loosebruce
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Project Reality - WIP Discussion
loosebruce replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Removed - Placebo. -
Arma 2 Addon request thread
loosebruce replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Rainbow Six Winter Light units PSG1 A7xiK-snyJk You got to admit this was the best game ever! RIP Rainbow Six 1996-2003! -
ACE 1.5 Beta (Advanced Combat Environment)
loosebruce replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey, Any idea how I could make an AI wear a balaclava and ballistic goggles? Would it require scripting? Its for a mission were players spawn in AI with no boxes or anything just what they have. -
Canyonero! 8y4jphFIkiU by Mobile Assault Group www.mobileassaultgroup.co.uk
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Project Reality - WIP Discussion
loosebruce replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I believe all of the following weapons do not have Backblast -Javelin -Stinger -AT4 CS/RS -BILL2 -Predator/SRAW -Eryx -
SQL, DataStorage, and External Plugin's (Updated Thread)
loosebruce replied to Nutty_101's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
With this, do you reckon it would be possible to execute a external site. E.g. a radio station?> -
Project Reality - WIP Discussion
loosebruce replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
As one of the people working on the Ambient sounds you will not be disappointed as we have replaced all the BIS sounds with our own. -
Project Reality - WIP Discussion
loosebruce replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The last time I checked this community was more watered down than a Bud Lite. I am sure an influx of PR ArmA2:OA players will refresh the stagnating ArmA community. -
Project Reality - WIP Discussion
loosebruce replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Epic Fail! -
Project Reality - WIP Discussion
loosebruce replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Suspicious? What are we going to do ? Rob a bank? -
Big Mac Gnat -You two only seem to be the resistance in both threads. Do you represent the BIS community?
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Project Reality - WIP Discussion
loosebruce replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
If PR did puddings' date=' this would be how they are made. [img']http://j.imagehost.org/0823/sophie_howard_topless_nuts_5th_birthday.jpg[/img] -
British 3 Rifle Infantry MTP
loosebruce replied to STALKERGB's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
All I can say is there will be far better options than this stuff soon! Then you wont need this. -
Nice work mate, truly amazing!
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Associating a sound PBO to World?
loosebruce posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hey all, I have a major problem that I have so far been unable to solve. The problem is that I have two wonderful Ambient sound addons I have made which are both in seperate .pbo's. However they are different in the sense that one of them is for a desert map and the other one is for a european/forest map. Both PBO's require the use of "CASounds.pbo" in their configs but this presents a problem in the sense that only one of my sound pbo's will work and the other will not do anything. e.g. Desert_sound.pbo will play on both Chernarus and Isla_duala. Whilst Forest_sound.pbo will not play at all even if its loaded into ArmA2. ============================================ Is there anyway I can get one pbo to activate on the correct world whilst the other one activates on its world? I have a feeling "Class Defaultworld ;" might be able to help me out? So does anyone have a workaround or an idea? Cheers,