO SD and MK17 TWS SD. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted July 13, 2010 #lightpoint definitely makes my enemy spot me, which is excellent. That means we have to attach #lightpoint objects to every flare that is shot. Not sure about locality, I guess #lightpoint will have to be created on server as well - messy... In some ways better, since we can control brightness (especially mortar and artillery "flares" are extremely weak) better, but using #lightpoint isn't optimal for "long range lighting effects" since it will cut off sharply. Negative values can also be used to "suck out the light" in dark places such as building interiors, but will only look fairly convincing if artificial lighting (moon and sun will create shadows, so these are not a problem) is kept at a constant level. Share this post Link to post Share on other sites
spork 10 Posted July 13, 2010 this beta, and previous betas, have made me crash after maybe 30mins of play. The game is still running in the background, i can hear all in-game noises and sometimes still able to shoot, but it's as if it's just alt-tabbed, and i can't alt tab back in. Share this post Link to post Share on other sites
sbsmac 0 Posted July 13, 2010 If you are trying to run missions using A2 content on the latest server, you may have some issues. I've found that missions can take several attempts to get started properly.Issue reported at http://dev-heaven.net/issues/11909 Now resolved :) - you need to use "-mod=Expansion\beta;Expansion\beta\Expansion" in the server shortcut. Share this post Link to post Share on other sites
Richey79 10 Posted July 13, 2010 Wait, so if I find a power station/power line on OA, and blow it up, an actual, real power grid area, will lose power?So before sabotaging an enemy base, I can dynamically, without any scripting, first shut down a power grid so the enemy is blind, and then move in? If so... EPIC. This will be a reality if someone is currently porting http://www.armaholic.com/page.php?id=10676&highlight=CHERNARUS+GRID. Share this post Link to post Share on other sites
jpinard 10 Posted July 13, 2010 I'm sorry to ask again. But what directory do I put mods in --- when running these betas --- so they will show up in the "Expansions Tab"? I've tried 10 different locations now and none of them work. I know I can just add the -mod extensions, but I'd like to use the in-game configurator to make sure everything is working OK. Share this post Link to post Share on other sites
Deadfast 43 Posted July 13, 2010 I find the reason is that the sound of MK17 CCO SD is wrong. It's just the same as MK17 CCO and it is defferent between MK17 CCO SD and MK17 TWS SD. Will be fixed: http://dev-heaven.net/issues/11551 Share this post Link to post Share on other sites
mosh 0 Posted July 13, 2010 you need to use "-mod=Expansion\beta;Expansion\beta\Expansion" in the server shortcut. Thanks for posting that. :) Share this post Link to post Share on other sites
ltfransky-tpf- 0 Posted July 13, 2010 Use the newly created shortcut in the root folder, they way the parameters are set up have changed. Correct. If you are using ArmA Launcher you need to point to the beta and then add "-mod=Expansion\beta;Expansion\beta\Expansion" under Additional Parameters And make sure you uninstall the previous beta before installing the new one. Share this post Link to post Share on other sites
rundll.exe 12 Posted July 13, 2010 And make sure you uninstall the previous beta before installing the new one. Thats actually more dangerous (with the potential broken uninstallers around) then doing good. I never deleted or uninstalled the beta before installing the new one, and never ever had a problem with them. Share this post Link to post Share on other sites
sbsmac 0 Posted July 13, 2010 Agreed, just delete or rename the old beta directory. Uninstalling is a waste of time and error-prone. Share this post Link to post Share on other sites
sethos 2 Posted July 13, 2010 I just install on top of the old betas, never had any problems whatsoever. Share this post Link to post Share on other sites
langgis08 10 Posted July 13, 2010 old beta deleting, that's my method, too ... and works fine since I have A2 (purchased it shortly before 1.05 final came out, so this was just before last christmas, I remember) another way I was used to was via six-updater - which is in fact the same as deleting old beta and installing the new one, of course. btw, actual there's only the latest A2-beta available via six-updater, not the OA-betas, right ? Share this post Link to post Share on other sites
karl76 0 Posted July 14, 2010 (edited) This patch certainly made the Jackal mission a lot harder than it was before (playing on Veteran). Before I could complete it fine as long as I didnt open fire at anyone and stayed prone all the time and kept my distance from soldiers. Now with the new patch I have some problems especially dealing with the gas station but also staying alive for more than 2 seconds after detonating the bombs although I'm at the very edge of the detonation distance. 1. test: Placed my final bomb about 1m away from the gas station (about 4m-6m from the soldiers), after it was placed they turned around and I was shot (slow prone was used at all time). <--- This approach worked fine in the previous beta patch. 2. test: Placed my final bomb about 2m away from the gas station, not detected. 3. test: shot out lamp near the gas station, apparently that caused one of the two soldier to cover the east side while the other stayed at the west, which basically made it impossible to plant the final bomb, two dead soldiers later I was killed off a few seconds later. 4. test: placed all bombs, went prone on top of the first hill south of the gas station (about 100m) detonating the bombs only to be found and killed only 1 or 2 seconds after enjoying the fireworks. <--- This approach worked fine in the previous beta patch. 5. test: placed all bombs, walked in low stance to the detonation distance (about 200m from gas station), again killed after 2 seconds of detonation. Edited July 14, 2010 by karl76 Share this post Link to post Share on other sites