Jump to content

loosebruce

Member
  • Content Count

    113
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

1 Follower

About loosebruce

  • Rank
    Sergeant

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Rainbow Six Winter Light units PSG1 A7xiK-snyJk You got to admit this was the best game ever! RIP Rainbow Six 1996-2003!
  2. Hey, Any idea how I could make an AI wear a balaclava and ballistic goggles? Would it require scripting? Its for a mission were players spawn in AI with no boxes or anything just what they have.
  3. loosebruce

    Arma II & OA User Video Thread

    Canyonero! 8y4jphFIkiU by Mobile Assault Group www.mobileassaultgroup.co.uk
  4. loosebruce

    Project Reality - WIP Discussion

    I believe all of the following weapons do not have Backblast -Javelin -Stinger -AT4 CS/RS -BILL2 -Predator/SRAW -Eryx
  5. With this, do you reckon it would be possible to execute a external site. E.g. a radio station?>
  6. loosebruce

    Project Reality - WIP Discussion

    As one of the people working on the Ambient sounds you will not be disappointed as we have replaced all the BIS sounds with our own.
  7. loosebruce

    Project Reality - WIP Discussion

    The last time I checked this community was more watered down than a Bud Lite. I am sure an influx of PR ArmA2:OA players will refresh the stagnating ArmA community.
  8. loosebruce

    Project Reality - WIP Discussion

    Suspicious? What are we going to do ? Rob a bank?
  9. loosebruce

    Wardak_WIP

    Big Mac Gnat -You two only seem to be the resistance in both threads. Do you represent the BIS community?
  10. loosebruce

    Project Reality - WIP Discussion

    If PR did puddings' date=' this would be how they are made. [img']http://j.imagehost.org/0823/sophie_howard_topless_nuts_5th_birthday.jpg[/img]
  11. loosebruce

    British 3 Rifle Infantry MTP

    All I can say is there will be far better options than this stuff soon! Then you wont need this.
  12. Nice work mate, truly amazing!
  13. Hey all, I have a major problem that I have so far been unable to solve. The problem is that I have two wonderful Ambient sound addons I have made which are both in seperate .pbo's. However they are different in the sense that one of them is for a desert map and the other one is for a european/forest map. Both PBO's require the use of "CASounds.pbo" in their configs but this presents a problem in the sense that only one of my sound pbo's will work and the other will not do anything. e.g. Desert_sound.pbo will play on both Chernarus and Isla_duala. Whilst Forest_sound.pbo will not play at all even if its loaded into ArmA2. ============================================ Is there anyway I can get one pbo to activate on the correct world whilst the other one activates on its world? I have a feeling "Class Defaultworld ;" might be able to help me out? So does anyone have a workaround or an idea? Cheers,
×