PTV-Jobo 820 Posted September 3, 2010 As a quick and dirty fix change config version from 4 to 5 (ACE_CLIENTSIDE_CONFIG_VER at the very bottom). We'll look into the issue in the meantime. Thanks mate! :) Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted September 3, 2010 (edited) How do I load a nuclear weapon onto an aircraft? Thank you. i read the help list but i found nothing . how do i update the userconfig? it alway says ingame its outdated. Same here. Edited September 3, 2010 by JuggernautOfWar Share this post Link to post Share on other sites
Leogecko27 10 Posted September 3, 2010 i read the help list but i found nothing . how do i update the userconfig? it alway says ingame its outdated. Share this post Link to post Share on other sites
[ha]boris 49 Posted September 3, 2010 (edited) It's cool! But bug with anti-tank missiles it is not corrected: Edited September 3, 2010 by [HA]boris Share this post Link to post Share on other sites
langgis08 10 Posted September 3, 2010 (edited) Leogecko, maybe this If your config is out of date go to @ACE\store\userconfig and extract it. Then move the new files to your userconfig\ace folder and replace the old ones. Then edit to your liking. in combination with that As a quick and dirty fix change config version from 4 to 5 (ACE_CLIENTSIDE_CONFIG_VER at the very bottom). We'll look into the issue in the meantime. helps for updating your .hpp :) Edited September 3, 2010 by langgis08 Share this post Link to post Share on other sites
Leogecko27 10 Posted September 3, 2010 Leogecko, maybe this in combination with that helps for updating your .hpp :) thank you but i didnt work . also the interaction with gasmask etc. dont work. icopied my name into that line but nothing happens Share this post Link to post Share on other sites
xeno 234 Posted September 3, 2010 Build scripts sometimes have problems with picking up the store folder resulting in a wrong or better outdated userconfig. It should look like what's hidden behind the Spoiler button... Just replace ace_clientside_config.hpp with the spoiler text. /*////////////////////////////////////////////// // ___ ______ ______ ___ // // / | / ____/ / ____/ |__ \ // // / /| | / / / __/ __/ / // // / ___ | / /___ / /___ / __/ // // /_/ |_| \____/ /_____/ /____/ // // // // // //////////////////////////////////////////////// // // // CLIENTSIDE CONFIG FILE // // // //////////////////////////////////////////////*/ /*////////////////////////////////////////////// // Save in UTF 8 / without BOM // ///////////////////////////////////////////////*/ /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - IMMERSIVE DISMOUNT -------------------- FEATURES: Enables immersive dismount camera perspective --------- TO ENABLE: Remove the "//" in front of the #define to enable immersive dismount camera perspective ---------- //////////////////////////////////////////////*/ #define ACE_IMMERSIVE_DISMOUNT /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - NO INTRO ON ARMA2 START -------------------- FEATURES: Disables intro, default is standard Arma2 intro --------- TO ENABLE: Remove the "//" in front of the #define to remove the intro from arma startup ---------- //////////////////////////////////////////////*/ //#define ACE_NOINTRO /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - NO VOICE, NO RADIO CHATTER -------------------- FEATURES: Disables AI radio chatter as well as player radio chatter --------- TO ENABLE: Remove the "//" in front of the #define to enable the NO VOICE, NO RADIO CHATTER feature. To disable, think vice versa. ---------- //////////////////////////////////////////////*/ #define ACE_NOVOICE /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - CROSSHAIRS -------------------- FEATURES: Disables/Reduces crosshairs --------- Possible selections as documented in ACE2 Wiki //////////////////////////////////////////////*/ #define ACE_NOCROSS /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - CARTRIDGES STAY ON GROUND -------------------- FEATURES: Adds brass and cartridges on the ground --------- TO ENABLE: Remove the "//" in front of the #define to change your desired cartriges feature. To disable, think vice versa. ---------- //////////////////////////////////////////////*/ //#define ACE_CARTRIDGES /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - SIGHT ADJUSTMENT -------------------- FEATURES: Enable range adjustment on scopes with BDC (Bullet Drop Compensation) --------- TO ENABLE: Change the number(s) in the following block ---------- //////////////////////////////////////////////*/ class ACE_SIGHT_ADJUSTMENT_RIFLE_CONFIG { enable_BDC = 1; //COMMENT: 0 - Only angular units are displayed }; /*////////////////////////////////////////////// //CONFIG SETTING FOR : ACE 2 MOD - Changeable glasses ingame //-------------------- //FEATURES: Lets you choose different glasses //--------- //TO ENABLE: Please ADD your Player Profile Name //---------- //EXAMPLE: //-------- //class Identity //{ // name = "John Doe"; //}; // // // // ////////--E D I T below THIS LINE--//////////*/ class Identity { name = "John Doe"; }; /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - WIND DEFLECTION -------------------- FEATURES: Enable wind deflection for bullets --------- TO ENABLE: Change the number(s) in the following block ---------- //////////////////////////////////////////////*/ class ACE_WIND_CONFIG { enable_drift = 1; //COMMENT: 1 - Enable / 0 - Disable wind drift //COMMENT: will be overridden by mission in MP }; /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - RECOGNITION SYSTEM -------------------- FEATURES: Adjust wether recognistion system is activated via SPACEBAR or MOUSEWHEEL --------- TO ENABLE: Change the number(s) in the following block ---------- //////////////////////////////////////////////*/ class ACE_RECOGNITION { Scanning_Method = 2; //COMMENT: 2 - Constant / 1 - MouseWheel / 0 - SpaceBar }; /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - QUICK WEAPON SELECTION -------------------- FEATURES: Limit the 'F' key to only cycle through the fire modes of current weapon --------- TO ENABLE: Change the number(s) in the following block ---------- //////////////////////////////////////////////*/ class ACE_WEAPONSELECT { firemodes_only = 0; //COMMENT: 1 - 'F' only cycles through current weapon's fire modes / 0 - 'F' cycles through all modes/muzzles/weapons }; /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - STANCE INDICATOR -------------------- FEATURES: Overwrite stance indicator if it is enabled via module --------- TO ENABLE: Change the number(s) in the following block ---------- //////////////////////////////////////////////*/ class ACE_STANCEINDICATOR { allwaysoff = 1; //COMMENT: 0 = allways off / 1 = on when the module is used in a mission }; ////////////////////////////////////// // DONT EDIT BELOW HERE !!!!!! /////// ////////////////////////////////////// // Settings for ace_sys_tracking ///// #include "ACE_Tracking.hpp" ////////////////////////////////////// ACE_CLIENTSIDE_CONFIG_VER = 5; //DO NOT EDIT Don't forget to update your settings. Xeno Share this post Link to post Share on other sites
TonnyRat 0 Posted September 4, 2010 Build scripts sometimes have problems with picking up the store folder resulting in a wrong or better outdated userconfig.It should look like what's hidden behind the Spoiler button... Just replace ace_clientside_config.hpp with the spoiler text. /*////////////////////////////////////////////// // ___ ______ ______ ___ // // / | / ____/ / ____/ |__ \ // // / /| | / / / __/ __/ / // // / ___ | / /___ / /___ / __/ // // /_/ |_| \____/ /_____/ /____/ // // // // // //////////////////////////////////////////////// // // // CLIENTSIDE CONFIG FILE // // // //////////////////////////////////////////////*/ /*////////////////////////////////////////////// // Save in UTF 8 / without BOM // ///////////////////////////////////////////////*/ /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - IMMERSIVE DISMOUNT -------------------- FEATURES: Enables immersive dismount camera perspective --------- TO ENABLE: Remove the "//" in front of the #define to enable immersive dismount camera perspective ---------- //////////////////////////////////////////////*/ #define ACE_IMMERSIVE_DISMOUNT /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - NO INTRO ON ARMA2 START -------------------- FEATURES: Disables intro, default is standard Arma2 intro --------- TO ENABLE: Remove the "//" in front of the #define to remove the intro from arma startup ---------- //////////////////////////////////////////////*/ //#define ACE_NOINTRO /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - NO VOICE, NO RADIO CHATTER -------------------- FEATURES: Disables AI radio chatter as well as player radio chatter --------- TO ENABLE: Remove the "//" in front of the #define to enable the NO VOICE, NO RADIO CHATTER feature. To disable, think vice versa. ---------- //////////////////////////////////////////////*/ #define ACE_NOVOICE /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - CROSSHAIRS -------------------- FEATURES: Disables/Reduces crosshairs --------- Possible selections as documented in ACE2 Wiki //////////////////////////////////////////////*/ #define ACE_NOCROSS /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - CARTRIDGES STAY ON GROUND -------------------- FEATURES: Adds brass and cartridges on the ground --------- TO ENABLE: Remove the "//" in front of the #define to change your desired cartriges feature. To disable, think vice versa. ---------- //////////////////////////////////////////////*/ //#define ACE_CARTRIDGES /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - SIGHT ADJUSTMENT -------------------- FEATURES: Enable range adjustment on scopes with BDC (Bullet Drop Compensation) --------- TO ENABLE: Change the number(s) in the following block ---------- //////////////////////////////////////////////*/ class ACE_SIGHT_ADJUSTMENT_RIFLE_CONFIG { enable_BDC = 1; //COMMENT: 0 - Only angular units are displayed }; /*////////////////////////////////////////////// //CONFIG SETTING FOR : ACE 2 MOD - Changeable glasses ingame //-------------------- //FEATURES: Lets you choose different glasses //--------- //TO ENABLE: Please ADD your Player Profile Name //---------- //EXAMPLE: //-------- //class Identity //{ // name = "John Doe"; //}; // // // // ////////--E D I T below THIS LINE--//////////*/ class Identity { name = "John Doe"; }; /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - WIND DEFLECTION -------------------- FEATURES: Enable wind deflection for bullets --------- TO ENABLE: Change the number(s) in the following block ---------- //////////////////////////////////////////////*/ class ACE_WIND_CONFIG { enable_drift = 1; //COMMENT: 1 - Enable / 0 - Disable wind drift //COMMENT: will be overridden by mission in MP }; /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - RECOGNITION SYSTEM -------------------- FEATURES: Adjust wether recognistion system is activated via SPACEBAR or MOUSEWHEEL --------- TO ENABLE: Change the number(s) in the following block ---------- //////////////////////////////////////////////*/ class ACE_RECOGNITION { Scanning_Method = 2; //COMMENT: 2 - Constant / 1 - MouseWheel / 0 - SpaceBar }; /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - QUICK WEAPON SELECTION -------------------- FEATURES: Limit the 'F' key to only cycle through the fire modes of current weapon --------- TO ENABLE: Change the number(s) in the following block ---------- //////////////////////////////////////////////*/ class ACE_WEAPONSELECT { firemodes_only = 0; //COMMENT: 1 - 'F' only cycles through current weapon's fire modes / 0 - 'F' cycles through all modes/muzzles/weapons }; /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - STANCE INDICATOR -------------------- FEATURES: Overwrite stance indicator if it is enabled via module --------- TO ENABLE: Change the number(s) in the following block ---------- //////////////////////////////////////////////*/ class ACE_STANCEINDICATOR { allwaysoff = 1; //COMMENT: 0 = allways off / 1 = on when the module is used in a mission }; ////////////////////////////////////// // DONT EDIT BELOW HERE !!!!!! /////// ////////////////////////////////////// // Settings for ace_sys_tracking ///// #include "ACE_Tracking.hpp" ////////////////////////////////////// ACE_CLIENTSIDE_CONFIG_VER = 5; //DO NOT EDIT Don't forget to update your settings. Xeno looks like the difference between v4 and v5 is the Stance Indicator. thanks for the clarification Xeno. Share this post Link to post Share on other sites
Yuya88 10 Posted September 4, 2010 Please make a ticket on dev-heaven, it is easier to follow and process sorry me do not know how make tickit an dev-heaven to confuseing my english very poor. sorry Share this post Link to post Share on other sites
cross 1 Posted September 4, 2010 Build scripts sometimes have problems with picking up the store folder resulting in a wrong or better outdated userconfig.It should look like what's hidden behind the Spoiler button... Just replace ace_clientside_config.hpp with the spoiler text. /*////////////////////////////////////////////// // ___ ______ ______ ___ // // / | / ____/ / ____/ |__ \ // // / /| | / / / __/ __/ / // // / ___ | / /___ / /___ / __/ // // /_/ |_| \____/ /_____/ /____/ // // // // // //////////////////////////////////////////////// // // // CLIENTSIDE CONFIG FILE // // // //////////////////////////////////////////////*/ /*////////////////////////////////////////////// // Save in UTF 8 / without BOM // ///////////////////////////////////////////////*/ /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - IMMERSIVE DISMOUNT -------------------- FEATURES: Enables immersive dismount camera perspective --------- TO ENABLE: Remove the "//" in front of the #define to enable immersive dismount camera perspective ---------- //////////////////////////////////////////////*/ #define ACE_IMMERSIVE_DISMOUNT /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - NO INTRO ON ARMA2 START -------------------- FEATURES: Disables intro, default is standard Arma2 intro --------- TO ENABLE: Remove the "//" in front of the #define to remove the intro from arma startup ---------- //////////////////////////////////////////////*/ //#define ACE_NOINTRO /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - NO VOICE, NO RADIO CHATTER -------------------- FEATURES: Disables AI radio chatter as well as player radio chatter --------- TO ENABLE: Remove the "//" in front of the #define to enable the NO VOICE, NO RADIO CHATTER feature. To disable, think vice versa. ---------- //////////////////////////////////////////////*/ #define ACE_NOVOICE /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - CROSSHAIRS -------------------- FEATURES: Disables/Reduces crosshairs --------- Possible selections as documented in ACE2 Wiki //////////////////////////////////////////////*/ #define ACE_NOCROSS /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - CARTRIDGES STAY ON GROUND -------------------- FEATURES: Adds brass and cartridges on the ground --------- TO ENABLE: Remove the "//" in front of the #define to change your desired cartriges feature. To disable, think vice versa. ---------- //////////////////////////////////////////////*/ //#define ACE_CARTRIDGES /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - SIGHT ADJUSTMENT -------------------- FEATURES: Enable range adjustment on scopes with BDC (Bullet Drop Compensation) --------- TO ENABLE: Change the number(s) in the following block ---------- //////////////////////////////////////////////*/ class ACE_SIGHT_ADJUSTMENT_RIFLE_CONFIG { enable_BDC = 1; //COMMENT: 0 - Only angular units are displayed }; /*////////////////////////////////////////////// //CONFIG SETTING FOR : ACE 2 MOD - Changeable glasses ingame //-------------------- //FEATURES: Lets you choose different glasses //--------- //TO ENABLE: Please ADD your Player Profile Name //---------- //EXAMPLE: //-------- //class Identity //{ // name = "John Doe"; //}; // // // // ////////--E D I T below THIS LINE--//////////*/ class Identity { name = "John Doe"; }; /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - WIND DEFLECTION -------------------- FEATURES: Enable wind deflection for bullets --------- TO ENABLE: Change the number(s) in the following block ---------- //////////////////////////////////////////////*/ class ACE_WIND_CONFIG { enable_drift = 1; //COMMENT: 1 - Enable / 0 - Disable wind drift //COMMENT: will be overridden by mission in MP }; /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - RECOGNITION SYSTEM -------------------- FEATURES: Adjust wether recognistion system is activated via SPACEBAR or MOUSEWHEEL --------- TO ENABLE: Change the number(s) in the following block ---------- //////////////////////////////////////////////*/ class ACE_RECOGNITION { Scanning_Method = 2; //COMMENT: 2 - Constant / 1 - MouseWheel / 0 - SpaceBar }; /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - QUICK WEAPON SELECTION -------------------- FEATURES: Limit the 'F' key to only cycle through the fire modes of current weapon --------- TO ENABLE: Change the number(s) in the following block ---------- //////////////////////////////////////////////*/ class ACE_WEAPONSELECT { firemodes_only = 0; //COMMENT: 1 - 'F' only cycles through current weapon's fire modes / 0 - 'F' cycles through all modes/muzzles/weapons }; /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - STANCE INDICATOR -------------------- FEATURES: Overwrite stance indicator if it is enabled via module --------- TO ENABLE: Change the number(s) in the following block ---------- //////////////////////////////////////////////*/ class ACE_STANCEINDICATOR { allwaysoff = 1; //COMMENT: 0 = allways off / 1 = on when the module is used in a mission }; ////////////////////////////////////// // DONT EDIT BELOW HERE !!!!!! /////// ////////////////////////////////////// // Settings for ace_sys_tracking ///// #include "ACE_Tracking.hpp" ////////////////////////////////////// ACE_CLIENTSIDE_CONFIG_VER = 5; //DO NOT EDIT Don't forget to update your settings. Xeno Thnx... Updated our Kelly's ACEOA repo . Cross Share this post Link to post Share on other sites
[cede]aushilfe 2 Posted September 4, 2010 boris;1740285']It's cool!But bug with anti-tank missiles it is not corrected: Please open a bugreport on dev-heaven' date=' otherwise it might be lost in the topic. We would like to spend most of our freetime fixing the bugs instead of rereading the forums. Thanks for reporting under: [url']http://dev-heaven.net/projects/ace-mod2/issues[/url] Share this post Link to post Share on other sites
Leogecko27 10 Posted September 4, 2010 thank you xeno the message dont appears anymore. but i cant use masks etc. what key is the interaction menu? i have no right windows key... Share this post Link to post Share on other sites
PuFu 4600 Posted September 4, 2010 thank you xeno the message dont appears anymore. but i cant use masks etc. what key is the interaction menu? i have no right windows key... don't be lazy...http://ace.dev-heaven.net/wagn/Keys Share this post Link to post Share on other sites
Leogecko27 10 Posted September 4, 2010 don't be lazy...http://ace.dev-heaven.net/wagn/Keys thank you for this list. But the only problem is that i have no right windows or application key!:confused: i changed the userconfig with the new one but its always the same.:( i write my profilesname under "EDIT BELOW THIS LINE" ok done . saved. but no action.:j: Share this post Link to post Share on other sites
g-man-853 10 Posted September 4, 2010 Build scripts sometimes have problems with picking up the store folder resulting in a wrong or better outdated userconfig.It should look like what's hidden behind the Spoiler button... Just replace ace_clientside_config.hpp with the spoiler text. /*////////////////////////////////////////////// // ___ ______ ______ ___ // // / | / ____/ / ____/ |__ \ // // / /| | / / / __/ __/ / // // / ___ | / /___ / /___ / __/ // // /_/ |_| \____/ /_____/ /____/ // // // // // //////////////////////////////////////////////// // // // CLIENTSIDE CONFIG FILE // // // //////////////////////////////////////////////*/ /*////////////////////////////////////////////// // Save in UTF 8 / without BOM // ///////////////////////////////////////////////*/ /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - IMMERSIVE DISMOUNT -------------------- FEATURES: Enables immersive dismount camera perspective --------- TO ENABLE: Remove the "//" in front of the #define to enable immersive dismount camera perspective ---------- //////////////////////////////////////////////*/ #define ACE_IMMERSIVE_DISMOUNT /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - NO INTRO ON ARMA2 START -------------------- FEATURES: Disables intro, default is standard Arma2 intro --------- TO ENABLE: Remove the "//" in front of the #define to remove the intro from arma startup ---------- //////////////////////////////////////////////*/ //#define ACE_NOINTRO /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - NO VOICE, NO RADIO CHATTER -------------------- FEATURES: Disables AI radio chatter as well as player radio chatter --------- TO ENABLE: Remove the "//" in front of the #define to enable the NO VOICE, NO RADIO CHATTER feature. To disable, think vice versa. ---------- //////////////////////////////////////////////*/ #define ACE_NOVOICE /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - CROSSHAIRS -------------------- FEATURES: Disables/Reduces crosshairs --------- Possible selections as documented in ACE2 Wiki //////////////////////////////////////////////*/ #define ACE_NOCROSS /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - CARTRIDGES STAY ON GROUND -------------------- FEATURES: Adds brass and cartridges on the ground --------- TO ENABLE: Remove the "//" in front of the #define to change your desired cartriges feature. To disable, think vice versa. ---------- //////////////////////////////////////////////*/ //#define ACE_CARTRIDGES /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - SIGHT ADJUSTMENT -------------------- FEATURES: Enable range adjustment on scopes with BDC (Bullet Drop Compensation) --------- TO ENABLE: Change the number(s) in the following block ---------- //////////////////////////////////////////////*/ class ACE_SIGHT_ADJUSTMENT_RIFLE_CONFIG { enable_BDC = 1; //COMMENT: 0 - Only angular units are displayed }; /*////////////////////////////////////////////// //CONFIG SETTING FOR : ACE 2 MOD - Changeable glasses ingame //-------------------- //FEATURES: Lets you choose different glasses //--------- //TO ENABLE: Please ADD your Player Profile Name //---------- //EXAMPLE: //-------- //class Identity //{ // name = "John Doe"; //}; // // // // ////////--E D I T below THIS LINE--//////////*/ class Identity { name = "John Doe"; }; /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - WIND DEFLECTION -------------------- FEATURES: Enable wind deflection for bullets --------- TO ENABLE: Change the number(s) in the following block ---------- //////////////////////////////////////////////*/ class ACE_WIND_CONFIG { enable_drift = 1; //COMMENT: 1 - Enable / 0 - Disable wind drift //COMMENT: will be overridden by mission in MP }; /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - RECOGNITION SYSTEM -------------------- FEATURES: Adjust wether recognistion system is activated via SPACEBAR or MOUSEWHEEL --------- TO ENABLE: Change the number(s) in the following block ---------- //////////////////////////////////////////////*/ class ACE_RECOGNITION { Scanning_Method = 2; //COMMENT: 2 - Constant / 1 - MouseWheel / 0 - SpaceBar }; /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - QUICK WEAPON SELECTION -------------------- FEATURES: Limit the 'F' key to only cycle through the fire modes of current weapon --------- TO ENABLE: Change the number(s) in the following block ---------- //////////////////////////////////////////////*/ class ACE_WEAPONSELECT { firemodes_only = 0; //COMMENT: 1 - 'F' only cycles through current weapon's fire modes / 0 - 'F' cycles through all modes/muzzles/weapons }; /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - STANCE INDICATOR -------------------- FEATURES: Overwrite stance indicator if it is enabled via module --------- TO ENABLE: Change the number(s) in the following block ---------- //////////////////////////////////////////////*/ class ACE_STANCEINDICATOR { allwaysoff = 1; //COMMENT: 0 = allways off / 1 = on when the module is used in a mission }; ////////////////////////////////////// // DONT EDIT BELOW HERE !!!!!! /////// ////////////////////////////////////// // Settings for ace_sys_tracking ///// #include "ACE_Tracking.hpp" ////////////////////////////////////// ACE_CLIENTSIDE_CONFIG_VER = 5; //DO NOT EDIT Don't forget to update your settings. Xeno UGAF YAS repo updated Share this post Link to post Share on other sites
PuFu 4600 Posted September 4, 2010 thank you for this list. But the only problem is that i have no right windows or application key!:confused:i changed the userconfig with the new one but its always the same.:( i write my profilesname under "EDIT BELOW THIS LINE" ok done . saved. but no action.:j: Then change your key to a new one, in the same config.... Share this post Link to post Share on other sites
loosebruce 10 Posted September 4, 2010 Hey, Any idea how I could make an AI wear a balaclava and ballistic goggles? Would it require scripting? Its for a mission were players spawn in AI with no boxes or anything just what they have. Share this post Link to post Share on other sites
Trracer 10 Posted September 4, 2010 I saw a bug report on the tracker about problems with artillery: http://dev-heaven.net/issues/13495 Xeno writes: Hm, I guess I'm going to remove sys_bi_arty. What does that mean? No more patch 1.54 arty computer? Share this post Link to post Share on other sites
luckyhendrix 10 Posted September 4, 2010 no there was an ACE version of BIS artillery system fixing a lot of problems and it's of this version that weno is talking. Share this post Link to post Share on other sites
gunterlund21 10 Posted September 4, 2010 Xeno is there an instruction manual anywhere that explains how to add addons into the ACE system. Would love to give it a go but dont know what all needs to be done. Thanks for the info. Share this post Link to post Share on other sites
langgis08 10 Posted September 4, 2010 (edited) Then change your key to a new one, in the same config.... hmm, not to confuse anyone but when I read Leogeckos posts I think he's done all his changes so far in "ace_clientside_config.hpp" (I come to that conclusion because he was talking about writing his profile's name and that's what you do there) - so if you talk about "same config" he maybe tries to set keyboard-stuff in "ace_clientside_config.hpp" ... I always thought changing of your individual keyboard-assignments is to be done in "ace_keys.hpp" only ... quoting http://ace.dev-heaven.net/wagn/Keys -> +howto: "Keys Adjustable bindings are in the ..\ArmA2\userconfig\ACE\ace_keys.hpp file." Edited September 4, 2010 by langgis08 Share this post Link to post Share on other sites
Evil_Echo 11 Posted September 4, 2010 In the "would be nice" catagory.... A config file for just your name and/or other personal appearance choices, you'd fix that up once and then not worry about SU stomping on it during subsequent updates. Either that or SU finally comes out with a merge feature to allow me to smoothly integrate my current config with any new fields that come out. Share this post Link to post Share on other sites
Jonn 10 Posted September 4, 2010 Ok i think i found a big bug, STRYKERS & M1A1's are indestructible (still testing more Armor), The Javelin is not even scratching the paint lol. Can someone confirm so we can make a ticket ? Thanks Share this post Link to post Share on other sites
SPC.Spets 21 Posted September 5, 2010 (edited) can anybody tell me how to use the mil dots of the rifles (Shift+V) to adjust it with mouse wheel or something instead of typing the numbers please? Edited September 5, 2010 by SpetS15 Share this post Link to post Share on other sites
lao fei mao 21 Posted September 5, 2010 Ok i think i found a big bug, STRYKERS & M1A1's are indestructible (still testing more Armor), The Javelin is not even scratching the paint lol. Can someone confirm so we can make a ticket ? Thanks -------Nope, I don't have such bug. You must load other MOD with ACE, pls check. Share this post Link to post Share on other sites